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Pojo's Yu-Gi-Oh Card of the Day
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Summoner of Illusions
FLIP: Offer 1
monster on your side of the field as a Tribute
(excluding this monster). Special Summon 1
Fusion Monster Card from your Fusion Deck. The
Fusion Monster is destroyed at the end of the turn
this card is activated.
Type - Spellcastor/Effect
Card Number - LON-063
Card Ratings
Traditional: 2.3
Advanced:
2.65
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.14.05 |
Lord
Tranorix |
Summoner of Illusions
Summoner of Illusions is a card that was, until
recently, way overlooked. Though it has terrible
stats and is a Flip Effect monster, and is actually
one of those Flip Effect monsters who’s only really
useful if you flip him on your own turn, his effect
pays off.
You can summon more or less any Fusion by merely
sacrificing one monster on your side of the field
that isn’t Summoner of Illusions (Sheep Tokens do
nicely). Granted, it only stays for a turn, but that
could be enough to win the game if you do things
correctly. Or you could just use Metamorphosis and
bring out a permanent copy of the monster. I won’t
bother listing all the Fusions you can summon; they
should be obvious.
The best way to make sure that you flip Summoner of
Illusions on your turn is to use Book of Taiyo right
after setting him. Not everyone will want to do that
though, so I recommend Threatening Roar: not only is
it chainable, but it makes sure the monster won’t be
flipped due to battle (as it will with Waboku).
Use this wisely if you do decide to use it.
CCGCC: 3/5
Cyber End Dragon One Turn Kill: 5/5
OVERALL RATING: 4/5
|
ExMinion OfDarkness |
Summoner of Illusions
People are going to be rather desperate to pull out
broken Fusion monsters with the restriction of
Metamorphosis. Possibly so desperate that they have
to use this card. I hope not.
SoI has a few problems keeping it from being
anywhere near Cyber-Stein's or Magical Scientist's
use (even though Scientist is still banned.)
1. It's a Flip effect. This means it's one of those
monsters you have to protect until your own turn to
get the most out of.
2. Its effect is NOT optional. So if you have this
down and say, a DDA, and they attack this, your DDA
is getting Tributed for a monster that's gonna die
soon.
3. Come time for the new list, it'll be even harder
to keep that fusion out (as you'll only have one
Book of Moon to flip it face-down so you can keep
it.)
I think the odds are better that you'll have 5,000
LP to spare than you getting a Fusion out through
him and keeping it (Setting SoI, protecting it,
having another monster to Tribute, and having a Book
of Moon so you'll be able to keep the monster after
SoI's effect would get rid of it.)
1/5 Traditional
1.25/5 Advanced
|
SandTrap |
Summoner of Illusions has good combo potential with
Scapegoat tokens. Now that Scapegoat's getting
restricted and Sinister Serpent is banned, this
won't see much play anymore.
Either way, getting out a permanent Fiend Skull
Dragon is pretty sexy. Of course, you could go for
Cyber End Dragon for some damage and then use BoM to
keep it after attacking. Or go for TER for some
removal.
Shrug, whatever the situation calls for.
...Except this card, especially in the next format,
is situational. If you don't have a monster to
tribute, this card is obv going to be trash. It may
end up hurting more than helping, that's for sure.
Rating: 2/5. I'm not a fan of it because it simply
relies on Scapegoat for the most part. I'm sure you
can get some nifty combos going, but overall...no
=/.
|
Coin Flip |
So
today we review another random tech card called
Summoner of Illusions.
There are a few downsides to this card that I feel I
should mention, since the rest of the review lacks
any mention of them.
First off, tributing a monster is a small cost.
Scapegoat is already played in triples everywhere,
so no problem there. Second off, the reward of this
monster is exponentially increased with the size of
your Fusion deck. If you don't have an extensive
Fusion deck, don't play this card. K. Finally,
despite weak stats, the effect is awesome if used
right... But also mandatory. While noone minds
getting a Spell back from Magician of Faith,
everyone minds Tributing a monster on the opponent's
turn for a useless card that will be gone at the end
of the turn.
As of now, we have 3x Scapegoat and 3x Book of Moon.
That means that we can not only get out a VERY
powerful Fusion monster, but we can get it out for
cheap. It works with CED (and with a Book of Moon or
Tsukuyomi, the CED STAYS IN PLAY), Master of Oz, and
even TER if you're desperate.
