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![](http://pojo.com/2005_Art/art_main/left_trim_text.jpg) |
Pojo's Yu-Gi-Oh Card of the Day
![](goldd.jpg) |
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Goldd, Wu-Lord of Dark World
Super Rare
If this card is discarded from the hand to the
Graveyard by a card effect, Special Summon this card
to your side of the field. If this card is discarded
from the hand to the Graveyard by your opponent's
card effect, you can select up to 2 cards on your
opponent's side of the field and destroy them.
Type - Fiend/Effect
Card Number - EEN-EN024
Card Ratings
Traditional: 3.84
Advanced:
2.95
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.10.06 |
![](../../Player_Image/Emod-80.jpg)
ExMinion OfDarkness |
Goldd, Wu-Lord of Dark World
Welcome to Stars of the New Format week! Now we're
going to look at cards that will most likely see
more play (or the maximum amount of play allowed)
with our new list. But before I get to that, I'd
like to personally thank Konami of Japan for not
allowing changes to this list on the US side. Why?
Because knowing Upper Deck, a bunch of cards would
have been banned/limited, but nothing would come OFF
the banned list in addition to the cards we got
back. So we probably would have lost Cyber Dragon
down to 1, Reaper down to 1, NoC would have stayed
at 1, MoF would have stayed at 1, they wouldn't have
given us back Graceful, etc, etc. I'd rather have
this list than this list + 8 restrictions/bans + 0
unbans.
Get familiar with Goldd. You're going to be seeing a
lot of him, if not in full-blown Dark World decks,
but people teching 2 of him just because of the
potential abuse with Graceful Charity (and opponents
playing Dark World and hoping that they Card
Destruction.)
We've already reviewed this card, so I'll just go
over the basics; you discard it, it hits the field
for free. They discard it, you get a +2 in addition
to that by killing two opposing cards.
So I'll ask the question that will be in all of my
reviews this week:
Why will this card see (more) play now?
The new list encourages aggression with several of
the choices on it. The semi-limit of NoC, the
removal of Dark Hole, and most importantly, the
revival of Graceful Charity, makes it a much more
appealing choice.
Traditional: 4/5
Advanced: 4/5
|
![](../../Player_Image/CoinFlip.jpg)
Coin Flip |
Dark World in the new meta… Well, analysis of the
decktype is an aim I won’t go for today (the theme
has far too much depth to it to be touched upon in
one single card review)… But I guess I’ll have to
review this card as individual tech, since it’s such
a solid hitter in DW that you really should be
playing at least one, if not two or three.
Of course, I’ll let the other reviewers tell you
reasons why this card is good or has potential and
how the effect can be pulled off… If your opponent
uses Spirit Reaper and hits single tech’d copies of
Goldd… Wow. Just wow. You are a lucksack.
As for this card as tech in a non-DW deck…
It sucks. Shut up and stop playing it. Think with
me, if you will. Let’s be intelligent and see what
happens when you play Goldd or Silva. If you play
one, you are inconsistenly teching in a card that
will win you two games out of a thousand (if you are
lucky) and lose you another nine-hundred and
ninety-eight. In the situations when you don’t have
combo pieces to set up for it, it is vastly inferior
to a Cyber Dragon or a Zaborg (mainly Zaborg) and it
has no protection whatsoever. Your chances of
getting a free +1 off of a Graceful Charity are
ridiculously low, and in order for them to even
exist, you have to either let this thing sit in your
hand, useless and abandoned
So, being the intelligent person you are, you decide
to play two. Now you have double the inconsistency
four times as often. The cards are horrid opening
hand draws, bad topdecks, and have no effect on the
field in the middle game unless you use their
effects to summon them. The “combination” with
Graceful Charity is ludicrous. You cannot say that
this card has merit because Graceful Charity has
merit. That’s much like saying Skull Servant is good
because of the REAL Crush Card, or because of
Metamorphosis, or Book of Life, or Creature Swap.
The potential power of other cards cannot be
accepted as a strength for this card. It is their
strength, not Goldd’s, that makes those combos cool.
So, being ever the smart, industrious and lucrative
fellow you are, you bring up a THIRD copy. At this
point in time, Slowpoke, the supposed idiot of the
Pokemon world who thinks at approximately the same
speed glaciers move at is laughing at you, wondering
if you were going to start putting in Silva’s too.
Three copies of an insanely situational card with
only one combo piece to work with it in your deck is
ludicrous.
Some of you, capable of thinking on a greater level,
will say “but wiat yuo can use Godld in combinashun
with Card Destruckshun and Morphling Jar*” and then
fail to understand that everyone else has the same
idea they have. For those of you who don’t
understand, I’ll put it in a way my cat’s fleas
could understand***.
Playing Card Destruction and Morphing Jar in an
attempt to get more utility out of the Goldd
monsters, while a perfectly good idea if you flesh
it out enough (I’m thinking Chaos Sorcerers, Thunder
Dragons and the like maybe with a Treeborn or DDV)
is horrid when you realize that everyone else is
doing the same thing and you just wasted one of your
own cards and your own deck slots to special summon
THEIR Goldd. This is a shame, as the deck is great
without that horrible metagame call.
