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Pojo's Yu-Gi-Oh Card of the Day
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Magician’s Circle
Super Rare
You can only activate this card when a Spellcaster-Type
monster declares an attack. Each player selects 1
Spellcaster-Type monster from their Deck with a ATK
of 2000 or less, and Special Summons it in face-up
Attack Positon to their side of the field.
Type - Trap
Card Number - NTR-EN003
Card Ratings
Traditional: 2.1
Advanced:
3.65
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.27.05 |
Lord
Tranorix |
Magician’s Circle
This is an interesting card, but one that can
backfire. When a Spellcaster attacks, you and your
opponent each take a Spellcaster with 2000 or less
ATK from your decks and summon them to your
respective sides of the field, in Attack Position.
It’s a Normal Trap and unchainable, and it actually
doesn’t give you any advantage, which is bad – but
it can really help certain decks out. For instance,
this is a GREAT way to summon Dark Magician Girl.
It’s also good for getting out Injection Fairy Lily
or Skilled Dark Magician.
The fact that your opponent’s deck’s only
Spellcasters may be Magician of Faith and Breaker
the Magical Warrior, neither of which is any good
Special Summoned into ATK, makes Magician’s Circle
better. So don’t wait for your opponent to attack
with a Spellcaster – make sure you’re the one who
does it.
Where can it backfire? If your opponent has Lily. I
happen to run IFL, and whenever someone uses
Magician’s Circle, they really don’t like to see her
come out. Run it if you have a Spellcaster-heavy
deck, but beware!
Control: 2/5
Dark Magician Deck (with Dark Magician Girl): 4.5/5
OVERALL RATING: 3.3/5
|
ExMinion OfDarkness |
Magician's Circle
This card has so much potential; expect some players
to buy Nightmare Troubadour just to get this card,
and immediately sell it back to the store for
trade-in credit. (Even moreso, if the game ever
drops to $12.99 or something silly like that...)
This, like most themed cards, requires the
dedication of a good chunk of your deck towards it
to get the best out of it. If it's your Spellcaster
attacking, you have the chance to follow up with
another great shot. If it's your opponent's (most
likely Breaker) then you can pull out something
stronger (Dark Magician Girl for those who want to
go the full Spellcaster route).
A couple other tidbits to keep in mind (I'm only
going to cover the combos I think will see play, the
other CotDers will pick up the slack I'm sure):
*Gravekeeper's + this = OMGpwned. Like that deck
NEEDS any more free summons, with the Spies, and the
Rite of Spirits...
*In a best case scenario, you'll hit an opponent who
has Magician of Faith and ONLY Magician of Faith as
a remaining Spellcaster. This means you get a weak
monster that's forced out into Attack Position for
you to destroy. There's also the chance they'll pull
Breaker, but if you're running this, you most likely
have them beat as to Spellcaster attack points and
will be able to overpower the 1600 Breaker has
without a Spell Counter on him.
*Another good possible scenario is that your
opponent has no Spellcasters in their deck at all.
Remember, as with Nobleman of Crossout hitting a
flip effect, Emissary of the Afterlife, Dark
Designator, and Sangan near the end of a game, if
there's no legal target in the deck, the opponent is
OBLIGED to show you their Deck to prove that no
legal target exists. Not just showing to a judge. To
YOU, the player. As per UDE's rules, you get 60
seconds to perform all deck searches -- this also
applies to search the opponent's deck. A smart
player can use that 60 seconds to determine (in the
early game) not only what kind of deck the opponent
is running but also (in the mid to late game)
exactly what cards they have left in their hand.
(Example: Heavy Storm's not in their Graveyard and
not in their Deck, you can bet your bottom dollar
it's in their hand.)
*Some things to beware of: If your opponent seems a
bit happy that you forced them to pull MoF out of
their deck, expect Book of Moon.
