Stats :
Batteryman AA is a Level 3 Monster,
allowing it to not only be dropped into play
easily, but also to slip under two common stall
cards: Level Limit-Area B and Gravity
Bind. Being a Light Monster is pretty good:
while their support isn’t the best, it’s up
there. Being a Thunder Monster has little
meaning, at least at the moment, and may matter
with later Batteryman card releases. The
base ATK and DEF are… zero. Needless to say,
this card better have a good effect (though at
least zeroes make it highly searchable: Last
Will, Sangan, and Shining Angel
can all fetch it).
Effect(s) :
Okay, for each Batteryman AA in play, the
ATK or DEF of all Batteryman AA are
boosted. There are two important restrictions,
though. First, they must all be in the same
Battle Position (face-up ATK or DEF) for the
stat increase to occur. So if one is in DEF
mode and one is in ATK mode, there’s no bonus.
If two are in are in one position and the other
is in the opposite, still no bonus. If there is
one, well it’s going to get only a small bonus,
but at least it doesn’t have to worry. The
second restriction isn’t very important given
the first: while all Batteryman AA are in
DEF mode, they boost each of their DEF scores by
1000 and while all are in ATK mode they boost
their ATKs by 1000. The boost is cumulative, so
while a single Batteryman AA is a puny
1000 ATK or DEF Monster, two (so long as their
Battle Position is the same) are respectable
2000 ATK (or DEF) Monsters, given their low
Level. When you have a trio all in ATK mode,
they are each 3000 ATK Monsters, and that is
most impressive.
Uses and
Combinations :
Batteryman AA needs a deck built around
it. The thing is that isn't as hard as it might
sound. Since they are so low Level, as I
implied earlier, you can have them hide under
Level Limit-Area B and Gravity Bind
(very important when they are small and puny).
Most important, they have a support Spell called
Battery Charger. For a mere 500 LP, you
can Special Summon a card with Batteryman
in its name from the Graveyard. You should use
this you’re your opponent has a single face up
copy of a restricted card in play. Why? You
see, after the summoning resolves, you will
chain a copy of Inferno Reckless Summon,
resulting in no more Monsters for them and two
more Batteryman AA for you.
Congratulations, this three card investment
yielded 3 Level 3 3000ATK Monsters. Ideally,
you should clear the field of Spell and Traps
before hand (Heavy Storm and Giant
Trunade make this fairly easy) then use a
Snatch Steal, Smashing Ground, etc to
clear out that lone Monster we mentioned. The
oft maligned Lightning Vortex actually is
useful to clear out their field if you had to do
this with a non-restricted Monster in play. Now
you can easily attack for game.
Sound too hard? Well, it really isn’t, and
there are many tricks to make it even more
effective. With all you have in the deck
already, it’s quite easy to run it as a
“not-quite” OTK. Scoring a One Turn Kill is
still pretty easy, (especially since you can
combine other OTK cards with these guys), but
you’ll also have a decent amount of brute force
and fairly recyclable swarm going. After all,
Battery Charger is unrestricted, just
like Inferno Reckless Summon. So you can
pull the trick of three times.
Of course, there is the extreme vulnerability to
control change and position shifting cards,
since the former weakens the trio a little and
the latter instantly makes them all 0/0 Monsters
again. Small price to pay though and a Final
Attack Orders can protect against the
problem.
Ratings
Traditional :
1/5 – Too many real OTK decks for this to be
taken seriously.
Advanced :
3.75/5 – A score that reflects their deck…
though with the format change, it might go up
just because it can function as a OTK and many
others of that deck type are now gone. I don’t
think Batteryman AA decks will become a
common sight, but one randomly popping up at
major tournaments might be able to place high
because it can be hard to prepare for them.
Limited :
2/5 – Even if you get multiples, its tricky
getting them into play in the same position at
the same time.
Summary