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Pojo's Yu-Gi-Oh Card of the Day
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Nobleman of Crossout
Super Rare
Destroy 1
face-down monster and remove it from play. If the
monster is a Flip Effect Monster, both players must
check their respective Decks and remove all monsters
of the same name from play. Then shuffle the Decks.
Type - Spell Card
Card Number - DB1-EN088
Card Ratings
Traditional: 4.16
Advanced:
4.44
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.13.06 |
ExMinion OfDarkness |
Nobleman of Crossout
Aggro decks: 1
Control decks: 0
gg.
That could basically be my review for today, but
I'll go into more detail than that. The introduction
of a second Crossout back into our game will put
quite a dent into Flip-Flop Control, and to
defensive plays in general. The second player's
opener of MST/NoC/smack with something big becomes
much easier to pull off.
Cookie-cutter decks welcome it with open arms,
knowing how many times they've attacked into a
face-down that's bit them in the butt, wishing
they've had the second Nobleman. You can bet that
it'll see the play it deserves.
Dark World decks...ehh, DW doesn't need that second
NoC as much as it already has Dark World Lightning.
You'd probably see 3 DWL, 2 Smashing, and 1 Crossout
before you'd see a 2/2/2 lineup.
So why will this see more play?
This new format has become "attack attack attack
attack oh crap Mirror Force...oh well, next turn
attack attack attack", and Nobleman makes it that
much easier to do.
Just watch out for those Big Shield Gardnas!
Traditional: 3.5/5
Advanced: 4.75/5
|
Dark Paladin |
Nobleman of Crossout is still a good card,and can be
used in twos again. This is one of the best cards to
have first draw, because most people SET their first
monster. Let's look at some pros and cons of this
card.
Pros:
Removes selected card
No cost to activate
Cons:
A few really good cards to use this on are banned
(i.e. Cyber Jar and Fiber Jar) If you have a
copy(ies) of the monster removed, you lose the
card(s) also.
I do enjoy Nobleman of Crossout. It is a good card,
but do you need to use two? I main one usually and
keep the other in my side-deck. It's a good idea
because you don't know if your opponent has a flip
heavy deck or not.
Ratings:
Traditional: Better here, because there is more
stuff you can remove since there is no Ban List.
4.3/5
Advanced: Still pretty good, but not quite as solid.
3.75/5
Art: 2.5/5
You stay classy, Planet Earth :)
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Bob Doily
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Nobleman of Crossout
With NoC back at two the first impression is that
flips are dead. Well obviously they aren’t. Just as
in every previous format with NoC at two, flips can
still be used, but just not in large amounts. This
is a major hindrance to FFC while being a final stab
in the back for MPT. Regardless of this flips still
saw heavy play at the last SJC. Well it’s
understandable, they have powerful effects, strong
enough to warrant the risk. At the same time smart
players would be more careful with their flips. This
encourages bluffing, etc, etc. This combined with
the fact that NoCs are one time use (aside from
tsuky) and can’t be searched, unlike MS2, makes it
so flips can still be used successfully.
Really there is no reason to not main at least one.
Most decks should have room and NoC is more than
useful enough to warrant this use. A lot of decks
will be running the 2 copies that we are now
allowed. Thanks to this monsters will be rfged a
lot. While this may seem as a hindrance, at the same
time it shrinks the deck making it faster to get to
other cards.
Really this just brings us back from the extreme of
the last format to what we are familiar with
Traditional: 3.5/5 (there’s so much removal)
Advanced: 4.2/5
|
Ryoga |
Nobleman of Crossout:
Welcome back to the second copy of this staple of
Structure Decks.
Now, this isn't actually a staple. It is a rubbish
topdeck, and can potentialy hurt you more than your
opponent, but it is fairly obvious why the second
copy came back. Tewart originally restricted it with
the reasons to promote flip effects and the last
format showed he succeeded. Just look at how many
were around. Konami put the second one back to try
and curb this.
