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Pojo's Yu-Gi-Oh Card of the Day
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Ring of Destruction
Secret Rare
Destroy 1 face-up Monster Card and inflict Direct
Damage equal to the destroyed card’s ATK to the Life
Points of both you and your opponent.
Type - Trap Card
Card Number - PGD-000
Card Ratings
Traditional: 4.85
Advanced:
4.96
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.22.06 |
ExMinion OfDarkness |
Ring of Destruction
Oh, how I've missed this card...
...the last time we had this available to us was in
the Goat Control format...you know, where you
double-attacked with BLS-Envoy and then Ring for
game in the Draw Phase unless the opponent has Book
of Moon.
It's a 1+ for 1+ -- similar to many cards we
currently play. You lose your Ring and some life
points, and your opponent loses a monster (most
likely) and some life points..or at very least loses
a Book to save their monster. The #1 reason this
should be in every attacking deck and most stall
decks: It's damage that doesn't put you at a card
disadvantage. Ceasefire's great in that it can do up
to 5,000 damage and when well-played usually scores
at least 1,500-2,000, but unless you negated an
opponent's flip that would generate a card or cards,
that damage came at the expense of a -1. Now the
only expense is that you take that damage as well,
and in most aggressive decks, you're looking for
ways to shorten the game, this being the biggest
one.
UDE's official stance of Ring coming back was that
it curbs OTKs. They're half right. It thwarts ONE
RANDOM Stein, for several reasons:
*By the time the player can draw into or search out
their one random Stein, if a Ring was activated, the
player's LP is probably below 5,000
*Without Chaos Sorcerer, Stein can no longer be
justified by saying "if all else fails, it's Chaos
food". (That still works for Strike Ninja though, so
that deck probably CAN run one random Stein without
the deck's owner getting belittled for it other than
Stein being cheap.)
*A player who blindly Steins into face-downs trying
to win a game they know they shouldn't now has 50%
more cards that are automatically in the opponent's
deck that will screw them over. (Before, you only
knew for sure that your opponent was playing
Torrential Tribute and Mirror Force -- with Ring in
the mix, that back row had better be clear!)
However, it doesn't screw over dedicated Stein, or
Stein-sideout, which will just Trunade or Storm it
away before even thinking of summoning the broken
little monster of ggnore. And given that full-blown
Stein is hard enough to get away with as it is with
everyone siding Kuribohs and Wabokus and the deck
losing a Trunade, bringing Ring back is enough.
...that, and I love the idea of a draw actually
becoming commonplace in compeitive Yu-Gi-Oh again. I
haven't seen a draw at any decent tourney since Last
Turn was legal.
5/5 all. You play this, or you're a newb.
|
Dark Maltos |
Ring of destruction :
Ahhh yes, with every ban list, we get something
back, in this case this being the only thing. Still,
who’s complaining?
Ring of destruction is one of the best traps in the
whole freaking game. Its devilishly simple. Destroy
one monster, hit you and the opponent for whatever
that monsters attack was as damage to lp. Its
chainable, fun and downright deadly. Already it
speeds up games and completely re writes the whole
format.
This was meant to counter the Cyber stein uprising
looming over us, and lets face it, it does a good
job. The only problem with it is that outside of
that, it’s a very deadly trap. On average , with
Cyber Dragons and the like all over the place you
get hit for 2000, and consider that that’s 4000 when
you take into account the opponent plays one too.
That already halves the time games take to play,
which is actually pretty sweet in my opinion.
Although you could argue that if you luck out and
get one of these, it’s a really unfair way of
winning.
The thing with ring is that its very hard to dodge
around because its so chainable. It renders most
Monarchs useless in that sense, and makes Jinzo (
another machine for the pile…) the best counter out
there, along with Royal Decree, but that all comes
down to timing.
Whether or not Ring being back’s a good thing or not
is a matter of opinion. One things for certain
though, games end faster with it here, and now we’re
not always as safe as we think we are.
Traditional ; 5/5
Advanced : 5/5
Art ; 4/5 I like it better without the grenades, I
have to say.
MPS ; 4/5
|
Coin Flip |
I
chose this week because it was either late Saturday
night or early Saturday morning and no one had
chosen anything. The new banlist (which we get in
September, not October as it was prior) is
disappointing, but not as disappointing as I thought
at first. Plus I've figured out what the meta will
be for at least two months (play traps and Nephthys
to counteract decree will be popular, play triple
Bottomless and a bunch of reactive traps to protect
cantrip monsters like Dekoichi and Skelengel until
they can be tributed for Blowback Dragon or Monarchs
[while also killing opposing Monarchs and Nephthys]
will succeed that, and then there are both the
people who still play Decree for aggro who will be
having fun the entire time but not winning as
consistently and the ridiculously powerful
machine/burn decks [that I want to build but can't
because I've only got the one Reflect Bounder] that
will probably get real popular middle of October.
And Strike Ninja. He got a lot better too.) So we're
reviewing cards that got good as a result of the new
format.
