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Pojo's Yu-Gi-Oh Card of the Day
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Magic Cylinder
Ultra Rare
Negate the attack
of 1 of your opponent's monsters and inflict damage
equal to the attacking monster's ATK to your
opponent's Life Points.
Type - Trap Card
Card Number -
IOC-SE2
Card Ratings
Traditional: 4
Advanced:
4
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.08.06 |
ExMinion OfDarkness |
Magic Cylinder
What is this, "-1s people might actually play"
week?
Having said that, Cylinder actually isn't that
bad. A Cylinder at the right time can win
games. In a late-game situation where both
players are at low life, it's a great topdeck
(barring Mobius/other S/T killers.) In a
late-game situation where both players have
about half their life, not so much. I'd rather
be drawing a Saku or Widespread at that point.
In my opinion, Cylinder could see more play but
not deserve it as much as last format. Players
who would like one or two good burn cards could
use this in place of the Ring of Destruction
that we lost last October. However, with
players using Delinquent Duo and Ring, players
were naturally killing off more of their own LP
and it would be easier for Cylinder to actually
end a game (but then again, Ring did it just
more than Cylinder could.)
However, Cylinder is still a -1 in terms of card
advantage, and unless it's ALSO preventing your
opponent from doing something else worse to you
(their Mystic Swordsman Lv. 2 attacking your set
Dekoichi, their Don Zaloog attacking directly),
it's subpar to Sakuretsu and Widespread. We'll
see what the next banlist brings, but I don't
think it will see much play now.
1.5/5 Traditional
2.5/5 Advanced
|
Dark Paladin |
As
our week progresses, we come to Magic Cylinder, one
of my favorite traps in the entire game. With Ring
of Destruction finding its way to the ban list this
time around, people are looking for some burn.
Ring of Destruction was a 1 for 1. You lose the
card, but the opponent loses a monster. Magic
Cylinder is a -1, but you're going to be doing some
burn, so it could be all right. The spot Ring held
does need to be filled, and Cylinder is a viable
alternate.
Cylinder can definately finish games just as well as
Ring could, and while it might not be AS good as it
once was, I actually believe this card borders
underrated as many people simply don't seem to care
anymore.
Ratings:
Magic Cylinder gets a 4.0/5 all around
Art: 5/5 excellent Secret Rare pic
You stay classy, Planet Earth :)
|
Ryoga |
Magic Cylinder:
Oooh. Look! Its a common now!
This is a card that hovers on the borders of
decentness and will warn us if the game ever does
become beatdown-centric. You swap 1 card to prevent
1 attack and do lots of damage. It isn't chainable,
so its just as vulnerable to s/t removal as the next
card.
The thing is this card will generally be doing 1500
- 2000 damage. That's rather a lot. However, people
are willing to pay 1500 for My Body as a Shield, so
Magic Cylinder is irrelevant. Cards are worth more
than that. But if ever cards become rather less
important (I don't know how that would happen.
Letting you have 10 Cyber Dragons in a deck
perhaps?), this will become godly.
But, don't play it. Not even burn, since you have
enough things in play that Mobius will kill already.
Traditional: 2/5
Advanced: 2/5
Share and enjoy,
Ryoga
|
Dark Maltos |
Magic Cylinder
Oh, one of my favourite traps.
Magic Cylinder is a trap card with a game ending
effect, but many drawbacks. Cylinder is very
vulnerable to s/t removal, being unchain able and it
doesn’t generate advantage.
However, it does negate attacks, well one more
specifically, then inflict direct damage to the
opponent equal to that monsters attack. Avery
powerful effect considering it can but a pumped
cyber end dragon in its tracks, or halt a RftDD deck
after paying all those life points.
Not to mention, damage like that adds up. Typically,
Cylinder will amount to one spared monster, and 1000
+ damage. Not a bad trade off in my opinion. I do
suggest activating Magic cylinder as soon as you can
though, as it probably won’t be around for long,.
