Stats :
Divine Sword –
Phoenix Blade
is an Equip Spell. For many cards, this is a
kiss of death. It isn’t always their fault.
Try playing using just structure decks. You get
a good idea of what is really bad and what
suffers because certain elements are too common
in the game. I’ll avoid a full scale rant, but
any Spell or Trap that remains in play for all
or part of the duration of the effect suffers
because there is far too much general
Spell/Trap removal. I have no problem with it
being theme specific, especially if it’s not so
much. Right now, though, we have one mass
removal Spell with the minor drawback (and
sometimes benefit) of also nailing all your own
Spells/Traps, one Quick-Play Spell that can nail
any one Spell/Trap, up to three Traps that can
nail any one Spell/Trap and allow you to Set
another Spell/Trap afterwards, one Monster that
can either be a Level 4/1900 ATK beatstick or a
Level 4/1600 ATK “small” beatstick and nail one
Spell or Trap card, or a single Tribute 2400 ATK
beatstick that gets to nuke up to two Spell
and/or Trap cards when successfully Tribute
Summoned. That’s quite a bit that anyone deck
can get away with. Then there are some
otherwise balanced cards that can be added on
top of that. What’s an Equip to do?
Effect(s) :
Have a recursion effect, apparently. Divine
Sword – Phoenix Blade only grants a 300 ATK
boost, and only to Warriors, but it
differentiates itself by allowing you to reclaim
it at your leisure. The only catch is that it’s
Main Phase only and requires two Warriors be
removed from the Graveyard as payment.
Personally, I find this just a bit too weak.
There’s a “double restriction” theme wise.
Personally, the restriction of only Warriors
being able to equip it seems a bit much: they
are already required for the recursion effect,
and while Warriors are popular and powerful in
all decks, the D.D. family removes itself
anyway, so it isn’t really viable as a
Sinister Serpent replacement. At least
outside of Warrior decks… I mean, you even need
two Warriors, not one.
So the effects of this card seem substandard:
they probably could have let other Types use it
or have given a better ATK boost.
Uses and
Combinations :
I can see two uses for this card, and both
require Warrior heavy decks. First, it might be
something of a pressure card. The ATK boost
isn’t especially great, but if you have
something that’s already 1800+, it can really
annoy an opponent: Ninja Grandmaster Sasuke
becomes big enough to block Cyber Dragon,
Goblin Attack Force can harass pretty
much all but the bigger two-Tribute Monsters,
etc. Now, the boost is so small, it is really,
really annoying to “waste” Spell/Trap removal on
it. It’s nice if the opponent’s equipped
Monster crashes headlong into a big enough
Monster so that Dust Tornado or
Mystical Space Typhoon results in their
assisted suicide. However, it will probably be
used that way only in desperation: I would
otherwise expect it to be used to tack on just a
tiny amount of extra damage and mostly for
defensive purposes. That is, making something
that survived its attack into a slightly bigger
offensive wall.
What if you do nuke it? That’s one less card
you have to handle things like Call of the
Haunted, Sakuretsu Armor,
Torrential Tribute, etc. and if you killed a
Warrior after doing this, they are halfway
towards being able to revive it. The text gives
the impression that you don’t have to revive it
right away, meaning you never know when it might
pop-up and just edge you out of something. It’s
almost like the effect says “Remove two Warriors
in your Graveyard from play. Either your
opponent discards a card whose effect destroys
at least one Spell card in play or one of your
Monsters gets a 300 ATK bonus”. Looking at it
that way, it’s still just a hair week.
We still have one other use: discard fodder. In
an E-Heroes deck, you can use it to fuel
Elemental Hero Thunder Giant. If you
decide you really need to use the effect and
don’t have a hand, remove two E-Heroes to
get Divine Sword – Phoenix Blade back.
Likewise, it can reduce a Warrior deck’s
susceptibility to discarding effects.
Additionally, it sets up for combos with
Return from the Different Dimension and
Dimension Fusion.
Ratings
Traditional :
1.5/5-There are better options for reducing
discard costs, though Chaos Decks should
have a solid supply of Light and Dark Warriors
to use this card.
Advanced :
3/5-Scored for decks with a lot of Warriors; if
a deck doesn’t have at least 8 Warrior Monsters,
it just wouldn’t be worth it. There are quite a
few cards more deserving of Main Deck space, I
think, though it might not be bad as a Side Deck
option.
Limited :
N/A-Currently this card is only available in the
Warrior Structure deck. However, should it be
released into a set and you are able to draft
several Warriors, it should be worth looking
into. Or if it is a Structure Deck based
Limited Event (something I don’t think
officially exists in Yu-Gi-Oh, but which exists
in other games), it isn’t the first card I’d cut
from the Warrior Structure deck.
Summary
Divine Sword – Phoenix Blade
is nice idea that appears to have
overcompensated, even by my standards, for a
good, Warrior-deck specific, recursion effect.
Just 200 more ATK, it might have been one of the
few equips seeing regular play in its theme. As
is, I am just not seeing something especially
potent.