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Pojo's Yu-Gi-Oh Card of the Day
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Neo-Spacian Aqua Dolphin
Super Rare
Once per turn, by
discarding 1 card from your hans, look at your
opponent's hand and select 1 Monster Card in it. If
there is a monster, destroy the selected Monster
Card and inflict 500 damage to you oppoentn. If
there is no monster on your side of the field with
ATK greater than or equal to the ATK of the selected
monster, take 500 damage.
Type - Warrior/Effect
Card Number -
POTD-EN003
Card Ratings
Traditional: 1.1
Advanced:
1.35
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.28.06 |
ExMinion OfDarkness |
Neo-Spacian Aqua Dolphin
Meh...it's support, and it can take away opponent's
options, but it's a 1:1 at best and so is its
Contact Fusion.
Aqua Dolphin on its own, however, is just sub-par.
It's a 600/800 that lets you discard in order to
attempt to discard from your opponent and do 500.
Last time I checked, 500 wasn't a lot of damage on
its own, and getting rid of weak monsters may hamper
your opponent (it sure does when you do it for
several turns, like with Deck Devastation Virus),
but a 1:1 exchange isn't worth it.
I don't see Contact Fusions being playable, nor any
of the pieces except for one.
1/5 all
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Ryoga |
Aqua Dolphin:
I somehow don't see why a dolphin needs to be
specified as being Aqua. I thought that was assumed.
Despite his funny name, Aqua Dolphin isn't much fun.
With stats a Mask of Darkness could defeat, any
effect is only important for one turn, and this
effect doesn't even matter for that long. You
discard a card to maybe discard a card from your
opponent. If it went the other way round, it might
be better (but that would trigger Dark World, and we
can't have that, now).
Now, a subtle difference here is that this card
actually *destroys* cards in the hand, which is
something so many newbies want to happen and never
does. Hence, allow this card nowhere near them while
they learn the difference between discard and
destroy.
Traditional: 1/5
Advanced: 2/5
Share and enjoy,
Ryoga
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Tebezu
|
This monster is OK in the respect it has a fusion to
go along with it. It is easily searchable by some
cocoon thing, mother grizzly, sangan, last will, and
reinforcements of the army.
But the effect limits its playability, having to
pick a monster kinda hurts. Even worse are the huge
600 stats. So in the end it will more than likely
die in battle and will probably not kill anything.
Sangan even runs him over. Skelengal can run him
over.
I don't like small monsters that do not warrant
play. Just run Don Zaloog, spirit reaper, or even
Submerineroid in its place.
Submerineroid is freaking cool. It pokes and
defends. On top of that, both of these monsters
combo well with water art-AOI.
The dolphin gets a 1.6/5
not really worth running. Has a cool picture though.
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Dark Maltos
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Neo
- Spacian Aqua Dolphin :
THAT is no Dolphin by anyone’s standards. Is like a
sort of fish - man thing, but it looks more like a
Dinosaur -dude to me. Ahhh well.
Aqua Dolphin is a recent edition to the game, and
yet another attempt to make E hero’s happen. The way
it does this is fusing with the leader of all the E
Heroes, Neos (yowza) in order to make a pretty sweet
monster for a turn via ‘Contact’ fusion.
As a stand alone card, Aqua Dolphin isn’t that bad.
Terrible stats, though. Essentially, you trade one
card from your hand in hopes of doing the same to
your opponent , depending on the attack strengths of
the monsters in their hand. Doing this with a Mobius
or a Jinzo on your side of the field, (or even
better , a Neos) will almost guarantee that this
will pay off, so on the whole, not that bad. You
even up the cost and manage to see the whole
opposing strategy as well as choose to get rid of
the monster bugging you the most. Oh yeah, then you
do a wee bit of damage.
Still, this card gets its main kicks from an E hero
deck , but does it stay true to theme, and will it
help them out? Well, in my opinion, no.
As far as I can see it, E hero’s have enough of a
hard time trying to fit all their random cards in
already, without trying to make room for Neos and
his Spacian followers. They need their own deck type
to REALLY work well, and that ‘Contact fusion’ that
they rely on is really pretty unstable, especially
considering that they’ll be gone regardless of what
happens at the end of the turn. That’s why I deem
these cards doomed to fail. A huge investment for
not that much of a Payoff.
Traditional ; 1/5
Advanced ; 2/5
Art ; 2/5 UI wanted a Robo dolphin, its been AGES
since I’ve seen a Robo dolphin .