If you want my opinion, Machines are the new Chaos
Warrior. =\
Anyway, the review. Ring of Destruction is
ridiculously broken. The easiest addition to decks
by far, replacing the absolute staple of Snatch
Steal (which sees play in just about every
aggressive deck) with what I consider to be one of
the five most broken cards in the game. Without Book
of Moon, this will end a great deal more games than
it did during the April '04 format, and some of them
wouldn't've been won without it.
Hell, even alternate win condition decks should be
running this, and stuff like Burn or Turbo Exodia
wouldn't even run Snatch Steal, but Burn loves this
card and Exodia adores it since it kills its own
copies of Emissary of the Afterlife while preventing
disruption from the opponent's monsters at the same
time.
Three cards this week are burn cards, and this is
the second of those, as well as the easiest 5/5
we've had in a while.
General:
5/5 Traditional
5/5 Advanced
Have a nice day! =0)
|
Ryoga |
Ring of Destruction:
Games will end. Games will end much sooner than you
might have hoped.
The return of Ring should do a number of things for
the game. Certain sorts of OTK have an extra thorn
in their side, but nothing they couldn't deal with
already. Mostly, though, Life Points are slightly
more important. Generally, until you hit zero, your
Life Points are irrelevant. With Ring, any value
under 2000 is in danger of losing you the game in an
instant.
Unless you have Decree set.
Ring brings back another card to second-guess with
your opponent. Do they/don't they? Life should be
fun.
Sadly, there will be more topdecked wins.
Traditional: 5/5
Advanced: 5/5
Share and enjoy,
Ryoga
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Tebezu
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Ring of Destruction
The reason 3 Cyber Stein is OK to run? On its own it
ends games. A trap capable of killing mobius and
really the only reason (outside of tt, people have
yet to run ancient gear golem). Personally in the
Days of Chaos Emperor Dragon I use to run this with
barrel behind the door. I won a lot of games with
these cards. Ring of Destruction is one of the best
traps available and if you think about it better
than mirror force. Just because of the ability to
chain and the game ending possibility it sews.
Run it, a staple in its own right. Can not think of
anyone who will not run it. Thus it will be seen in
every top 8 shonen jump deck.
4.7/5
Near perfect.
|
MikeJ |
Ring of Destruction
Basic Summary: I love Ring of Destruction since I
love to make things go
boom !!!
My prediction is that RoD ( Ring of Destruction )
was off the list mainly to
counter Cyber-Stein which isn't true since after
some play testing with BobDoily :D
RoD + Cyber-Stein is either it make you lose or draw
. Its effect is simple
its a chainable Trap 1:1 with added Burn effect
which can be deadly with
Sacred Pheonix of Nephthys ( tomorrows card ) since
2400 damage both ways
plus Heavy Storm next term, Basically if you own a
RoD you should run it
period.
Conclusion: We get the " Big Bad 4 " back of Call of
the Haunted, Torrential
Tribute, Mirror Force, and Ring of Destruction good
times ~.^
Traditional Format > 4/5: RoD + Chaos Emperor Drafon
= Ouch
Advance Format > 5/5: I never liked the word staple
but if you own a
RoD there should be no real big reason not to run it
Artwork > 2/5: like most cards the Japanese art is
cooler
|
Yugiman |
Ring of Destruction
Trap Card
Effect:
Destroy 1 face-up Monster Card and inflict Direct
Damage equal to the destroyed card's ATK to the Life
Points of both you and your opponent.
They unbanned this card to counter Stein, and
Chimeratech OTK decks that are gonna be running
rampant in Sept 1st format. Although I wanted Stein
banned,
I'll live with fact that we got Ring to counter it.
This plus Magic Cylinder, and Ceasefire will be
played alot next format to counter Stein.
Wouldnt it be nice if they summon Stein, special
Cyber End Dragon, just for it to be Ringed for game?
I cant wait to see their faces. Its always good to
have this set, just for added protection, and maybe
game if they're low on LP's. If you dont run this in
your deck next format, then you should quit the game
as it can be game-ending and a win-win situation for
you.
Ratings -
Traditional: 5/5 - Run it.
Sept 1st Format: 5/5 - I would be careful if running
it in Stein decks, very risky.
Hate mail or anything can be sent to
freezergeezer111@hotmail.com.
|
DeathJester |
Ring of Destruction: PGD-000
Welcome to Tuesday’s Card of the Day! Yes, I am
doing ‘Card of the Day’ articles and it’s about
time.
Today’s card is Ring of Destruction. This is the
card I’ve been waiting for since the last format
started. I’ve felt for a long time that we were
lacking any kind of decent monster removal you could
use on the opponent’s turn. The previous format felt
to me like it was mostly about hoping you survive
after your opponent finishes his/her ridiculous
turn, then you attempt to strike back with your
ridiculous turn. Sakuretsu Armor, Mirror Force, and
Torrential sometimes didn’t cut it against what was
already on the field.
Just look at the way the format was shaping up to
be: Enemy Controller, Scapegoat, Book of Moon,
Recruiters, and Creature Swap. The sheer thought of
your opponent dropping his whole hand full of Cyber
Dragon Zaborg Chaos Sorcerer Attack with
Reaper and Zaborg (in that order) forced every deck
to “turtle up” with Recruiters to keep the field
alive and most importantly, chainable defensive
cards (which we lacked). This extreme was out of
necessity to avoid instant death via some version of
the aforementioned combo or Stein. Ring of
Destruction gives you a chance to not only destroy a
monster whenever you feel it’s prudent to do so, but
you get to deal a hefty amount of damage as well on
your opponent’s turn.
