Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Bottomless Trap Hole
Common

When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s).

Type - Trap
Card Number - DB2-EN0201

Card Ratings
Traditional: 3
Advanced: 3.8

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 08.25.06

 

ExMinion OfDarkness
Bottomless Trap Hole

-Bottomless- "I knew you'd come crawling back...without your precious Chaos Sorcerers being instant +1s, you'd be desperate for a way to remove opposing monsters. YOU NEED ME."

As I said earlier in the week, expect Bottomless to see a fair bit more play. Without monsters automatically getting removed upon a 2300 summon, players will start running more big monsters, and more Tributes to take control of the field ATK-wise. More Tributes means more reason to run this.

Although this definitely helps opponents running Return, the fact is that that's gonna be a much lower percentage of the players at big events (at least for a while). Without Sorcerer being an easy way to remove big monsters, it'll require Bazoo or Strike Ninja to make a comeback for those wanting to revive out of the Different Dimension.

...and if you DO have Bottomless down, you can re-remove a good few monsters that Return brings out, so even though it's bad before Return against a Return deck, it can be good against the card itself.

I see lots of promise for this card.

4/5

Ryoga
Bottomless Trap Hole:
Monsters will fall down inconvievably large holes.

Until something happens to this, Phoenix will not be as good as it could be. There is no other reason to do anything about this card, so Phoenix will probably just bake slowly for the rest of time. Other than that, this always acts as a nice 1-4-1. It might not be chainable, but it gets rid of monsters in your opponent's turn before anything nasty happens. I generally main 1 and side another just for those times you hate. And to annoy Mobius.

Traditional: 3/5
AdvancedL 4/5

Share and enjoy,
Ryoga
 

Tebezu

  

Bottomless Trap Hole

I thought this card was still being played?

I figure the playability depends on if people will be running 2 too 3 royal decree. But I assume people won't because mobius is going to be big, thus making people feel comfortable with not running decree.

But then bottomless totally owns return as well as mobius/any big monster. Only time will tell, this is a card the meta style influences. Without decree it will be run. With decree people will not run it sense sakuretsu armor is useful at more points in the game.

4/5

a killer card, but not the best.
 

Otaku

Sorry to say that it appears this is another one of those CotDs where I have to spend a lot of time explaining why I disagree with everyone and barely seem to discuss the card being reviewed.

 

Bottomless Trap Hole is a solid card and I guess some expect its playability to go back up.  If Sacred Phoenix of Nephthys sees more play, it would make more sense.  I would still worry about most decks running Return From the Different Dimension.  Why am I still worried about ReturnChaos Sorcerer is gone from the format, so Return isn’t broken anymore, right?

 

Wrong.  Chaos Sorcerer didn’t break return.  If anything, Return made Chaos Sorcerer more broken (most of the apparent “brokenness” of Chaos Sorcerer was owed to condition and card pool… but that I something for an article, not this CotD).

 

Those who read regularly what I write should remember I am not some World Championship player.  Nor am I a player who regularly T8s in Regional Championships.  I used to do well in local events, but college took up most of my time and money and I had to stop… and then I realized how bad the Yu-Gi-Oh tournaments were and stopped participating.  So while I still play, I just play with my friends, mostly on-line, testing what decks we fancy.  Oh, we still test ourselves against CC decks.  We don’t like playing a CC deck or particularly facing them since so often it ends up being one-sided, but the results of our play-testing would be invalid if we never faced the established, dominant decks.

 

This is why I find the demise of Return to be greatly exaggerated.  While experimenting with lesser played cards I realized how very, very broken Return was.  I started to regularly pull off OTKs with a Dinosaur deck built around Tyranno Infinity, and that is when I started to see how many useful cards can be used that have “remove X Monsters from your Graveyard” costs.  Long ago, Bazoo the Soul-Eater and Skull Lair were common deck sites, before they received an errata that let them only remove Monsters.  Well, we are in a format where more Monsters are seeing play: we’ve been it for quite some time now.  Just about any deck can abuse Return by simply adding Bazoo or Skull Lair.  Of course, so many decks don’t need to use them, they have their own handy tricks.  Insects have Skull Dozer, Fiends have long had Dark Necrofear, and most Attributes have at least one good, solid, Monster that can only be initially Special Summoned by removing a Monster or two from the Graveyard of the same Attribute.  There are a few really handy Monsters like Strike Ninja and Freed the Brave Wanderer who can remove Monsters as part of their effect.  Finally, you have D.D. Warrior Lady and D.D. Assailant: expect the latter to see play again soon.  Bringing them back against for a go, plus the one or two Monsters that probably were removed by your opponent’s copy of them, are often worth a Return.  Combining all of this together, you can see why I was stunned that some players, skilled players who are clearly my betters when it comes to most aspects of the game, have made it seem like Return was played largely because of all the Monsters your opponent’s Chaos Sorcerer removed… forgetting that most players dealt with Chaos Sorcerer a turn or two after it hit the field, given the opponent only time to remove a Monster or two at most per Chaos Sorcerer.  I don’t think Return would be thought of as that good if you had to wait that long to abuse it.