The effect is quite powerful if you have a vast
enough fusion deck. If you don't, then why bother?
Metamorphosis is an easier way to summon TER, and
unless you want the option of a Cyber End Dragon
ending the game sooner (Master of Oz... Meh), this
isn't good.
So basically, include this if you want an alternate
win condition in your deck.
With Cyber End Dragon in the Fusion deck and
adequate Book of Moons to work with...
4/5 General
|
Snapper |
Summoner of Illusions
Today's card is Summoner of Illusions, a 50th method
to summon Fusion monsters outside of a Fusion
Summon, though one that relies too heavily on luck.
As a Flip Effect monster, SoI has both terrible
stats (which shan't be of the mentioning) and an
effect that requires it be flipped face-up. The Flip
Effect: "Tribute 1 monster on your side of the field
(excluding this monster). Special Summon 1 Fusion
Monster Card from your Fusion Deck. The Fusion
Monster is destroyed at the end of the turn this
effect is activated." So basically, SoI allows you
to sacrifice a monster other than itself to summon a
Fusion Monster for a whopping one turn.
Let us first analyze the things that can go horribly
wrong with SoI's
effect: first, as is the case with all monsters
(which makes it by no means a con) it is susceptible
to monster destruction. In SoI's case, it is
additionally vulnerable to face-down removal, which
is the case for all Flip Effect monsters, so again,
no con. Second, SoI could quite easily be flipped
face-up during the opponent's turn, most likely as
the result of being attacked. In this case, you'd
have no reason to use its effect, you wasted your
summon for the previous turn, you're now vulnerable,
your heavy hitter will remain in the Fusion Deck,
etc.
Third, you can't Tribute SoI for the cost of its own
effect. This means that you need a second monster on
the field if you so desire for SoI to be helpful. If
you managed to get SoI to survive face-down for an
opponent's turn, this shouldn't be a problem given
that you can summon a monster during the turn. But
even then, if you don't have a monster to summon or
a monster on the field already, you're in for a
rough time. Fourth and final flaw: the Fusion
monster, assuming you've overcome all obstacles to
summon it, stays with you for one turn. So if your
opponent manages to survive your onslaught, you'll
feel empty inside (because you went through hell to
summon it).
But on the positive side, you can summon almost any
Fusion monster you so desire to summon. In most
cases in today's environment, that means you'll
summon Cyber End Dragon, maybe Limiter Removal it,
attack, hopefully win, rub it in the opponent's
face, dance, offer a handshake unto the opponent,
and rub it in said opponent's face again.
Overall, SoI is a card that I (emphasis on he "I" [I
don't know html very well so I can't bold it]) feel
is inferior in many ways to, well, other cards.
Cyber-Stein for example would be way simpler for
summoning a Fusion monster, but if you don't draw it
early on and then win with it in the same turn,
you're doomed to die. Some may prefer it to
Cyber-Stein because they are unusually unfortunate
in using its effect. That's their prerogative. My
prerogative though allows me to dislike it, and
that's exactly what I'll do until my dying day, or
until it becomes easily abuseable, or until I get
Alzheimer's.
Advanced: 2.5/5. I'll humor it.
Traditional: 2/5. When will you ever have a monster
to Tribute for the effect? Not very often.
Overall: 2.25/5.
Art: 2/5. It's a Buddhist monk, apparently summoning
3 mystery Fusion Monsters.
|
Dark Paladin |
As
our week of tech continues...we come to a reasonably
decent Magical Scientist replacment for the Advanced
Format. That would be the illusive Summoner of
Illusions.
This card has it's own pros and cons, and similarly,
vs. Magical Scientist. While MS requires you to pay
1000 lifepoints for a fusion, Summoner of Illusion
just requires a Flip AND a monster being sacrificed.
Magical Scientist is limited to fusions of Level 6
or less, while Summoner of Illusions can summon any
fusion monster for you. However, both have the same
drawback in that the fusion monster returns at the
end of the turn.
No biggie, maybe you WANT it to go back on accounts
of you only needed it for one trun. If it is a big
deal, use Dimension Hole or even Morph your fusion
into something else, or even itself to keep it.
To close, Summoner of Illusion isn't a bad card, and
I'm sure someone is using him, but I don't really
see a need to.
Ratings: 3.0/5 all around
Low for those who use him, and high who don't...
Art: 2.0/5
You stay classy, Planet Earth :)
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