Sadly for them, we've all had six months with one
and now realise just how annoying a second can be
outside of a side deck. Only time will tell if two
are maindecked again.
Traditional: 4.5/5
Advanced: 4.5/5
Share and enjoy,
Ryoga
|
Dark Maltos |
Nobleman of Crossout
Powerful , powerful stuff, and the only great
counter to the duel Magician of Faiths. Costless
removal is something to take advantage of,
especially when its as good as this. I run two, and
I suggest you do too, this card is devastating.
Nailing either a Searcher, a Treeborn, Spirit Reaper
or a flip as intended can cripple an opposing
strategy , especially with the play styles of the
current environment.]
Traditional : 5/5
Advanced : 5/5
Art : 4/5
MPS : 4/5
|
Rj |
Nobleman of Crossout
Not much to say here, they brought Magician of Faith
back @ 2, so they put Nobleman back @ 2.
Pretty much an amazing card. In most decks, you
should ATLEAST main 1 and side the other even at
that.
4.5/5
VERY solid.
|
Tebezu |
Nobleman of Crossout
This card can be your best friend or your worst
enemy. Unlike smashing ground, you often hear people
complain about top-decking this when they are
losing. I think the idea of bringing it back to two
is a little crazy (after all mystic lv. 2 was going
a great job) but Nobleman of Crossout is our best
defense against face-down cards. Even though it is a
staple the card gets a 3/5 simply because it is not
usable all the time. Aggressive players love to use
it and hit for game, but I'd almost all of us have
lost due to top-decking this thing.
I personly am tired of flip-flop and the fact 6/8
made it to the last Shonen Jump top 8 makes me mad.
How in the world do you run 2 magical merchant and 2
trains and miss nobleman?
How can people run 3 of each and still maintain the
tsuky lock?
I do not know, but if you draw this and a spirit
reaper, and mst in your opening move. Odds are you
have won the game. Because this card is about
timing. I often find it funny to set cards like D.D.
Scout Plane and Archfiend Soldier on my opening move
to force an opponent to use it. If they summon cyber
dragon and reaper (without nobleman) then you know
your safe.
3/5
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Otaku |
I do not like Nobleman of Crossout. Not
because it is bad, but because it is too good.
Setting a Monster is supposed to be a reliable,
defensive action. Nobleman of Crossout
severely this concept. It’s not just that it
destroys the facedown Monster, but it removes it
from play. The “remove from game” concept was
far better than Konami realized, owing perhaps
to underestimating the use of revival cards, and
Monsters like Chaos Sorcerer, Doom
Dozer, and Soul of Purity and Light
that remove cards from the Graveyard as part of
the cost of Summoning them.
Isn’t that good then? Aren’t those kinds of
cards too powerful? Well, Call of the
Haunted and Premature Burial are too
good, but only because they aren’t themed: I
have no issues with Book of Life, for
example. I have no problems with any current
“Remove X from your Graveyard to Special Summon
this Monster” cards. As far as I am concerned,
all of them are balanced (if Chaos Sorcerer
is too good, it’s more due to the excess of good
Light/Dark Monsters).
How can it be safe to have any facedown kill
cards then? Well, most others have a cost. At
worst, Nobleman of Crossout hits
something you have and you lose it as well from
your deck… so while your opponent lost a copy
from in-play, at its most “valuable”, you lost
your copy (or copies) from your deck, giving
valuable thinning. And if all your copies are
out of the deck, then there is no drawback. Far
too often, not only does Nobleman of Crossout
provide the advantage of clearing the opponent’s
field and stripping other Monsters useful for
making a comeback from their deck. For that
matter, I am not too thrilled with costless
Spell based Monster removal. Monsters are the
hardest cards to get into play and make use of;
Spells are the easiest since most Spells need
only “flash” into existence on the field at the
moment they are activated. Its one of those one
for ones that isn’t: even though the card count
will be the same, the effort to utilize the
cards is different. Obviously, there are
exceptions if the Monster has a built in Special
Summoning effect or something, but are there any
Spells that say you can’t use another Spell that
turn (unless it affects Spell use in general,
like Cold Wave)?
