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Pojo's Yu-Gi-Oh Card of the Day
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Reflect Bounder
Super Rare
When this face-up
Attack Position card is attacked by a monster on
your opponent's side of the field, before damage
calculation is resolved in the Damage Step, this
card inflicts damage to your opponent's Life Points
equal to the ATK of the attacking monster. Then,
after damage calculation is resolved, this card is
destroyed.
Type - Machine / Effect
Card Number - DR1-EN174
Card Ratings
Traditional: 2.7
Advanced:
3.35
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.21.06 |
ExMinion OfDarkness |
Reflect Bounder
Welcome to a week of Card of the Days where all five
cards are actually GOOD! *gasp*
Reflect Bounder is one of those cards that never saw
a WHOLE lot of play, and that's why it's no longer
limited at all. Reflect's 1-of status was really
only warranted back in the days of IOC, when the
Envoys were in full force and Light monsters were at
a premium. The big thing back then was that not only
that 3 of it would lead to insane amounts of damage,
but that they were insane amounts of damage that
would probably mean CED-Envoy could blow up the
world for game without a problem.
With Chaos Sorcerer being banned this September,
there are no longer any more "Remove 1 Light, 1
Dark" monsters in Advanced Format. Sure, you could
play 3 of this and then run Freed or something, but
not many decks are actually going to do that. The
bias that Konami seemed to have for Warriors (RotA
at 2 forever, BLS surviving one banlist longer than
most people would have liked, DDWL taking a very
long time to get Limited, etc.) they seem to have
for Machines now (Cyber Dragon still untouched,
Gadgets coming over here, Reflect at 3, the making
of Cyber Phoenix, etc.)
1700 can take out a fair bit, but can also be taken
out by many playable monsters as well...and unless
it's by a card effect, that's exactly what you want.
3.5/5 in Advanced until someone proves why it should
be otherwise.
|
Ryoga |
Reflect Bounder:
Attacks will bounce. Damage will be done. Enemy
Controllers will be used.
Welcome to Banlist week. Chaos is dead! Dead like my
ability to craft an analogy! Celebrate!
Now I've got that done, to the card. Reflect Bounder
has never been the greatest effect. Basically, your
opponent will rarely attack it, so Bounder becomes a
semi-1-4-1 as it is most likely your opponent will
use something like Book, Enemy, Smash to deal with
this.
Machine decks gain a nice stall and 1700 ATK is a
fine amount. Generally, there never was a
particularly good reason to restrict this.
Traditional: 3/5
Advanced: 3/5
Share and enjoy,
Ryoga
|
Dark Maltos
|
Reflect bounder
Well, what a way to kick off the week, with an old
favourite of mine.
Reflect bounder has never been bad. 1700 attack ,
light machine, level 4 is pretty respectable
considering its effect, essentially a magic cylinder
monster. However, it never saw that much play
considering that most would ran a searcher into it,
take the 1700 and let Bounder destroy himself with
the consequence of his effect. He rarely would ever
hold off an attack, and even when he did a Smashing
Ground was ready to finish him off. So Reflect fell
into the trade binders, regardless of the fact he
was Chaos food, somewhat to my dismay.
I loved Reflect bounder ever since I first saw him
way back in DCR. I ran him since he got reprinted in
DB2 and loved every minute of it. But eventually he
left my deck and was traded. But still, I like him.
He’s powerful , and with the new format upon us he
stands out very much.
I’ve already said that Machines are going to rule
this format, and Reflect bounder being put to 3
allows not only for a mass addition to these decks,
but also acts as a great counter, being there on
hand to stop the onslaught of hopefully a Cyber End
or Chimeratech with relative success. A decent wall,
and a decent monster over all.
Traditional ; 2/5
Advanced ; 4/5
Art : 2/5 Not that much to look at really
MPS : 4/5 Gotta love it.
|
MikeJ |
Reflect Bounder
Basic Summary: This weeks its all about cards which
will see some
rise in playability because of the new list. Machine
being huge
in the new format with UDE not touching Cyber-Stein
plus the
release of Chimeratech OverDradon/Overload Fusion
which will be legal on
September 1st.
Now Reflect Bounder was one of those amazing cards
back when it was released
like Vampire Lord but has lost play due to other
cards, Aggro Machine
style deck would greatly benefit from this since
1700ATK isn't something to
laugh at plus
your opponent will think twice about hiting it or
waste removal like
Smashing Ground on it plus its Chimeratech fodder
~.^
Conclusion: Its good that we don't need to rate this
Machine on if it can
survive Tsukuyomi
or its attribute ( light/dark ) but if you run
Machine you should also
consider Reflect Bounder
Traditional Format > 2/5: Tsukuyomi is there now to
haunt it
Advance Format > 3/5: Machine deck/Chimeratech
fodder
Artwork > 2/5: Its weird looking
MikeJ
|
Tebezu |
Reflect Bounder
How I am happy to see three of you. For a long time
this card has been restricted or semi-restricted
with absolutely no merit behind the action. (I
assume it was to make chaos weaker :? Guess it
worked well!)
