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Pojo's Yu-Gi-Oh Card of the Day

Cyber Jar
Rare

FLIP: Destroy all monsters on the field. Both Players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands.

Type - Rock/Effect
Card Number - DB1-EN043

Card Ratings
Traditional: 3.73
Advanced: 5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 04.27.06

 

ExMinion OfDarkness
Cyber Jar

Goodbye, unskilled field control and oversized hands.

On the plus side, getting rid of this +5 for each side prevents an opponent down to topdecking from coming back and getting a lucky win, and slows down a lot of combo decks that could otherwise go off in 1 or 2 turns.

On the minus side, it makes it even harder to come back from a bad situation (most of the Jars did that by default, and the only one that's left could peanlize you for flipping it if your opponent is running Dark World.)

It's still a good speed card in Traditional for the decks that need to run it.

Trad. 3/5
Advanced: Banned/5
 

Dark Paladin
Today we look at an ever popular member of the Jar family, the newly Banned Cyber Jar.

Now, here's a card I'm actually ok with seeing Banned. Cyber Jar is very powerful. Destroying all monsters on the field and allowing each players to draw five cards PLUS some possible swarming for each player all from the flip of ONE card is incredible. That right there is enough to warrant a Ban, I suppose.

However, as powerful as Cyber Jar is, it is extremly dangerous to use.
Suppose yours goes off and your opponent gets three or more monsters and you end up with a hand of magic, trap, and tribute cards. Or vice versa to the opponent. That right there is reason enough NOT to Ban Cyber Jar.

People seem to be turning to Morphing Jar for a similar effect to replace their lost Cyber Jar. Good idea...only time will tell.

Ratings:

Traditional: 3.95/5 (general)
Traditional Mill/One Turn Kill decks: 5/5

Advanced: Banned/5

Art: 4.5/5 Again, still sweet art this week.

You stay classy, Planet Earth :)
 

Bob Doily
Last Turn, Cyber Jar, Exchange of the Spirits review

It’s dead!!! It’s dead!!! The otk is dead!!!!!!!!!!!!!11111!!!1one!!!!!111shift+one

(By the way my Luster Dragon review was sent in late, you don’t want to miss it)
 

Ryoga
Cyber Jar:
Now this deserved banning, though other things deserve it more.

Cyber Jar is the second greatest "Pot Luck" card Yu-Gi-Oh can provide, after the almighty flying tree.
Not only can it add life to a late game topdecking war, make milling viable, and create some of the greatest lucksacks in the known universe, it also makes Bottomless Trap Hole an inriguing card.

This was definetly powerful, but also very risky. Only the daring played it, and only a few could use it properly, but those that did had enormous fun. This loss shall be sorely missed (though I never wanted to risk it).

Traditional: 4/5
Casual: 5/5
Old Advanced: 4/5

Share and enjoy,
Ryoga
 

Dark Maltos

 

Cyber Jar

Oh I love Cyber Jar, I love it so very much.

Cyber jar has always been one of my favourite monsters with its awesome Dark hole destruction effect, hand filling draw effect, and swarming effect all moulded into this decent little Dark monster.

Cyber jar fell out of favour towards the end of the last list, and I cant really see why. Its always been very beneficial to me, but most complain that it helps the opponent out more than yourself. I cant really see how , since you both receive the same effect, but regardless, im sure the time of the effect activation comes into it.

Overall, a great draw power card , a great monster removal card and a superb overall monster.

Traditional : 5/5 Chaos fodder
Advanced : banned/5

Art : 4/5
MPS : 5/5
 

Tebezu
Cyber Jar

It is banned.

But it was a card you either lived by or died at. Decks running a lot of battle searchers (Vampire/Zombie Decks) made this card. Not only did it remove threats off the field, it allowed you o thin your deck out and draw into the searchers needed.

Mill decks abused this card. Shallow Grave, flip face-up, flip face-down, flip-face up.


This card was one of my favorites. How I will miss you.

Yet I am kinda glad to see it go. After all, that just means less worry.

banned............

5/5

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