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Pojo's Yu-Gi-Oh Card of the Day
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Bottomless Trap Hole
Common
When your opponent Normal Summons, Flip Summons, or
Special Summons a monster(s) with an ATK of 1500 or
more, destroy and remove from play the monster(s).
Type - Trap
Card Number -
DB2-EN0201
Card Ratings
Traditional: 3
Advanced:
3.8
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.25.06 |
ExMinion OfDarkness |
Bottomless Trap Hole
-Bottomless- "I knew you'd come crawling
back...without your precious Chaos Sorcerers being
instant +1s, you'd be desperate for a way to remove
opposing monsters. YOU NEED ME."
As I said earlier in the week, expect Bottomless to
see a fair bit more play. Without monsters
automatically getting removed upon a 2300 summon,
players will start running more big monsters, and
more Tributes to take control of the field ATK-wise.
More Tributes means more reason to run this.
Although this definitely helps opponents running
Return, the fact is that that's gonna be a much
lower percentage of the players at big events (at
least for a while). Without Sorcerer being an easy
way to remove big monsters, it'll require Bazoo or
Strike Ninja to make a comeback for those wanting to
revive out of the Different Dimension.
...and if you DO have Bottomless down, you can
re-remove a good few monsters that Return brings
out, so even though it's bad before Return against a
Return deck, it can be good against the card itself.
I see lots of promise for this card.
4/5 |
Ryoga |
Bottomless Trap Hole:
Monsters will fall down inconvievably large holes.
Until something happens to this, Phoenix will not be
as good as it could be. There is no other reason to
do anything about this card, so Phoenix will
probably just bake slowly for the rest of time.
Other than that, this always acts as a nice 1-4-1.
It might not be chainable, but it gets rid of
monsters in your opponent's turn before anything
nasty happens. I generally main 1 and side another
just for those times you hate. And to annoy Mobius.
Traditional: 3/5
AdvancedL 4/5
Share and enjoy,
Ryoga
|
Tebezu
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Bottomless Trap Hole
I thought this card was still being played?
I figure the playability depends on if people will
be running 2 too 3 royal decree. But I assume people
won't because mobius is going to be big, thus making
people feel comfortable with not running decree.
But then bottomless totally owns return as well as
mobius/any big monster. Only time will tell, this is
a card the meta style influences. Without decree it
will be run. With decree people will not run it
sense sakuretsu armor is useful at more points in
the game.
4/5
a killer card, but not the best.
|
Otaku |
Sorry to say that it appears this is another one
of those CotDs where I have to spend a lot of
time explaining why I disagree with everyone and
barely seem to discuss the card being reviewed.
Bottomless Trap Hole
is a solid card and I guess some expect its
playability to go back up. If Sacred Phoenix
of Nephthys sees more play, it would make
more sense. I would still worry about most
decks running Return From
the Different Dimension. Why
am I still worried
about Return? Chaos Sorcerer is
gone from the format, so Return isn’t
broken anymore, right?
Wrong. Chaos Sorcerer didn’t break
return. If anything, Return made
Chaos Sorcerer more broken (most of the
apparent “brokenness” of Chaos Sorcerer
was owed to condition and card pool… but that I
something for an article, not this CotD).
Those who read regularly what I write should
remember I am not some World Championship
player. Nor am I a player who regularly T8s in
Regional Championships. I used to do well in
local events, but college took up most of my
time and money and I had to stop… and then I
realized how bad the Yu-Gi-Oh tournaments were
and stopped participating. So while I still
play, I just play with my friends, mostly
on-line, testing what decks we fancy. Oh, we
still test ourselves against CC decks. We don’t
like playing a CC deck or particularly facing
them since so often it ends up being one-sided,
but the results of our play-testing would be
invalid if we never faced the established,
dominant decks.
This is why I find the demise of Return
to be greatly exaggerated. While experimenting
with lesser played cards I realized how very,
very broken Return was. I started to
regularly pull off OTKs
with a Dinosaur deck built around
Tyranno
Infinity, and that is when I started to see
how many useful cards can be used that have
“remove X Monsters from your Graveyard” costs.
Long ago, Bazoo the Soul-Eater and
Skull Lair were common deck sites, before
they received an errata
that let them only remove Monsters. Well, we
are in a format where more Monsters are seeing
play: we’ve been it for quite some time now.
Just about any deck can abuse Return by
simply adding Bazoo or Skull Lair.
Of course, so many decks don’t need to
use them, they have
their own handy tricks. Insects have Skull
Dozer, Fiends have long had Dark
Necrofear, and most Attributes have at least
one good, solid, Monster that can only be
initially Special Summoned by removing a Monster
or two from the Graveyard of the same
Attribute. There are a few really handy
Monsters like Strike Ninja and Freed
the Brave Wanderer who can remove Monsters
as part of their effect. Finally, you have
D.D. Warrior Lady and D.D. Assailant:
expect the latter to see play again soon.
