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Pojo's Yu-Gi-Oh Card of the Day
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VWXYZ-Dragon Catapult Cannon
Rare
"VW-Tiger
Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your
Fusion Deck by removing from play the above cards on
your side of the field. (You do no use
"Polymerization"). Once per turn, remove from play 1
card on your opponent's side of the field. When this
card attacks, you can change the battle position of
the attack-target monsters. (Flip Effects are not
activated at this time).
Type -
Machine/Fusion/Effect LV8 ATK/3000
Card Number - DP2-EN017
Card Ratings
Traditional: 1
Advanced:
1
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.27.06 |
Dark Paladin |
VWXYZ-Dragon Catapult Cannon
This is currently the biggest fusion off all those
lovely alphabet Fusion/Union monsters we have. I'm
not sure why we are reviewing this, but here we go!
I always thought X Y Z decks were awesome and always
hoped to see them pop up competitively, but it
doesn't happen. This is an incredibly hard monster
to summon, but not requiring Polymerization is
awesome.
3000 attack and 2800 defense is also good, Light is
a good attribute, and Machine is quite supported as
well. This monster can remove your opponent's cards
(one per turn) and change the position of their
monsters when it attacks them.
Then, you realize, it is a Fusion of two OTHER
difficult to summon Fusions, and wow...what a
nightmare. So, I've never actually seen this used,
or a deck made around it, but I'd like to, I'm sure
it has potential.
The biggest problem being you can't use Fusion Subs,
you need five specific monsters, and then must form
two other Fusions and just wow...
Ratings:
It obviously only belongs in its own deck, no
rating.
Art: 4/5
You stay classy, Planet Earth :)
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Dark Maltos |
VWXYZ-Dragon Catapult Cannon
Go go Power Rangers ! Hey guys, I’m back for a bit,
making my triumphant return to the Cotd scene, and
what a card to come back on.
So far we’ve had 2 cards that lets just face it,
WON’T be summoned very easily , and this card just
follows suit.
I remember when the XYZ Dragon Cannon came out WAY
back in Magician’s Force, and I was desperate at
getting these cards as I saw them as the next Magnet
Warriors (which, despite having one of the best
monster art cards ever printed in the form of
Valkyrion , had fallen flat on their faces. )
But alas, XYZ fell flat on it’s face as well
realistically as I remember, although they did rake
up quite a fan base. In an attempt to revitalise
this struggling machine fan-fav , Konami brought out
the next step up of XYZ, VW. Well that was a mistake
now wasn’t it? Not only did the 2 cards only combine
with themselves outside of fusion, when they did
combine they formed something completely mundane and
pretty much the weakest VWXYZ fusion ever, they also
had the cheek of releasing a normal monster with
1600/1800 stats to be one of the new crew. Well I
was certainly disappointed.
Still, the ultimate fusion that was released is
without a shadow of a doubt one of the most powerful
(and cool looking) fusions ever printed. 3000 attack
is just unstoppable these days, and a flip negating,
mode switching removal engine possessing such power
is unreal. Shame about a couple of MINOR
difficulties;
This monster will NEVER be summoned outside of a fun
duel stacked with Waboku’s and Threatening Roars as
well as an outright ban on monster removal, and even
then it’s a push. The combination of two fusion
monsters that are already so hard to utilise already
(well he 2nd isn’t so difficult, but its REALLY bad,
so it might as well be) being on the field at the
same time is a huge near -impossibility, and the
general 200 attack boost is not worth the inclusion
of the VW components, even if in the infinite long
run they offer a small up age of effect. If the
opponent is stupid enough to allow you to summon
this, let alone keep it there then they deserved to
lose, there are just so many ways around this
monster.
With that in mind, I’d just LOVE to summon this
thing. How cool does that thing look? Ooh I’m
getting chills and Power Ranger’s Flash - backs just
thinking about it.
Traditional ;1/5
Advanced ; 1/5 I don’t care if it is a fusion.
Art ; 5/5
MPS ; 4/5 |
Otaku |
We reviewed this card not too terribly long ago,
but many things have shifted in the format, so
here’s an update of that review.
First, let me get this out of my way: I love
this card. Why? Simple: because it looks like
Predaking. Who/what is a Predaking? Travel
with me back to the mid 1980’s. One of the most
popular toy lines is… Transformers. One of the
“gestalts”, that is group of Transformers who
merge to form a larger Transformers is the
Predacons. Some of you are probably lost right
now, because they re-used the name “Predacon” in
a later Transformers series. The original
Predacons, consisted of red, black and yellow,
blatantly robotic versions of a lion, an eagle,
a wolf, a rhino, and a bull, and they merged to
form Predaking. Long story short I (and a few
others) feel that the cartoon version (as was
often the case, the cartoon versions of
characters were better looking than the toy)
looked a lot like this card.
So, what about actually dueling with the thing?
Light is good since it matches up to all the
other V-Z bits. You’d be surprised how useful a
Luminous Spark can be: it screams “nuke
me and ignore all the important Sets!” but if
they leave it alone all the puny components get
beefy. Being a Machine is great: may be down to
one Limiter Removal, but its there, and you can
use Heavy Mech Support Platform to keep your
huge, precious Fusion alive! It has a huge ATK
that is about as big as you see on anything
playable… likewise with the DEF. Plus it has
two great effects. First, when you attack
something, you can change its battle position
and at least in this case, that means a Set
Monster is changed to Face-Up ATK position plus
it won’t trigger flip effects. The next effect
is perhaps more breathtaking: once during your
turn, you must remove 1 card from your
opponent’s side of the field from play. No
discard required. Note that both effects are
Trigger Effects and can be chained to.
“Otaku, you fool, it’s a Fusion of two Fusions;
do you know how hard that is to pull off?”
First, this is not really a “Fusion” in my book:
the V-Z series basically demonstrate how the
Fusion deck, irregardless of Fusions, was a
brilliant idea for Yu-Gi-Oh (that should have
been applied to Rituals as well but that’s a
topic for another day). When you’ve got two
Monsters in play and are compatible, you remove
them and bring in their Fusion. About half way
though the game, you activate Return from the
Different Dimension. Grab the pieces you
need and then keep Fusing until you get to
VWXYZ Dragon Catapult Cannon!
“But that will take too long! And what if it
gets killed after you bring it out?”
First, XYZ-Dragon Cannon is already a
great Monster. Sure it’s not as sick as it was
when Night Assailant could give
“infinite” destructive capabilities, but it’s
still great. Plus, you can always discard spare
“pieces” then use a card like Overload Fusion
to remove them from play (along with a Cyber
Dragon) and get out Chimeratech Over
Dragon… and if that fails, you still set up
for that Return from the Different Dimension.
Chimeratech Over Dragon also sets up for
getting all the pieces into your Graveyard to
begin with, thanks to Future Fusion.
Also, this Fusion can actually be Special
Summoned by revival cards if it was Fused via
its effect! And there’s still Heavy Mech
Support Platform to make it hard to kill off in
the first place.
Ratings
Traditional :
1.5/5-Like my peers, I feel awkward rating a
Fusion since at worst it takes up space… but
here I am really rating how strong I feel a deck
built around the V-Z series would be. Anyway,
way too fragile for this format.
Advanced :
3.75/5-I feel a deck built around this could be
pretty strong.
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