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Pojo's Yu-Gi-Oh Card of the Day
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Big Shield Guardna
Ultra Rare
Negate the
activation of a Spell Card that designates this 1
face-down monster. At that time, flip this card into
face-up Defense Position. If this card is attacked,
change the Battle Position of this card to Attack
Position at the end of the Damage Step.
Type - Warrior/Effect
Card Number - DB1-EN097
Card Ratings
Traditional: 3.1
Advanced:
3.5
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.01.05 |
Lord
Tranorix |
Big
Shield Guardna
Today we (re)review Big Shield Guardna, the card
with the highest DEF value for any Level 4 or lower
monster.
Yes, 2600 IS pretty high. If your opponent attacks
this face-down with something like Sangan, he’ll
take a hefty amount of damage. But afterward, BSG
will go to ATK, making him easy prey for anything
else that your opponent may have on the field (100
ATK isn’t very good). He’s a great wall against one
monster – against more, he’s…not.
He also has a rentsy little Spell negation effect.
He’s essentially immune to Soul Exchange and
Nobleman of Crossout in the current metagame, what
with Change of Heart being banned; but that’s still
pretty good, as NoC sees quite a bit of play.
This is a nice card to run in Final Countdown Decks.
You can search him out via Giant Rat, switch him to
DEF in the next turn, and either use him as a
relatively decent wall or use Mystik Wok to gain a
nice 2600 LP.
CCGCC: 2.5/5
Final Countdown: 4/5
OVERALL RATING: 3.3/5
|
ExMinion OfDarkness |
Big
Shield Guardna
"Oops, you just wasted your Crossout."
If I had a nickel for every Crossout that got
negated by his effect, I'd have enough to go to
Wal-Mart, scale all their blisters, and get all the
Cybernetic Revolution foils they have on their
shelves.
The card is quite good in the current environment
and better come October.
*Aggro decks will most likely be the deck of choice
with Mirror Force and Ring gone, and Goats down to
1. This thing can block attacks from almost
anything.
*Everyone plays 2 Crossout (minus the OTK Mill
players.) This means it makes 2 of your opponent's
cards dead. It's arguably the best opening turn play
you can make; you set this, if your opponent doesn't
have Crossout then you know it can set MoF safely
later, if they DO have Crossout they just waste it
on this and then you set MoF and get back your Pot
of Greed.
*Warrior = RotA bait. You search it, shuffle your
hand, set something you DON'T want Crossed, they're
scared to Cross it because they think it's probably
Guardna.
Nice anti-meta card.
2/5 Traditional
4/5 Advanced
|
Coin Flip |
Anyway, we now review one of the most impressive and
popular one-card t3chz in the game, Big Shield
Guardna.
This is a stellar card. Setting this first turn is a
wise move, as this monster has immense durability
due to its negation effect (which is more and more
likely to be used the more you run it) and large
DEF. Ramming a Breaker or Kycoo into it in an
attempt to gain some advantage will end in disaster.
This guy stops Airknights and Jinzo! How incredible
is that? And he'll put a pretty good dent in the
effectivity of a Balter lock.
Meh. The trouble is what happens if they have more
than one monster at any point in time. Shazam. :(
Backing him up with a Book of Moon or a Sakuretsu
Armor would be funny. :)
The important thing about this guy is his
durability. Protecting himself against both Nobleman
of Crossout and the upcoming Shield Crush is
important. Being able to live through attacks and
bounce back a thousand damage or so is even more
important.
And I am obliged to mention this combo: The Dark
Door and Big Shield Guardna. =\
Ratings:
3.5/5 General
|
SandTrap |
Big
Shield Guardna
LoL, okay I'm back with the Card of the Day thing...I guess...
Big G is pretty sexy. Being able to get a +1
advantage from your opponent playing NoC on it is
nice. Using BoM on Big G right before your
opponent's weak-ass monster tries to take it out is
also nice.
Getting Big G hit by a Cyber Dragon then a DDA with
no defense for him really, really sucks. Or even
worse, Don Zaloog as the follow-up attack.
Rating: 4/5. He can be really good, and he can be
really bad. But most of the time, he's more good
than bad.
|
Snapper |
Big
Shield Gardna
Today's card is Big Shield Gardna, a monster I was
not overly fond of when last I reviewed it and a
monster with which I continue to greatly dislike due
to a disappearance of cards it can stop. I have of
course come to realize it's potential a bit more,
but I still think you could find something better…
Wait; I'm giving my opinion in the first paragraph.