My opinion of this card varies. In aggro burn decks,
the old format machine/chaos/stein decks it was a
blessing. But in the new format I just don't know.
People who run Cyber Stein I think should run this
card, along with ceasefire, ring, and magic
cylinder. Simply because it gives you an opportunity
to be aggressive with minimal draw back to your
strategy. The only reason I have not used this card
too much is b/c of its self destructive ability. So
many times I have ran a scapegoat into one or a
mystic tomato to search out spirit reaper, just to
give up 1700 LP while my opponent loses a card in
hand and a monster. Now I admit that I have not seen
Stein dropped after doing that, but I expect it to
be common in the new format. I also am thinking
Insects, Bazoo Return, monarch soul control, and who
knows what other archetypes will be explored. People
think Cyber Stein, Cyber End, and Overdragon will
rule the format. With this in mind I think we need
to main/side deck macro cosmos/dimensional fissure
and ceasefire. Reflect bounder may be a good main
deck choice just to counter those decks themselves.
Only an idiot would attack a bounder with a 12,000
plus overdragon or a 8000 cyber end, assuming they
are not running barrel behind the door. Only time
will tell....
Yet bounder is a good machine monster who will be
seeing play. Annoying thing will be used with magic
cylinder and burn will take on a whole new meaning
as it should. You just can't stall with one g-bind
and one level-limit area B. 4/5
Now bounder will not be looked at as a light monster
but as a creature capable of winning games.
|
Yugiman |
Reflect Bounder
1st off, I'd like to say something to anyone whom
e-mailed me about Future Fusion, Chimeratech
reviews, etc. If I reviewed it bad, it was my 1st
time reading it, so I didnt know about the OTK deck,
and such, and upon looking at it now, its a 5/5 in
my books. Much <3 to you Chimeratech OTK!
So we finally got to see the new list after much
wait. I've got to say though I <3 it, cept banning
of Tsukuyomi, and no ban on cheap Stein. But meh,
they bring back Ring, so it works. Today we look at
a card that got put to 3, and one of my favorite
cards, Reflect Bounder.
Text on this card reads:
Reflect Bounder
Attrib: Light
Type: Machine/Effect
Level:4
Atk: 1700
Def: 1000
When this face-up Attack Position card is attacked
by a monster on your opponent's side of the field,
before damage calcuatlion is resolved in the Damage
Step, this card inflicts damage to your opponent's
Life Points equal to the ATK of the attacking
monster. Then, after damage calculation is resolved,
this card is destroyed.
Last few formats this card didnt work? Why? So much
monster destruction, people had everyway to get rid
of it. Smash, Exiled, Swap, Sorcerer removing stuff,
etc. It wasnt a very viable option, as there was
better choices out for Lights. This format, it wont
be seeing much action probably either, other than
Machine decks, or as a secret tech. Why? Exiled to 2
, Zaborgs still 3, Smashing Ground at 3, plus more.
Im not hating on this card, as I've always wanted to
play it, I could see it side-decked or something,
but I unno. I havent tested new format yet, could be
viable, wont know till Sept 1st. The light doesnt
mean anything with Sorcerer gone, unless you play a
Light deck, it could work. Also gives Limiter
another target to use it's effect on. With Gadgets
coming out, maybe
Bounders could work, I unno. We'll see.
Ratings -
Traditional: 1.5/5 - Too much monster destruction,
BLS, CED, etc.
Sept 1st Advanced - 3/5 - Putting at 3 makes it
higher, and it might work.
Hate mail or anything can be sent to
freezergeezer111@hotmail.com. |
Coin Flip |
Reflect Bounder is a beatstick meets direct damage.
Long and short of it, really. It's powerful, it goes
well with machines, and since it was unrestricted,
it's a crapload of extra damage. We're going to see
a lot of teched burn in a lot of decks.
The statistics (besides the fact that he's a
Machine) do not matter whatsoever anymore. 1700
ensures that he will either 1 for 1 or trade for
1700 damage, which is about on par. If you can trade
every one of your cards for 1600 or more LP, you're
winning. Trading 5 cards (your opening hand) for
1600 LP apiece is exactly 8000, so this is actually
a little bit above the curve as far as that goes. An
excellent source of damage, and far more powerful
with recruiter crippled and Tsukuyomi banned (which
was the worst move on this entire banlist, IMO).