Do not use this card as tech. Please. At least use
Broww, as that has some relevance when facing a deck
using Gravity Bind or Level Limit – Area B.
If you’re going to run pure Dark World, then this
review does not apply. Have a nice day. :)
General:
4.7/5 Traditional **
1/5 Advanced
Dark World:
16/5 Traditional
4.1/5 Advanced
* - A scary thought entered my head… A Morphing Jar
with the versatility of Morphling… Yikes.
** - Surprisingly enough, Dark World is actually
hideously broken as tech in Traditional. Run it
here, if anywhere, as tech.
*** - That was not meant as an affront to my cat’s
fleas. They recently achieved a 32 average on the
ACT and one of them got a 2320 on the SAT-II. Four
of them have patents.
|
![](../../Player_Image/DarkPaladin-80.jpg)
Dark Paladin |
Last week, re reviewed some cards that were popular
in the Last Format.
This week, we'll look at some cards that will be
(more) popular to be used as tech or whatnot.
Now, is this card good? Yes. Is this card overrated?
As of now, it certainly is. Should you be teching it
in ANY deck you play, even outside of Dark World?
That's what I'm going to try and find out.
Today we'll look at Goldd, Warrior of Dark World.
Goldd is a Level 5 Dark/Fiend type monster who holds
2300 attack and 1400 defense. People who ran
complete Warrior decks or anything else actually,
started teching Goldd in the last format.
Goldd's effect is simple. If you discard him to the
Graveyard, You can then Special Summon him from the
Graveyard to your side of the field.
If Goldd is discarded by your opponents card effect,
you can also Special Summon him from the Graveyard
but you get the added bonus of destroying up to 2
cards on your opponent's field.
We have Graceful Charity back, so that makes it one
card easier for you to Special Summon any Dark World
monster, and he is of course a staple in the Dark
World deck.
Should you play him outside of the Dark World deck?
I'm going to say no. There's really no reason for
him to be played outside of its own deck. You may
get the effect once in a while, so play cautiously.
You're more than likely to find one in a deck now
and then as tech.
Ratings:
Traditional: 3.85/5
Advanced: 4.35/5
Dark World: 5/5 both formats
Art: 4/5
You stay classy, Planet Earth :)
|
![](../../Player_Image/adampojo-80.jpg)
Ryoga |
Goldd Warrior of Dark World:
Nice and strangely more effective this side of the
pond.
I've heard much ranting about this being a rubbish
tech choice, despite the number of people making it.
I'm inclined to agree as a tribute monster with no
use on the field isn't a great idea, but after the
Nottingham Regional and seeing the annoying number
of times one of these was dropped after a Reaper
attack or a Graceful, I might have to rethink.
But it goes without saying that this is great and
wonderful in a Dark World deck.
Traditional: 3.5/5 (hmm. Duo.)
Advanced: 3.5/5
Dark World: 5/5
Share and enjoy,
Ryoga
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![](../../Player_Image/rj.jpg)
Rj |
Goldd
Welcome to "All-Stars of the New Format!" Week!
Today we're looking at Goldd, Wu-lord of Dark World.
Simple stuff: When discarded, It is summoned to the
field.
If your OPPONENT discards it, it is summoned to the
field AND you get to pick up to 2 cards on your
opponents Side of the Field, and destroy them. It
was teched last format in 1's, which was terrible.
Thats not tech, thats just stupid.
This format its popular in dark world decks, of
course, and MASS CONFUSION will ensue when people
run Goldd to counter Spirit Reaper, and when people
don't run Spirit Reaper, Goldd is useless. People
will take OUT goldd, and people will put back IN
Spirit Reaper. Etc. Etc.
Its all a crazy cycle. Thats YGO for ya =].
No time to emphasize, this card is very solid, if
you can support it with Card Destruction, Morphing
jar, and the like, go ahead and try it out in 1/2s.
Its DDV bait, too.
3/5 all around, maybe good in traditional? I'd have
to think about it.
-RJ
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![](../../Player_Image/dark_maltos.jpg)
Dark Maltos
|
Golld Warrior of Dark World
Howdy y’all. This weeks pretty much for the new
cards that’ll be popping up everywhere for obvious
reasons, today’s card however is less obvious.
Golld, of late has been teched in as a counter to
the recent uprising of Don Zaloog and Spirit Reaper
not to mention Graceful Charity, and so far has had
limited success. In my opinion he should only be
used I a Dark World deck, but maybe that’s just me.
If built right ad used correctly a Dark world deck
is one of the most powerful decks since chaos no
matter how ‘unstable’ it is, you just have to be
prepared to ditch some CC for your Dark world
monsters, not splash them like the majority are
doing with this guy.
Oh yeah, btw, this guy is comparatively EQUAL to
Silva in my eyes, but I suppose that’s still
opinion….
Traditional (Splashed) : 1/5 (I need not explain his
score in a Dark world deck….)
