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Pojo's Yu-Gi-Oh Card of the Day
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Nightmare Steelcage
Common
(Japanese card shown)
Monsters cannot attack and cannot be attacked for 2
turns (using opponents turn). After 2 turns, this
card is destroyed.
Type - Spell
Card Number - SD6-JP031
Card Ratings
Traditional: 1.3
Advanced:
2.7
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.01.06 |
ExMinion OfDarkness |
Nightmare's Steelcage
Like Burn decks weren't bad enough already.
The regular cookie-cutter deck won't need protection
beyond Swords of Revealing Light -- and even then,
Swords is falling out of favor with many of them due
to it being a -1. A very good -1, but with card
advantage so important, that does mean a lot.
However, Burn decks don't do much attacking anyway.
The fact that Steelcage stops you from attacking as
well won't really matter. 3 of this + a Swords is 9
turns. If you leave a Burn deck alone with even a
mediocre setup for 9 turns, you're dead.
...oh yeah, and Final Countdown just got a sick
boost as well. I haven't seen one of those get
played in months. Maybe someone could try it out and
see if it works well. If it does, take it to a
Regional. If it does well, give me the list so I can
netdeck it* :p
1/5 in Traditonal
2/5 in regular Advanced, 4.5/5 in Burn or Final
Countdown decks in Advanced
(so 3.25/5 for the average rating)
*Mandatory "I'm a dirty netdecker" comment
requirement satisfied.
|
Coin Flip |
Nightmare Steelcage continues the trend of short
reviews. Generally, this card isn't good. There
aren't many places where it is good. But then again,
to say that this card sucked EVERYWHERE would be
ignoring the overabundance of decks out there that
require or request heavy stasis of the game for
several turns… that noone is playing.
Granted, this is awesome in Stein OTK, some Exodia
decks, and Final Countdown, but noone cares about
the latter two and Stein OTK has better choices,
really.
General:
Traditional: 1.2/5
Advanced: 2.2/5
Final Countdown:
5/5 both formats
|
Otaku |
Due to what even I consider to be the simple
nature of this card, I shall just give a brief
review without my normal breakdown, since they’d
be as short as or shorter than the last few, and
be awkward since they’d keep referring to
something out of order, even if I re-arranged
the order.
This is a Normal Spell that pretends to be a
Continuous Spell: as long as Nightmare’s
Steel Cage is in play, neither player can
attack. The card automatically destroys itself
after two of your opponent’s End Phases have
occurred. Naturally, if it is removed from the
field, its effect disappears.
There is a word for this card: bait. While most
decks won’t have much use for it, seeing as they
could be running Swords of Revealing Light
or Messenger of Peace for more friendly,
controllable attack blocking, “stall” decks or
decks that just need a certain combination of
Monsters in play before they can go for the win
can make use of this card. Use this early game
so your opponent has to sit through it or else
burn Spell/Trap removal on it… instead of on the
more useful cards like Swords of Revealing
Light. Additionally, you could add a turn
by using Giant Trunade on after your
opponent’s first turn of being blocked.
I can’t say I’d recommend using a stall deck in
Traditional, so this card’s not going to score
too well there. In Advanced, Stall/Burn decks
aren’t half bad, and this can help them. It can
also be added to other decks, but I think we
have better choices, as above. This card
currently isn’t legal for any official Limited
Tournaments, but if it were, it’d be fairly nice
since you could save it to buy yourself some
breathing room, and possible protect enough
Monsters to get a nice big Tribute Summon done.
Ratings
Traditional :
1/5
Advanced :
3/5
Limited :
N/A
|
Dark Paladin |
Today we look at Nightmare Steelcage, a card I
really don't like and see possibly working in and
ONLY in an Exodia deck. Why? Exodia decks are part
stall after all and Nightmare Steel Cage stops BOTH
players from attacking, which I believe is
pointless. Why would you want to hinder yourself as
well?