So yes, Nobleman of Crossout is far too
potent. We have several cards capable of
handling facedown Monsters. The most popular at
the moment is probably Mystic Swordsman LV2.
It’s a small Warrior, making it easy to summon…
and fairly balanced. With it you can kill an
opponent’s set with no worries… well, no worries
unless the effect triggers when sent to the
Graveyard outside of Battle. So that means
Sangan, who should be banned, and then a few
Monsters that don’t see much play anyway and
aren’t apt to cause a lot of fuss. If that’s
not good enough, there are more options. Given
that you’re normally worried about Set Monsters
when you are already winning, we have the
classic Dark Ruler Ha Des. Not only will
he negate the effects of Monsters he destroys in
Battle, but if you run him with any other
Fiends, they get the same benefit, and his ATK
is 50 points higher than almost all Tribute
Monsters I know of that are regularly played.
Blade Knight might only negate when it is
the only Monster in play, but it’s a good
topdeck and if used early game, it probably is
the only Monster you have in play. You could
also run a Copy of Ceasefire. It won’t
help against non-Flip effects (on its own), but
with your standard Snatch Steal,
Smashing Ground, etc. it can do quite a
bit. Maybe even experiment and see if Wicked
Breaker Flamberge – Baou or Raigeki Break
are worth the discard (probably not, without
Nobleman of Crossout, there’s a chance).
Won’t Flip Flop Control be too good then?
Maybe, but maybe that just means a few cards in
it needed restricting or even banning as well:
if a deck is so good that it requires a broken
card to balance it out… maybe something is
breaking that deck? Unlike far too many
Yu-Gi-Oh players, I have no problem with banning
as many cards that need it. I accept that it’s
a never ending process, of course: not like the
card pool doesn’t keep growing, and as such so
will the amount of broken cards. Note: by
“broken” I mean cards that are very unbalanced
that undermine the intended way for the game to
be played: it’s possible for Konami to release
cards far less broken than what are on the
Banned List… and still effectively eliminate all
Traps from the list of “reasonable” risks. I
mean, look at a lot of what is already on there.
Ratings
Traditional :
3/5 – It’s not a good topdeck, and it’s not like
your average cookie-cutter deck lacks other
means of removal: Raigeki, Dark Hole,
Change of Heart, and Black Luster
Soldier – Envoy of the Beginning spring
readily to mind.
Advanced :
3.65/5 – Before you have a heart attack, let me
explain a few things: this score is for the
overall metagame, and I believe we are supposed
to score in increments of 0.5. Adjust it
according to what you run and who you play:
heavy FFC and you’re playing a very aggressive
deck you’d be a fool not to main two. If
everyone else is playing aggressively you should
just have one in your main deck and maybe one in
the side as well.
Limited :
4/5 – Save a copy for the death blow, since
that’s its best use: getting that last Set
Monster that might ruin your hard fought plans.
Still a bad topdeck.
Summary
My scoring is less favorable than most of my
fellow CotD staffers, I feel it accurate.
Nobleman of Crossout is nice when you’re
pressing for advantage, but pretty lame when
you’re on the defensive. Last time it was at
two, players adjusted their style and the second
copy wasn’t needed in the main deck. This time,
we can still adjust our style, or perhaps ignore
the second: Nobleman of Crossout a
Spirit Reaper, you rid yourself of one
difficult problem, but it won’t get rid of a
second or third Spirit Reaper: we have
enough cards worth setting to bait out
Nobleman of Crossout that it may not hit
anything especially vital. Last format, when we
really wanted Sangan or another
searcher’s effect, we just Summoned it face up.
Otherwise when we didn’t really need an
elemental searcher or even a spare beatstick,
you could set it Nobleman of Crossout
didn’t matter. Just having two as a possibility
may be far more useful than actually running
two.
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