Advanced : (Splashed) : 2/5
Art: 4/5
MPS: 4/5
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![](../../Player_Image/otaku.jpg)
Otaku |
Since we are looking at Goldd, Wu-Lord
not as part of a Dark World deck, I’ll
make this an abridged review. Now, for those
who have forgotten where my recent play
experience comes from, I am a “casual” gamer.
Some of this is because I just can’t make
tournaments. Most of this is because I haven’t
seen a Ban/Forbidden List comprehensive enough
to make tournament play worthwhile, so why make
time and throw good money away to lose? After
all, I am roughly an average player who likes to
go “rogue”, and apparently Konami sees that as a
worthless market. If they thought we were
worthwhile, they’d either make a serious Ban
List, accepting they’ve done a lousy job of
making cards both good and balanced or really
get serious and just switch to a format based on
Set Rotation a la Pokémon and Magic: The
Gathering. For those who don’t know, that means
sets stay legal for one to two years before the
whole set is no longer legal for play in the
format. Sounds lame at first, but it beats the
“will they/won’t they” waiting for cards to be
banned so randomly. It also means the list only
changes once per year. Then again, this assumes
Konami won’t reprint the most broken cards or
create new ones, which they’ve proven is a
foreign concept.
Oh well. Just making sure you know where I am
coming from. It doesn’t make my observations
worthless: not every sports commentator is a
former sports All-Star, after all.
So I’ve been testing a Dark World deck
online with some friends. Goldd most
often goes off not because my opponent discarded
it, but because I did. So he’s mainly some
brute force that makes an opponent rethink using
Morphing Jar and Card Destruction
(cards I regularly use and just “accept” the
risks involved), occasionally getting discarded
by a Dark Deal, Spirit Reaper or
Don Zaloog once in a blue moon. Outside
a Dark World deck, it’s even harder for
it to pay off. Now, when it does go off, even
though it’s rare, it’ll be quite spiffy… well,
if the opponent has anything in play worth
targeting. After that, it’s small enough a
Goblin Attack Force can suicide into it.
For that matter, Warriors also provide many
generic methods of Monster removal that can be
searched by Reinforcements of the Army:
D. D. Warrior Lady, D.D. Assailant
and Exiled Force easily remove it. So
does Smashing Ground. The Monarch
Monsters are all bigger, as are many other
commonly played Tributes.
The above may be common Monster weaknesses, but
of course they hit Monsters that require more
resources worse. Sure you can bypass the
Tribute, but it requires discarding, which is
often harder than it sounds. When it gets
discarded and nails your opponent’s only two
cards in play and they have no hand, it’s
brilliant. Most of the time, it’s a weak
Tribute Monster. Even when it’s a Special
Summon, without the Support of the Dark World
theme, it’s not really enough on its own.
Now, maybe this card will let you dominate a
tournament scene. If it does, it speaks more to
a problem being a player issue. I’ve seen it
happen in Yu-Gi-Oh and other games too, like
Pokémon. Players get stuck thinking a certain
way, and don’t notice a weakness in their deck.
Usually, the best players are aware and just
waiting to adapt or even are looking for ways to
exploit it themselves. TecHing in a single
Goldd, or more bizarre still running
multiples of it outside of Dark World,
basically only helps when you’re a luck sack and
draw into it with your Graceful Charity
or the turn before your opponent slams into you
with Spirit Reaper or friends.
TecH Ratings
Traditional:
3.5/5 – Oh, here things seem to be discarded
often enough that it actually works out pretty
well.
Advanced:
2/5 – It can help, but there are probably better
things to run.
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![](../Mar/tebezu-80.jpg)
Tebezu |
I think this
card has potential. But in the adv. format it sucks.
(Traditional it is a God)
But in adv. format it becomes a bad top-deck and
dead weight in the hand. It is also a card that is
way to dependant on your opponent to use. I do not
like being dependant on my opponent for anything :P
On top of that, in a deck utilizing all the Dark
World Monsters at 3, graceful charity still usually
misses them.
It works for some people, but this card has never
been my friend. I think it is a great side deck
choice and in its own deck a staple
But as far as using it, the card just forces your
opp. to play more aggressive than usual. On top of
that, it is hurt by Royal Oppression and numerous
cards coming out in the next set. Sorry Goldd, you
have a cool effect and strike fear into the hearts
of players, but when it comes down to
it............................................................................................
WHY DO I ALWAYS TRIBUTE FOR
YOU?????????????????????????????????????????????????????????????????????????????????????????????????????
2.3/5 as random dumb luck tech hoping to net a 5 for
1 with graceful charity.
5/5 in DW Deck
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![](../../Player_Image/bobdoily-80.jpg)
Bob Doily
|
Golld review
Yeah I know it’s late. Okay IMO this card should
only be run in a Dark World deck. I personally hate
the random techs. They have the potential to work
but most of the time lead to instability since he’d
be a dead card. But with Graceful back it could see
some use.
If you do plan to tech it then please just side it
in. Maining these is risking it.
In traditional DW is strong
Traditional: 4/5
Advanced: 2.5/5
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