Ratings:
1/5 all
3.5/5 Exodia/Exodia Side-deck
Art: 3/5
You stay classy, Planet Earth :)
|
Rj |
Nightmare Steelcage
Text
This card remains face-up on the field for 2 of your
opponent's turns. No monsters can attack. Destroy
this card during your opponent's 2nd End Phase after
this card was activated.
There, I posted the effect so you know what this is.
Because when I was told this was todays CoTD, I sure
didnt know what the hell it was.
This card is...pretty good. I think.
It acts like a SoRL, but just for two turns. Thats
pretty much it ;/. Oh, and it doesnt flip their
monsters up.
I dunno where this would be good at, honestly. Just
have to see how the metagame reacts to this.
I won't use it, though. Just use SoRL, and stall has
better options in LLAB and MoP.
Traditional - 2/5
Constructed - 2/5
-RJ
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Dark Maltos
|
Nightmare’s Steel Cage
Hey guys, I’m back, and what a card to review? From
the other cards so far, I bet you can guess what
Friday’s card is.
Nightmares Steel cage is a magic little stall card
from the new Spellcaster deck , and quite a welcome
addition to the wide variety of stall spells that
there are nowadays . This card has been in many a
video game for some time now, not to mention making
an anime appearance in the first ever summoning of
Slifer the Sky Dragon - Nice.
The effect is simple, as long as this card is face
up NOTHING ( besides an assortment of delightful lv
up monsters, The legendary fisherman and spell
canceller to name a few) can attack. Neither you, or
the opponent. Pretty handy as if you run this, you
most probably don’t want to attack anyway, i.e.
Burn.
Overall, it’s a handy card that’ll give you 2 extra
turns if it isn’t destroyed by countless Dust
Tornado’s, Heavy Storms, Morbius’s , Breaker,
Chiron, Mystical Space typhoon, Dark Magic Attack…..
1/5 in Traditional : Stall wont work here.
3/5 in Advanced : Stall MAY work here
Art ; 3/5 - Not bad
|
Ryoga |
Nightmare's Steelcage:
Swords of Revealing Light's little, pointier, and
less etherial brother.
While this is on the field, no monster can attack.
Swords is used by control decks to stall the
opponent while they continue to attack with Don and
other happy little elves. You can't do that with
Steelcage. Hence, no deck that relies on attacking
should use it.
So, that leaves stall decks. They've already got
Swords, Gravity Bind, Level Limit - Area B, and
Messenger of Peace. They seem pretty well serviced
in the "continuous cardthat stops attacks"
department, and most of them don't blow themselves
up after a depresingly short two turns. Now, if for
some reason you can't get your hands on any of
these, go ahead and use Nightmare Steelcage. Don't
otherwise.
Traditional: 2/5
Advanced: 2/5
Share and enjoy,
Ryoga
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Bob Doily
|
Nightmare’s Steelcage review
I’m back. First off I wanted to start by apologizing
to all my readers out there for having not done
reviews in awhile. Last week I had three projects
each worth 10% of my grade, and between that and
work I just didn’t’ have the opportunity to get in
my reviews. Things have slowed down now and I back.
Also I’ve worked on the reviews that I’ve missed
both last week and this week, so they should be up
once they staff has the chance to do that.
Another toned down card. This is essentially a toned
down version of Swords of Revealing Light. The
upsides are that this version has both better
wording to it’s effect, and that it can be used in
multiples to benefit various decks that need stall
cards. The downside is that it lasts one less turn
(which is fair) and that you can’t attack. That is
the major flaw to this card. Swords of Revealing
Light is best used as an offensive card, and without
that benefit to this card it is really brought down.
This effectively shuts you both down when what you
really want is to have a card that lets you press
advantage by requiring the opponent to eliminate
both the backfield and the monster board with
limited resources.
Really outside of stall there is no reason to run
this card.
Traditional: 0.9/5
Advanced: 2.7/5
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