This was the most sought after card back when it was
released, and it will always hold a special place in
everyone’s heart who ran it then. and if you’re
still not convinced, consider this - I’m running
one, it’s a common in the new starter deck, so I’d
give it a go .
Traditional ; 2/5 Not useless, but hard to pull of
with better traps like mirror force and Ring of
Destruction out there.
Advanced : 3.5/ 5 A lot easier to use, but with 3
Sakurtsu’s, you probably couldn’t fit it in
Art : 3/5
|
Rj |
Magic Cylinder
Cylinder is todays card during this Old Favorites
week.
The basics of Cylinder is basically that when your
opponent attacks with a monster, you can choose to
activate this card. If you choose to, you dont take
the damage for the attack, basically, they do.
Normally, trading Cards for Lifepoints is not a wise
idea, when they're at 3000, while you're still at
8000, it wont matter much when they have 4 cards and
you have none. You lose, sir.
That is, of course, you're not a lucksack. If you
ARE a lucksack, go ahead, top that snatch, then
mobius, than nobleman. Noob.
;p
You can "Tech" this card, but if you do, don't JUST
run this. Do it with other burn cards too, or other
cards that inflict a good deal of damage with just
one card, such as Ceasefire, Injection Fairy Lily,
and/or Wave Motion Cannon. Burn tech is really good,
I suggest Stealth Bird. Its amazing tech.
Basically, like yesterdays card, this card isnt
exactly terrible in this format. You just have to
find the right way to exploit it. Like all hidden
gems in Yu-Gi-Oh.
Tradtional -- 2/5
Constructed -- 3/5
-RJ
|
Otaku |
Well folks, I messed up so now in order to catch
up I’ll have to make this a heavily abridged
review.
Magic Cylinder
is one of those cards that was originally hyped
a lot, fell out of favor, and now is more often
underrated than over. For me, it’s one of the
default “burn cards” I include in every deck…
unless I have something better. That may sound
strange, but this is one of those cards that
will win you a game the instant an opponent
ignores it. It doesn’t belong in every deck,
but if you don’t have a good burn card (or good
Trampler); this is something you should really
consider.
It doesn’t have to be in the Main Deck to mess
with your opponent: as long as you use it one
duel, the fear is there. It won’t seem like
much the first duel or early game, the less LP
your opponent has the more of a concern it is.
On its own, it does swing a game in terms of LP
equal to twice the attacker’s ATK score, in
addition to preventing any effects (like Don
Zaloog’s).
Ratings
Traditional:
1/5-There’s just too much removal.
Advanced:
3.5/5-It’s a good card, and it can end games.
However, it is entirely dependant upon your
opponent and if it doesn’t end the game then it
only delays an opponent by a turn or so.
Limited:
4/5-Just the nature of this kind of format.
Spell and Trap removal is less, and its more
likely that players will have to build their
forces, and actually use larger, two tribute
Monsters.
|
Bob Doily
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Magical
Cylinder
It’s been a long time since this card has seen
maindeck play in the current control decks. When it
first arrived it had a major impact on the game, but
Ring of Destruction simply outclassed it. At first
glance you would think that this card would be a
suitable counter to an agro heavy environment, but
you’d be almost right. When I first saw the banned
list I thought myself that cylinder had the
potential to make a comeback, but I knew that
something was nagging me. After much testing in the
days prior to UDE releasing the north American
banned list I did a lot of testing, the problem is
that this format just requires far too much emphasis
on card advantage.
Currently there aren’t enough ways to simply
generate advantage, thanks to this cards that are –1
(like cylinder) are much harder to run unless they
provide a significant benefit to the archetype.
Cylinder for example benefits burn decks. Aside from
this the simple fact is that the extra damage really
isn’t necessary, destroying in 1:1 tradeoffs is more
important right now so that monsters like reaper and
don can push to generate advantage so that you can
win. To top this off the damage dealt really isn’t
necessary because this is a more agro format, the
big brutes make up for any damage that cylinder
would do.
Still a strong card, just not really worth running.
Traditional: 2.1/5
Advanced: 2.5/5
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