MPS : 35 I’m attached to this card, I really am.
|
MikeJ |
Neo-Spacian Aqua Dolphin
Basic Summary:
This week we got some new E-Hero/D-Hero cards to
review in the new PoTD, Now first there was normal
E-Hero then later on Destiny Hero now Neo-Spacian
wow maybe another decktypes needs some help hmmm
maybe konami. Now for all the new ones released this
one isn't that bad. Even for a discard you get a
Confiscation only for monsters which is decent plus
the added burn but if you're running a E-Hero/Spacian
hand advantage probally very important to you rather
then discarding cards each turn. Reinforcements of
the Army or Mother Grizzly ( Maybe Dolphin tech in
Water deck ) can fetch this plus the obvious Sangan
but one of the things that gets me upset is that it
has horrible ATK/DEF.
Conclusion:
Not bad but not that great one of the better cards
oriented with E-Hero released lately, I still like
Neo-Spacian Dark Panther better in my opinion
Traditional Format > 1/5: Neo-Spacian deck in
traditional you're crazy
Advance Format > 1/5 ( General ) 5/5 ( Neo-Spacian )
Artwork 2/5: Flipper anyone ???
MikeJ
|
Pippin |
Yeah! Just what we need. More funky freaks in
spandex trying to rip off the consumer of their hard
earned cash. Geez.
This card has its moments. Unfortunately none of
them are game ending. As is evident by its stats,
this card will not find its way into a normal
warrior deck. It is a Neo-Spacian which means Fusion
and can be summoned by the Chrysilis thigy. Who
cares?
At the risk of a card AND 500 Lp you get a chance to
look at your opps hand, select a monster and if it
has less Atk than a monster on your side of the
field, discard it and the Opp takes 500 Lp. If it
has MORE atk than your monsters, you take 500 Lp and
they do not lose a card. Its effect is pretty good
burn and hand distruction, unfortunately it seems
Konami has a vendetta against that deck type (We
miss you D. Duo, Forceful Sentry, Gravity Bind in
Threes).
With the death of Chaos, attribute makes less of an
impact so you can't hold its water against it.
Unfortunately, as with every other ban, most people
in my meta go back to Beatdown or Beastdown decks.
This makes it hard to find a monster smaller than
yours, and to keep this guy on the field.
Bottom Line:
Traditional: 1/5 - no. Not dark or light. Its wet.
Advanced: Neo-Spacian Deck - 3/5 Why not? You are
asking for trouble anyway.
Everywhere else: No/5 (1/5)
Art: 1/5 Give him a fish and teach him tricks.
Until Next Time, the governments is planning on
strapping bombs to Neo-Spacian Aqua Dolphin and
teaching him to seek out submarines. Go little fella,
defend our country.
Pippin
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DeathJester |
Bryan Camareno a.k.a. DeathJester
Neo-Spacian Aqua Dolphin:
POTD-EN003
Welcome back to Pojo.com’s Card of
the Day! I hope everyone had a great weekend we are
4 days away from the format shifting over to the new
Ban List. Many duelists are testing frantically to
determine what the “Decks to Beat” will be and how
to stop them. I personally have 13-14 decks I have
to build and test before my first event on September
30th. Besides all of that excitement I’m
here today to review Neo-Spacian Aqua Dolphin.
Aqua Dolphin is a quirky card. It’s
got a good effect sure, but right off-the-bat you
see that it requires another monster on the field to
be truly effective. Thus, you are committing 3 cards
to kill one monster in the same turn. That’s pretty
bad. Naturally, you’ll have to play this bad boy in
a Water deck. Water decks probably have the best
ways to regain lost advantage through cards like
Mobius the Frost Monarch and Salvage. Water decks
are tricky to play. They have potential as Control
decks or Aggro decks.
To play this card right you’ll have
to find a situation where that 2-3 card commitment
will finish in your favor. Here are some examples:
1.
Cyber Dragon + Aqua Dolphin + Discard for Dolphin’s
effect + Cyber Dragon attacks opponent’s monster.
2.
Aqua Dolphin + Discard for Dolphin’s effect + larger
ATK monster hit’s opponent’s monster.
3.
Cyber Dragon + Aqua Dolphin + Discard for Dolphin’s
effect + Cyber Dragon attacks opponent’s monster +
Salvage.
What else is good about the effect is
that you can look at your opponent’s hand, pluck a
potentially annoying monster, and it doesn’t
activate a Dark World monster’s effect. I like that
about this card. At the very least, if there are no
monsters you get a peek at the hand by discarding a
Night Assailant, Treeborn Frog, or Tribute monster.
If they don’t have a monster then you get a free
peek. Not bad.
Last Word:
The card isn’t horrible and it’s got
a cool effect. It’s a bit too weak to survive a
turn. Then again, if it gets destroyed there’s
always Salvage (which I love). With Salvage you
essentially lost nothing. I’d play this card in a
Water deck and make it work.
Traditional: 1/5 (Much too slow for
this format)
Advanced: 3/5
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