With this card back in the format, you can actually
feel somewhat safe on the opponent’s turn. There
should be more chainable removal like Ring. The
chainable removal we have now is pitiful at best.
In any case, this Ban List will change the way we
play the game. The game will focus more on
‘destroying’ monsters rather than RFGing them all
day via Sorcerer. I can easily see a metagame with
overkill on the amount of ‘destroy’ cards per deck.
Especially important cards to play this format are
Zaborg, Bottomless Trap Hole, Sakuretsu Armor,
double Exiled Force, etc. There’s actually a reason
to run My Body as a Shield again (Which will be
awesome this format, btw). It’ll be hard to keep
your monsters alive.
All in all, Ring grants a better defense against
Breaker the Magical Warrior’s effect by destroying
him rather than just turning him to defense. Ring
makes Mobius a pretty unsafe play as well. Ring will
make Aggro decks that much more potent. Ring will
help somewhat against Stein decks by putting them
below range. Ring can be put into any deck, period.
It’s a great card, it’s not TOO broken. Honestly, we
needed this card back. Good job Konami.
Traditional: 5/5
Advanced (September 1st): 5/5
|
Otaku |
“Welcome
back to Big Brother 8.5 – Yu-Gi-Oh All Stars
Edition! Which of the cards locked in the house
will dominate the new metagame! Ring of
Destruction, or as many players call him “RoD”
is in the confessional and ready to discuss his
strategy. Well RoD, what’s it like coming off
the Ban List? How did you do it?”
“Well, it was simple really. A lot of players
fear the alliance known as OTKilltown. They’ve
won a lot and most of the time, there isn’t a
whole lot you can do to stop them. Well, Stein
is the heart of most OTKilltown strategies, and
he’s good so long as he’s got his big buddies.
For that matter, they are good so long as they
have him. Separate, they can’t seem to get
anything accomplished. Anyway, Stein tends to
“grease the wheels” if ya know what I am sayin’
with a massive LP payment. Anyway, that leaves
them vulnerable to me. So I say “Hey, bring me
back and I’ll do my thang and blow those fat
Fusions to the Graveyard and wipe out their LP
to boot, eliminating them from the competition!”
“Wow, it sounds like you’re confident you can
take them out…”
*RoD clutches his sides and falls out of his
chair laughing*
“Naaaah. There’s only one of me and three of
them and some of OTKilltown’s members are part
of their crew just to mess with guys like me.
See, the real plan isn’t to counter OTKilltown…
it’s to help them win! If another card might
mess up our plans, usually something obscure
like Kuriboh, Threatening Roar, or Waboku, I can
blow up our fatty to force a draw or sometimes
even to score the win. So for doing next to
nothing I get to win the game!”
Yeah, that pretty much sums up what I think of
Ring of Destruction returning to the
game. Some people think it will keep OTK decks
in line, forgetting that the successful ones
clear the field before attacking and go off
relatively quickly… so you need to luck into
drawing Ring of Destruction and your own
Monster big enough to nuke with it to prevent
Cyberstein from doing its thing… and hope
the Cyberstein player lacks any decent
healing cards (let alone anything that prevents
your actions, like Royal Decree).
Ring of Destruction
itself is a clearly broken card. Why? It’s a
Trap that can kill any face up Monster. Some
would call this a one for one… or a two for two
once you factor in the burn damage. As is so
often the case, this is a misstatement. First
and foremost, one for one cards almost always
give advantage to the person controlling it, for
the simple fact that you activate it when the
trade benefits you. Second, you are trading a
Trap for a Monster. Monsters are much harder to
maintain than Traps. The burn aspect is
misleading. It both makes the card stronger,
allowing it to end the game, but also makes it
trickier to use (don’t want to wipe out your own
LP). Let’s compare Ring of Destruction
to some other cards. In many ways, it’s like a
“super” Sakuretsu Armor: a Sakuretsu
Armor that can hit a Monster whether it
attacks or not, and hit your own! It’s also
like a Super Magic Cylinder: your Monster
or mine, we take damage equal to its attack and
I don’t even need you to declare an attack! If
you can’t follow why that is so fantastically
good, I fear it is beyond me to explain it in
any clearer form, or at least without turning
this into a short novel
Ratings
Traditional:
4/5 – All the removal, which in fact it is a
part of, makes it a bit harder to get off, or at
least get off for a big hit. Still great
though.
Advanced:
4.5/5 – The sound your hear is a mix of everyone
changing out their Snatch Steal for a
Ring of Destruction and players who love big
monsters weeping as they trade being punched in
the face for being kicked in the crotch. It was
bad enough when one worked hard to summon
something good… a real Monster, not a Stein
short cut or the like, but now instead of the
detestable Snatch and attack turn around
against us it gets blown up to end the game as
soon as it hits the field.
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