This card rocks. If I had more, I would be playing a
different deck.
General:
1.8/5 Traditional
3.8/5 Advanced
|
Otaku |
First and foremost, let me say I am reviewing
for the September 1st, 2006 list. I
mean, that’s the entire point of this week’s
choices.
Reflect Bounder
is an okay Monster. It is a Level 4 Monster
that has an okay 1700 ATK which should actually
be pretty good for a beatstick with an effect…
except Konami doesn’t understand that by
constantly making Monsters of the same level
with higher attack and either insignificant draw
back effects or actual beneficial effects. Or
the big problem right now, a Level 5 with what
seems like a paltry 2400 ATK… except it has an
easy to fulfill Special Summoning requirement so
Cyber Dragon acts more like a Level 4
2100 ATK Monster. That Special Summons itself.
Ugh.
So Reflect Bounder is hurt by that a
little. 1700 ATK doesn’t go as far as it
should. It’s DEF score is a paltry 1000, and
without Tsukuyomi that is a huge
drawback. It still isn’t safe, though, since we
still have Book of Moon, Enemy
Controller, Windstorm of Etaqua and
other position changing cards. Still, much
safer than before.
Being a Light Monster used to make it Chaos
Fodder. Now, it might not make it automatically
good. I don’t know. Its possible most Chaos
decks can easily adapt to be “nearly monotype”
decks and still pull off most of their old CC
tricks. They can use Soul of Purity and
Light for a Special Summoned beatstick, for
example, and/or Freed the Brave Wanderer
for Monster removal. I doubt this will be the
case (I get the feeling its One Turn Kill or be
Killed next format). If it is “wide open”, net
deckers can easily shift to these kinds of
decks. How long did a Chaos Sorcerer
really stay in play? So the Light Attribute is
almost what it should be: important to themes
where it can be extra helpful, yet you can run
it in a non-Light deck if you wish without it
being particularly harmful.
Being a Machine is a big boost this format. At
this rate, maybe in a decade we can see some
love for Plants, Reptiles, Sea Serpents, etc.
Early on, Machines were the only real well
supported sub-type (we had Mechanical Chaser
and Limiter Removal in the days of Magic…
er… Spell Ruler). Then Warriors and
Spellcasters got all the love… and nearly any
bit of decent theme-support. Now it appears
we’ve finally convinced Konami to move onto
another type… and they went to probably the next
most developed sub-type, Machines. Since being
a Machine means compatibility with
Chimeratech Over Dragon and Future Fusion,
that basically means Reflect Bounder will
work in that deck so long as the effect holds
up.
That is the question: does it? Not really:
Monster removal was at a premium on this last
Ban List we are just about to abandon, and the
next list we can probably expect “Special Summon
Cyber Dragon, normal Summon Exiled
Force, sac to nuke your Monster” to replace
the normal Nobleman of Crossout and/or
Spirit Reaper plus Cyber Dragon
start. Nothing was done about the way-to-easy
Spell and Trap based Monster removal we have, so
while Tsukuyomi will no longer be around
to force Reflect Bounder into a set for
the easy kill, just like any other annoying
Monster your opponent will just whip out a
Monster kill card to solve the problem.
Remember, we Spirit Reaper is going down
to one on the new list, so that Smashing
Ground you used to use on it when it was
facedown? Just use it for one of the Reflect
Bounder. I mean, most people won’t have the
room or need for three, so taking it off the
Semi-Limited list won’t really affect that one.
Oh, and of course, the self-destruct effect
usually means your opponent can and will just
suicide a searcher into you, eating the damage
to get the search and force Reflect Bounder
to self-destruct. They can also send a spent
Flip Effect or other “trivial” Monster and at
the cost of 1700 LP force Bounder to blow
itself up.
For some, that will be enough: forcing the
opponent to burn a Smashing Ground or the
like to deal with Reflect Bounder or
ensuring they take a minimum of 1700 burn damage
is good. In fact, it’s on the level of being
about as good as a burn/beatstick should be,
which is refreshing with some of the more
popular cards (which tend to be far, far too
potent in their fields). Needless to say, you
run in him in any Light/Machine deck, and
Burn/Machine deck, and for the foreseeable
future, probably most Chimeratech Over Dragon
builds.
Ratings
Traditional:
1/5 – Chaos still has plenty of Light
Monsters, and of course, we have FTK decks here:
why worry about OTK?
Advanced:
3.5/5 – Don’t let the score fool you: this is
good and what most good cards that aren’t
integral to a deck theme should get.
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