That's
stupid(er) of me…
BSG has the highest DEF of a Level 4 or lower
monster to date. With 2600 DEF, only one CC card can
beat it in battle, and all others bounce off of it
as though they were rubber and BSG wasn't glue. As a
Warrior, it gains the chance to be searched for by
Reinforcement of the Army, as well as a few other
opportunities that would in no way benefit it.
If a face-down BSG is targeted by Spell Card, BSG
negates the activation of the card and flips itself
into face-up Defense Position. Additionally, if BSG
is attacked, it is switched to Attack Position at
the end of the Damage Step. First and foremost,
BSG's first effect gives it immunity from a
whopping… 2 cards, 3 if you're playing Traditional.
Yep, it can stop Nobleman of Crossout, Soul
Exchange, and Change of Heart in the Land of the
Yata. Needless to say, you're going to find this
effect to be useful. A lot.
[/sarcasm]
And what about the second effect? The one that
switches it into Attack Position? Well, that isn't
going to be overly useful either. Sure, when your
opponent attacks BSG expecting a Sangan or Sinister
Serpent, they'll not only be surprised but at the
very least they're going to be losing 1000 Life
Points. But then BSG becomes vulnerable, and should
your opponent have a second monster, YOU'RE going to
be losing 1000 Life Points at the very least. See?
It isn't useful to YOU.
But let's pretend you're fortunate, and BSG is
attacked at a time in which your opponent has only 1
monster. Well then you only need to switch it to
Defense Position on your next turn. And guess what?
You don't need to worry about your opponent
attacking BSG and following up with a second
monster, unless of course your opponent doesn't mind
losing a lot of Life Points in the process and/or
has a monster that can kill BSG in battle or a
monster that won't be fazed much by attacking BSG (Jinzo,
Mobius, etc.) Yep, from this point further, BSG is a
wall that will protect you for the one turn that it
stays on the field and your opponent doesn't have
TIV, Smashing Ground, Lightning Vortex, or similar
cards.
And so as to make this review slightly longer, I'll
give you a combo: wait for an opponent's Scapegoat,
then activate Level Limit - Area B, and then when
next your oopponent attacks with something, use
Staunch Defender to make the opponent attack BSG.
Many funs there will be.
Overall, BSG is a nice defense that comes with a
fair share of cons. Whether or not the DEF and the
basically useless effect makes up for these cons is
up to you. Use it if you so desire, but make sure it
doesn't come back to haunt you.
Advanced: 2.5/5. It's a decent wall, I'll give it
that much.
Traditional: 2/5. It stops Yata! TO THE MAX!
Overall: 2.25/5.
Art: 2/5. I'm not understanding why they call it
"Big Shield" Gardna, nor am I sure what a Gardna is,
save that it's slang for "gardener".
|
Dark Paladin |
Yugi Moto: "Now I summon my (anime version without a
negative effect of the real TCG) Big Shield Gardna,
in defense mode!
First, let's clearly establish that the one Yugi has
on the anime is superior to this one because they
don't include the negative effect (except in the
movie...)
Now, look at Big Shield Gardna...2600 defense points
and Level 4. A monster strong enough to survive an
attack from ANY Level 6 or lower monster without an
equip or power up of some sort. Next, look at the
attack...100 points. Wow, he can kill...not very
damn much.
Thirdly, if you set Big Shield Gardna, he
immediately switches to attack mode...*sighs* That
is NOT a good thing. However, on a final positive
note, Big Shield Garnda IS immune to Brain Control
and Nobleman of Crossout. He just flips to face up
defense mode, which is the place for him to be.
In a hard-core defense deck maxed out on Level Limit
Area B though, this card is an excellent defensive
choice. Odds are, he'll survive longer than a turn
or two. Needless to say, it also has the perks of
being an Earth/Warrior monster.
Ratings:
Traditional: 3.1/5 Just above average, an excellent
defender Traditional Defense: 4.5/5 (Assuming you
use all your LL Area B)
Advanced: 3.4/5 Can't rate it TOO much higher,
drawbacks still...
Advanced Defense: 5.0/5 (see Traditional reasoning)
Art: 4.5/5 I really like it, not really sure why.
You stay classy, Planet Earth :)
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