Bringing them back against for a go, plus the
one or two Monsters that probably were removed
by your opponent’s copy of them, are often worth
a Return. Combining all of this
together, you can see why I was stunned that
some players, skilled players who are clearly my
betters when it comes to most aspects of the
game, have made it seem like Return was
played largely because of all the Monsters your
opponent’s Chaos Sorcerer removed…
forgetting that most players dealt with Chaos
Sorcerer a turn or two after it hit the
field, given the opponent only time to remove a
Monster or two at most per Chaos Sorcerer.
I don’t think Return would be thought of
as that good if you had to wait that long to
abuse it.
So, Bottomless Trap Hole might be bad if
it helps set up for Return. That might
not matter. It might be quite good because it
might be needed to counter
Phoenix.
That might not matter either, because that might
not happen. Oh, and it can counter Return,
except since Return is often used as a
OTK, just like against a Stein player,
you shouldn’t expect to have a Trap down when
the opponent uses Return.
In the end, it’s just like yesterday: there are
many valid reasons to run Bottomless Trap
Hole. Just make sure they apply to you and
that its not because
a few people are convinced the metagame has
to turn out a certain way.
Ratings
Traditional:
1.5/5 – Too much S/T removal.
Advanced:
3.75/5 – That’s a usage based score: I think the
actual card is a bit too good, since you’re
trading an easily replaced Trap for a not so
easily replaced Monster.
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Dark Maltos
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Bottomless Trap hole ;
Up until a point, people wondered why they never ran
3 Bottomless Trap holes in the 1st place.
Considerably chainable, pretty hard hitting, and
very, very effective. Then it hit them, - Jinzo.
Without him they’d ran rampant. But then some
‘clever’ person ‘re discovered ‘ Jinzo. You people
are idiots sometimes, you know that don’t you?
After that it wasn’t that good because it fuelled
the return combo which’ll hurt a lot later on. But
as it stands now, it nails Phoenix, so its Side deck
worthy at the very least. I think that’s pretty
simple, don’t you?
Traditional ; 2/5
Advanced : 3/5
Art : 4/5 Now that I like.
MPS : 2/5 Despise most simplistic removal. |
MikeJ |
Bottomless Trap Hole
Basic Summary: unlike yesterdays card this will
indeed see 100%
playability during Sept 1st either maindeck or
sidedeck against
Pheonix or rampant Monarchs. Now its also usefull
for the some people
still running Return from Different Dimension since
if all monsters are
1500 ATK or higher they get sent back to were they
came from plus your
opponent is 1/2 LP. Now its a Trap that needs your
opponent to summon
something with 1500 ATK or more its not chainable
like Ring of Destruction
but most of the time you will take out something
plus remove it usefull
if it was Pheonix ~.^
Conclusion: Since it can take out Pheonix/Monarch
plus remove it
from the game when they're summoned it may replace
Sakuretsu Armor
in many peoples Trap line up, Something to really
consider
in your sidedeck or maindeck.
Traditional Format > 2/5: Could be usefull
Advance Format > 4/5: Soo good right now
Artwork > 2/5: Its something falling down a hole
MikeJ |
Yugiman |
Bottomless Trap Hole
Trap Card
When your opponent Normal Summons, Flip Summons, or
Special Summons a monster with an ATK of 1500 or
more, the monster is destroyed and removed from
play.
These will be still good next format, as people can
still run 3 Cyber Dragons, still run Zaborgs, and
can run Phoenix to kill you. Although if Don
see's play this doesnt counter it. It can counter
against Stein's special summon and stuff too.
Current format it was also good as it could kill
multiple monsters from Return from a Different
Dimension, but people caught onto Decree and it's
use faded. It will probably see more play Sept 1st
format, and you can bet to see some mained, or sided
just for Phoenix, and other big attackers. I still
<3 Bottemless.
Try running it, and see how it does for you. Could
work wonders, I unno.
Ratings -
Traditional - 2/5 - Better choices.
Sept 1st Format - 3.5/5 - Rise of Phoenix, and
others bring it up a little.
Hate mail or anything can be sent to
freezergeezer111@hotmail.com. |
DeathJester |
Bottomless Trap Hole: LOD – EN092
Any card that lets you nuke big creatures and get’em
out of your way for a LONG time is O.K. in my book.
Sorcerer and Tsukuyomi are gone. Monarch Control
will be EVERYWHERE. BTH is your ticket to trumping
Monarchs. This is your ticket to stopping Aggro from
beating your face. BTH makes Phoenix a wasted
effort. Don’t kid yourself. BTH will be everywhere.
Return from the Different will be a bit more
powerful with Bottomless Trap Hole in the limelight
again. Bazoo-Return is very likely to make a serious
comeback. BTH helps fuel Return, but crushes it at
the same time. Use it with caution in this case.
The worst part about BTH is it’s “upon summoning”
activation requirement. And it’s limitation to 1500
ATK or higher. Recruiters and other mini creatures
will give you a hard time. Another disheartening
fact concerning this card is its inability to stop a
monster that is ALREADY on the field giving you a
spectacular beating. Besides that, the card is still
very good.
Last Word: Monarchs WILL be played. Bazoo-Return
decks WILL be played. Phoenix decks WILL be played.
Stock up on your Bottomless Trap Holes.
Traditional: 4/5
Advanced: 4/5 |
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