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Pojo's Yu-Gi-Oh Card of the Day
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Neo-Spacian Flare Scarab
Super Rare
This card gains 400 ARK for each Spell and Trap Card
on your opponent's side of the field.
Type - Insect/Effect
Card Number -
POTD-EN004
Card Ratings
Traditional: 1
Advanced:
1
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.29.06 |
Tebezu
|
I
think as far as monsters go this thing has one cool
picture. But ultimately man-eater bug is better.
Doom Dozer is better. Really any card (including da
NEO-SPACIAN DOLPHIN from yesterday)
I just see no point in running this card. Honestly,
how many people set more than 2 s/t at any point in
the game. If they do, morphing jar is ahead. If an
opponent has 5 s/t on their field, 6 if they are
running a field spell card, we get a whopping 2900
beatstick. Of course any opponent with that many s/t
will more than likely have something (RING, Mirror
Force, Sakuretsu armor, widespread ruin, etc, etc,
etc.) to remove him. Once again I am left pondering
why we have these kind of cards as super rares.
Black Stego should of been the super rare. Dark
Ptera should of been the super. Sabersaurus is
better than this. I'll even go as far and say that
D-Hero Fear Monger is better than this.
Why? Why?
Future Fusion and Overload Fusion were Silver
Stamps. This was a super.
The scarab is easily search-able but really not
worth searching for. It is going to die in battle
and simply said, not going to do a DAMN thing while
on the field.
I can not think of any use for this card. Trade it.
Trade it and get something worthwhile like BEUD.
-9999999999999999999999999999999999999999999999999999/5
(I AM DOOMED TO GIVE IT A 1/5. Just b/c I can't go
lower)
how is it playable?
Even in the Neo-Deck I find no use for it. But one
can never be absolute. If ya all got something let
me know.
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ExMinion OfDarkness |
Neo-Spacian Flare Scarab
The better your opponent, the less this will do.
Sure, there are those random newbies that will set
their whole hand and none of it will be anything
that can destroy this, but odds are if your opponent
has two or more cards down, one of them can stop
this thing from attacking. It would take three cards
for this thing to even have a moderately respectable
1700.
As I said, only one of the Contact Fusion pieces is
good, and this one isn't it.
1/5 all, again
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Ryoga |
Scarab:
What the frack does fire have to do with scarabs?
Good because its insect support. Bad because your
opponent can actively alter its attack. Generally,
this'll be 900/1300, which is fairly useless. Any
opponent which lets you see three or more s/t's
deserves to to smacked in preparation for the Storm.
A higher initial attack with lower increase or
looking at your own s/t's and it might be playable.
As it stands, this is thoroughly meh.
Traditional: 1/5
Advanced: 2/5
Share and enjoy,
Ryoga
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Pippin |
No.
Just No.
The only way this would get any attack worth
mentioning is if you were playing against a Stall in
which case, attack doesn't help unless you get rid
of the magic and traps so you can attack which
lowers his attack again.
No.
His fusion had better be something nice, but hey,
just use a substitute.
Most of them have better stats than this.
Bottom Line:
1/5 All
Neo Spacian Deck: 2/5 if the fusion is good. Like I
said, use subs.
Until Next Time, RAAAAAAIIIIIDDD!! Boom! Kills bugs
dead.
Pippin
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Dark Maltos
|
Neo
Spacian Flare Scarab
Wow, now this is very bad.
At BEST, this monster could receive 2400 +, and
that’s if they play a field card, AS WELL as all
their other s/ts, which in turn WILL be the thing
that kills you when this 2800 ‘Powerhouse’ attacks
you.
Not only is this a weak card through that abysmal
attack increase, it’s also entirely dependant on the
opponent. On average, people set 1 s/t, 2 if you’re
lucky, that’d pump him up to 1200. Whoop de do…
In the interest of LENGTHENING this review, I’ll
talk about what he’s here for. Flare Scarab is
another one of the new ‘Contact’ fusers released to
us in POTD. This one being particularly bad as you
are forced to run this card, which completely sucks.
As said yesterday, contact fusion is bad, worse than
actual fusion, and it only last for the 1 turn, then
you lose your monsters again. As said yesterday,
this monster won’t work in a deck full of e heroes,
so just stick it in a Neos deck.
Traditional : 1/5
Advanced ; 1/5
Art ; 3/5 I like this…ugh…why do I like this?
MPS : 2/5
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MikeJ |
Neo-Spacian Flare Scarab
Basic Summary: Now I'm not a huge fan of Flare
Scarab much like all E-Hero support but this one I
dislike the most. Now if you're playing against an
conservative player which is very likely he/she
willn't set many Spell/Traps even if soo 400 ATK
boost for each one isn't that great like for example
your opponent most have 4-5 Traps/Spells to take
down the much popular Cyber Dragon. Now unless
you're a running a hardcore E-Hero/Neo-Spacian deck
this should mainly be huge tradebait for kids :D
Conclusion: Like I mentioned above the other Neos
are much superior for there weird effects then this
but kind of important for the Fusion which there
will most likely will be one.
Traditional Format > 1/5: Its amazing/rare to see
your opponent have 4-5 cards on the field with HFD
around
Advance Format > 1/5 ( General ) 2/5 ( Neo-Spacian
deck )
Artwork > 1/5: Magical Merchant still is the coolest
Insect in my opinion
MikeJ
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DeathJester |
Neo-Spacian Flare Scarab
Today’s card is a nice weapon against the
nigh-existent Stall decks that will be in the
format. It gains 400 ATK for each Spell or Trap on
the opponent’s side of the field. If Level Limit and
Gravity Bind were still threats, I’d give this card
more credit. He can get as big as 2500 and still run
under a Stall deck’s defenses.
Last Word: There isn’t much else to say. He’s a
mini-beatstick; he’s good at what he’s built for.
It’s too bad it’s the wrong format for him to thrive
in.
Traditional: 1/5
Advanced: 1/5
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