 

So, Bottomless Trap Hole might be bad if it helps set up for Return.  That might not matter.  It might be quite good because it might be needed to counter Phoenix.  That might not matter either, because that might not happen.  Oh, and it can counter Return, except since Return is often used as a OTK, just like against a Stein player, you shouldn’t expect to have a Trap down when the opponent uses Return.

 

In the end, it’s just like yesterday: there are many valid reasons to run Bottomless Trap Hole.  Just make sure they apply to you and that its not because a few people are convinced the metagame has to turn out a certain way.

 

Ratings

 

Traditional: 1.5/5 – Too much S/T removal.

 

Advanced: 3.75/5 – That’s a usage based score: I think the actual card is a bit too good, since you’re trading an easily replaced Trap for a not so easily replaced Monster.

 


Dark Maltos

 

Bottomless Trap hole ;

Up until a point, people wondered why they never ran 3 Bottomless Trap holes in the 1st place. Considerably chainable, pretty hard hitting, and very, very effective. Then it hit them, - Jinzo.

Without him they’d ran rampant. But then some ‘clever’ person ‘re discovered ‘ Jinzo. You people are idiots sometimes, you know that don’t you?

After that it wasn’t that good because it fuelled the return combo which’ll hurt a lot later on. But as it stands now, it nails Phoenix, so its Side deck worthy at the very least. I think that’s pretty simple, don’t you?

Traditional ; 2/5
Advanced : 3/5

Art : 4/5 Now that I like.
MPS : 2/5 Despise most simplistic removal.
MikeJ Bottomless Trap Hole

Basic Summary: unlike yesterdays card this will indeed see 100%
playability during Sept 1st either maindeck or sidedeck against
Pheonix or rampant Monarchs. Now its also usefull for the some people
still running Return from Different Dimension since if all monsters are
1500 ATK or higher they get sent back to were they came from plus your
opponent is 1/2 LP. Now its a Trap that needs your opponent to summon
something with 1500 ATK or more its not chainable like Ring of Destruction
but most of the time you will take out something plus remove it usefull
if it was Pheonix ~.^

Conclusion: Since it can take out Pheonix/Monarch plus remove it
from the game when they're summoned it may replace Sakuretsu Armor
in many peoples Trap line up, Something to really consider
in your sidedeck or maindeck.

Traditional Format > 2/5: Could be usefull

Advance Format > 4/5: Soo good right now

Artwork > 2/5: Its something falling down a hole

MikeJ
Yugiman

 

Bottomless Trap Hole
Trap Card
When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroyed and removed from play.

These will be still good next format, as people can still run 3 Cyber Dragons, still run Zaborgs, and can run Phoenix to kill you. Although if Don

see's play this doesnt counter it. It can counter against Stein's special summon and stuff too.

Current format it was also good as it could kill multiple monsters from Return from a Different Dimension, but people caught onto Decree and it's use faded. It will probably see more play Sept 1st format, and you can bet to see some mained, or sided just for Phoenix, and other big attackers. I still <3 Bottemless.

Try running it, and see how it does for you. Could work wonders, I unno.

Ratings -
Traditional - 2/5 - Better choices.
Sept 1st Format - 3.5/5 - Rise of Phoenix, and others bring it up a little.

Hate mail or anything can be sent to freezergeezer111@hotmail.com.

DeathJester
Bottomless Trap Hole: LOD – EN092

Any card that lets you nuke big creatures and get’em out of your way for a LONG time is O.K. in my book. Sorcerer and Tsukuyomi are gone. Monarch Control will be EVERYWHERE. BTH is your ticket to trumping Monarchs. This is your ticket to stopping Aggro from beating your face. BTH makes Phoenix a wasted effort. Don’t kid yourself. BTH will be everywhere.

Return from the Different will be a bit more powerful with Bottomless Trap Hole in the limelight again. Bazoo-Return is very likely to make a serious comeback. BTH helps fuel Return, but crushes it at the same time. Use it with caution in this case.

The worst part about BTH is it’s “upon summoning” activation requirement. And it’s limitation to 1500 ATK or higher. Recruiters and other mini creatures will give you a hard time. Another disheartening fact concerning this card is its inability to stop a monster that is ALREADY on the field giving you a spectacular beating. Besides that, the card is still very good.

Last Word: Monarchs WILL be played. Bazoo-Return decks WILL be played. Phoenix decks WILL be played. Stock up on your Bottomless Trap Holes.

Traditional: 4/5
Advanced: 4/5

Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.