*WORST-CASE SCENARIO: Opponent runs Injection Fairy
Lily and proceeds to wail on you for massive amounts
of damage. Remember, beneath that giant needle and
cute outfit, she's a Spellcaster -- this could come
back to bite you! If Magician's Circle starts to see
play, expect Lily use to rise at least a bit. AT
LEAST side her.
Overall, however, it's a card that can really be
abused by a player wanting to make Spellcasters a
Tier 1 deck (and if that happens, please refer to
Situation #2 in my review of Des Lacooda.
1.25/5 Traditional
4/5 Advanced
|
Dark Paladin |
Today we look at one of the promos from the NTR game
for the Nintendo DS. Magician's Circle is a very
interesting trap. Simply put, you and your opponent
both summon a Spellcaster with 2000 OR less attack
from your deck when either of you attack. (assuming
you have a Spellcaster face-up on your field.)
This is an excellent way to summon Dark Magician
Girl and Injection Fairy Lily for that matter
(remember her?) Now, if it's not enough for you to
use, the opponent also has to summon a monster. As
long as they aren't playing Spellcaster, it
shouldn't matter (unless they have a Fairy Lily of
their own.)
At best, they'll be forced to throw down an attack
mode Magician of Faith and then be in for a world of
hurt.
Ratings:
3/5 all around in DMG deck
Art: 4.5/5
You stay classy, Planet Earth :)
|
Satisfaction |
Magician's Circle is a very interesting card for
today, it can either give you a good advantage or a
bad advantage.
Things you need to know about Magician's Circle:
that you can activate it when either you or your
opponent's Spellcaster attacks, triggering a replay
because the number of monsters on your side of the
field or your opponents side of the field has
changed, also if your opponent has a Spellcaster in
his/her deck they must summon it in attack mode.
This means if they only have a Magician of Faith in
their deck they must summon it in attack mode, good
huh? This card can work in several decks but getting
your other Spellcasters early in your hand will make
this card less playable, especially in the end game.
Gravekeepers can use this card very well, Magician's
Circle swarms, so does Gravekeepers, a good
combination. But being able to bring out a major
Gravekeeper is key to field presence.
Sure regular Spellcaster Decks will be able to use
this a lot, giving them more support, but they still
don't have enough, running tributes to be summoned
by Magician's Circle is a good idea but it just
increases the chance of a bad hand of all those
tributes.
Traditional: 1.0/5.0 (no need for this card here
really)
Advanced: 2.8/5.0
Gravekeepers: 4.5/5.0
Spellcasters: 4.2/5.0
|
Coin Flip |
This card is obviously specific deck support. Most
players don't run more than five spellcasters, if
that many, and all of those are better off being
normal summoned/can't be special summoned by this
card. Think about it. Would you want to summon
Breaker as a 1600/1000 with no effect? Magician as a
300/400? Kycoo is the only commonly played card that
you'd be happy to summon with this card.
This card is for quite a few decks, but the ones you
should watch out for are Gravekeeper's and Dark
Magician. It's crap in general. In Gravekeeper's, it
increases your damage curve. That's always a good
thing, especially with only two field clearers in
this format.
In Dark Magician, it searches out Dark Magician Girl
for Sage's Stone and stuff, as well as Skilled Dark
Magician.
There are a few others (Elemental Energy will give
us the crappy "Knights" cards, and until then, it
still searches out Exodia pieces and Different
Dimension Master). DDM/Different Dimension Master is
actually rather good for a feedback deck, since you
can use Magical Hats to get some Spell cards in your
graveyard, and then summon out a removed DMoC to get
a spell card you don't have from your graveyard. If
DDM wasn't limited to using his effect once per
turn, he'd replace one half of the feedback loop,
making this even better for more decks.
But unless you're running one of those decks, don't
bother, neh? This is one of the greatest support
cards ever printed, but it is THEME support. Don't
bother with it unless your deck benefits from doing
so.
General: 2.2/5
Gravekeeper's: 4.4/5
Exodia: 3.2/5
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