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Pojo's Yu-Gi-Oh Card of the Day
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Hammer Shot
Common
Destroy 1 face-up Attack Position monster with the
highest ATK on the field.
Type - Spell
Card Number - SD4-EN024
Card Ratings
Traditional: 2.375
Advanced:
3.55
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.29.06 |
Otaku |
Hi everyone. Sorry I haven’t been reviewing
much again. I’ve been busy with the holidays
and amongst my Christmas gifts I got Lego Star
Wars II, which I can’t seem to stop playing, and
highly recommend to nearly everyone.
Anyway, to the point: go back and read my highly
abridged reviews of the rest of this week’s
cards to see some of the tricks that the other
reviewers missed (not including anyone else
sneaking late ones in like me). If they aren’t
up when you get there… keep checking back.
Now for today’s CotD, Hammer Shot. Based
on what I know of the game, I’d assume most
would be running Smashing Ground or
Fissure over this, since they can’t
backfire. Hammer Shot is a good card
though, in fact a bit too good: it’s a Spell
that can kill any Monster if it’s the only one
in play, face-up, and in ATK position. Now,
think about how Yu-Gi-Oh works: you attempt to
clear out your opponent’s side of the field
quite frequently, and usually a player’s
Monsters last only a few turns at best. That
means one should find one’s self in a situation
of having no Monsters in play, while the
opponent has some attackers on the field, quite
often. If most currently played single creature
kill were banned tomorrow, then this would be a
likely candidate to replace it all (note I am
including Traps and Monsters, not just Spells).
You’d still be trading a Spell card (play as
many as you have provided you have a Spell/Trap
Zone free) for a Monster (one Normal Summon or
Set per turn).
However, right now, as far as I know, it’s
probably not going to be your first choice for
Monster removal, though running it instead of
the better choices shouldn’t render a deck
unplayable.
Ratings
Traditional:
1/5
Advanced:
2.5/5
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Dark Paladin |
I'll take "Cards that you should probably play one
of or at least have one in your side deck for $800,
please Alex" is our category referring to today's
card, Hammer Shot.
Hammer Shot has a very simple effect, it destroys
the monster on the field with the highet attack. No
cost is required, just drop and destroy, what's not
to love? Or wait a moment...is it so simple?
If there are multiple monsters on the field with the
same attack which happens to be the highest, then
you have to choose. Also remember that Hammer Shot
doesn't just apply to your opponent. If you forget
YOU have the strongest monster on the field, well,
you don't anymore.
Ratings:
Traditional: 2.5/5 It works, just there are better
things to play.
Traditional Side-deck: 2.75/5 See above
Advanced: 3.75/5 Less destruction options, it's
solid Advanced Side-deck: 4.5/5 Not a Side-deck
staple, but keep one
Art: 4.5/5 All those poor Goblins
You stay classy, Planet Earth :)
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Dark Maltos |
Hammer Shot
Depending on the situation this is frequently better
than Smashing Ground, and even more readily
available. So why is it less used?
Well the thing is, this thing can sting both sides
of the playing field, it’s not specific to the
opponent. With that in mind you can see the problem,
a careless mistake and you can end up sending your
Jinzo to the grave whilst their Spirit Reaper
giggles manically. I know I’ve been there.
Still, with the Advent of the Gadgets soon upon us
expect to see this in place of Smashing Ground for
clever little reasons. The Gadgets have LOW attack,
and focus on aggro. This thing chases things with
high attack and lays the big ol Aggro smaskdown on
them. You do the math.
Traditional; ; 3/5 Any 1~4~1 is fairly solid
anywhere
Advanced : 4/5
Art ; 4/5 I love Goblin Attack force, don’t you?
MPS ; 3/5 More balanced than your average Smashing
Ground, but at the end of the day it’s all too
simple for my liking.
|
DeathJester |
Hammer Shot
Hello everyone! Happy Friday! Today’s
card is Hammer Shot. Hammer Shot is the distant
cousin to Smashing Ground and Fissure. Its effect
destroys the highest ATK monsters on the field.
Again, it destroys the highest ATK monster on the
field.
You’ve got to be careful with this
one. It works great in Weenie decks like Gadgets. It
has great synergy with Sacred Phoenix if you want to
activate her effect on your own. You might see a few
Hammer Shots here and there once Gadgets hit the
scene in January.
Last Word:
A good piece of removal, if you don’t
have Smashing Ground or Fissure. Its less generic
and has synergy with other monsters and effects. I
like it.
Ratings:
Traditional: 3/5
Advanced: 4/5
Bryan "DeathJester" Camareno
E-Mail:
deathjester86@gmail.com
Visit My Blog:
www.thebestyugiohblog.blogspot.com
Check out My Pojo.com Articles:
DeathJester' Dojo
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YGOmaster |
Wow, Hammer Shot
huh? Well, it can work, but it can hurt you too. It
works in a few very rare decks, like Magical
Explosion OTKs, because you can destroy your own
Dark Magician of Chaos and also fuel your Graveyard
for Magical Explosion. You shouldn't run this if you
are running a lot of strong Monsters, and I would
still even rarely run it if I was running little
weaklings. You can lose more than you gain, and it
also doesn't destroy a Monster in Defense Position.
The strongest Monster on your opponent's side of the
field, might not be the best one, so I would run
Smashing Ground or even Fissure over this card.
Final ratings:
Traditional: 1/5-There is Dark Hole, Raigeki,
Smashing Ground, Lightning Vortex, and other better
forms of Monster Removal in this format
Advanced: 1/5-Still, once again, we have better
forms of destruction.
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