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Pojo's Yu-Gi-Oh Card of the Day
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Royal Decree
Super Rare
As long as this card remains face-u on the field,
negate the effects of all Trap Cards on the field
except this card.
Type - Trap Card
Card Number - DB2-EN106
Card Ratings
Traditional: 3.37
Advanced:
4.27
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.02.05 |
Lord
Tranorix |
Royal Decree
And now a rereview of Royal Decree. Decree’s a
Continuous Trap-killing Trap that only recently
became obtainable for the masses.
If you have Royal Decree on the field, Traps are
useless – both yours and your opponent’s. Sure, he
can chain Traps immediately after you activate
Decree…but afterward, nope, no Traps.
And then Decree will sit there. If you want to use a
Trap, that’s too damn bad, because Royal Decree is
on the field. There’s no way to get rid of it, save
doing it yourself with Heavy Storm (or hey, Giant
Trunade!) or waiting for your opponent to.
Decree can be a nice addition to many decks
(particularly Horus Decks), but make sure your deck
isn’t too Trap-heavy. Because then, running Decree
is just stupid. And you’re not stupid, are you?
CCGCC: 3.5/5
Horus Deck: 4.5/5
OVERALL RATING: 4/5
|
ExMinion OfDarkness |
Royal Decree
It used to be people started playing 1 of
this...some people are maining 2 now. Japanese decks
have mained none and sided 3, or mained 3.
Decree is simply godlike in the new Advanced Format,
even though it was just as good if not better in the
old one.
Decree negated game-changing cards like Mirror Force
and Bottomless Trap Hole, game-enders like Ring of
Destruction, and comeback cards like Call of the
Haunted. Even after the new list (assuming we get
the same one or similar) it still negates Call,
Torrential, Bottomless, Sakuretsu Armor, Dust
Tornado (on a more important card like an active
Premature or something.)
It's an aggro card for sure -- traps let a player
recover from a bad spot. Stopping the traps lets you
press the advantage. As soon as the new Warrior
Structure deck comes out and it's a common,
everyone's gonna be running 3 for almost a
month...then it'll fade back for some but those who
got used to it will have good success.
Expect to see some 3x Decree/1x Torrential/1x Call
lineups in the near future.
3/5 Traditional
5/5 Advanced
|
Coin Flip |
Royal Decree stops one third of the cards in the
game. Okay? Okay.
If you want to run it, run no more than 6 traps. And
that's being lenient. 5 would be best, and you'd
have to run 3 Decrees to get maximum effectivity.
They try and MST one, activate a Torrential or
something, and you slam the second in their face.
Two is good, though, since you won't be stuck with
both if you don't want them. But you should
experiment yourself to see how to run Decree. Just
take this advice for now.
When the next banlist comes out, don't bother. There
are all of two traps in the game worth running a
card in your deck to negate: Torrential Tribute and
Call of the Haunted. Since Mirror Force and Ring
will probably go to hell, this card loses a lot of
effectivity. While you could easily run Torrential
and Call with 3x Decree, everyone else will have the
SAME IDEA. The trouble is that because there are 3x
Decrees (and they will be horribly easy to get),
noone will play anything else. =\
Decree needs to be banned or restricted to one
exclusively because of that. Saying it's too
powerful is a lie. A filthy lie. Jinzo has the same
effect and we've not had a problem with him for
forever. But he's easily managed; Smashing Ground,
Dark Hole, Lightning Vortex, Hammer Shot, Fissure,
D. D. Assailant, D. D. Warrior Lady, Tribe-Infecting
Virus, or even an Exiled Force ends his reign. Until
playable, generic m/t removal (in Magic or Monster
form) comes back, Decree is just too hard to manage.
In order to counter a Decree player, you have to put
in M/T removal like Mobius or... Actually, just
Mobius.
So some of the best cards in the game are shut down
and people will end up looking to other cards to
replace Book of Moon and Mirror Force. Most notably
Enemy Controller. This is a sad, sad thing.
Meh. It's sad, but it's what we're stuck with. At
that rate, you're going to have to be even more
careful with your Trap selection because Royal
Decree is soon going to be COMMON, and every guffaw
and his mother will play with 3 and their other 6
traps without worrying about it. Then you get
screwed by a little bit of luck, or your tiebreakers
go down. =\
GG.
Ratings:
3.5/5 General. The fact that it's common undoes its
power. Hell, the fact that 8+ trap lineups are STILL
being played in Japan, where it has been easily
accessible for forever, should say something about
it. |
Snapper |
Royal Decree
Our final card this week is one that people are for
some reason starting to use in 3s. I'd think maybe 2
Royal Decrees would be enough, but hey! What do I
know?
While it's on the field, RD negates the effects of
all Traps other than itself. So basically it's a
Trap form of Jinzo, which makes it an oxymoron or
something. So while face-up, it negates Mirror
Forces, Dust Tornadoes, various Trap Holes,
Torrential Tributes, Rings of Destruction, other RDs,
and so ons.
The main problem with RD is that, unlike its
Spell-stopper counterpart, there's no way to get rid
of it whenever you want without some kind of
sacrifce on your part. So until you or your opponent
draw a Breaker, MST, or Heavy Storm, you're both
stuck in a rut where you can't use Traps. Because of
this, it would not be wise to use more than the
essential Traps when Main Decking RD (so stick with
the Friggin' Four when using it).
In conclusion, RD doesn't need much more
explanation. If you feel the need to use it instead
of Jinzo, do so. Just beware S/T destruction.
Advanced: 4/5. Side Deck it at the very least. I do,
and I know everyone do's as I do's.
Traditional: 4/5. If it can stop Imperial Order, it
can be worthy of a "4".
Overall: 4/5.
Art: 2/5. Some of you may remember my explanation of
the story behind RD; others may not. For those who
don't, that's just too bad.
|
Dark Paladin |
As
our week here comes ot a close of "No Particular
Theme", we come to the Trap form of Jinzo. I expect
this card to see a LOT of play, but I could be
wrong. It will be a common in the new Warrior
Structure deck.
Royal Decree, as stated, is Jinzo in trap cardr
form. It's another excellent addition to a deck that
is specifically built to negate traps. You could run
Jinzo and any number up to 3 of these, in hopes of
negating traps the ENTIRE game.
Next, let's look at this card vs. Jinzo. Royal
Decree is a continuous trap...which is vulnerable to
Breaker, Heavy Storm, and MST like HOLY CRAP! This
card may be used by higher end players on accounts
of they would know what they're doing.
However, don't expect victory just because you throw
this in your deck.
You definately need to construct the deck, at least
partially, around it. I mean, this card could help
you stall until you get your Jinzo, you may not WANT
it to last the entire duel.
Ratings:
Traditional: 3.0/5
Traditional Side-Deck: 4.0/5
Traditioanl Anti-Trap deck: 4.5/5
Advanced: 3.6/5
Advanced Side-Deck: 4.5/5
Advanced Anti-Trap deck: 5.0/5
Art: 4.0/5 It's just a giant castle, but I like it.
You stay classy, Planet Earth :)
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