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Pojo's Yu-Gi-Oh Card of the Day
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Magical Dimension
Common (Japanese Card Art
Shown)
You can activate
this card if there is a faced up Spellcaster Type
monster on the field. Sacriface a monster on your
field to special summon a Spellcaster Type monster
from your hand. After, destroy 1 monster on the
field.
Type - Spell Card
Card Number -
SD6-JP029
Card Ratings
Traditional: 3.67
Advanced:
4.42
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.27.06 |
ExMinion OfDarkness |
Magical Dimension
Finally, the OCG players can shut up about wanting
this card so bad.
Magical Dimension is a welcome addition to the
english Yu-Gi-Oh game. Spellcasters get a huge boost
from this; it lets them throw out powerful monsters
without Tribute, gives them ways to put weak, used
up Spellcasters (like a flipped MoF or Apprentice
Magician) to good use, and gives them an extra piece
of monster removal that doesn't depend on battle
position or highest DEF score.
This card can also set up for some sick
combos/swarming as well. Did the opponent just take
a huge hit and it doesn't look like they have
Sakuretsu Armor or anything down to stop you? Use
Magical Dimension to throw out another big
Spellcaster and try to end the game that turn. Even
better, Magical Dimension gives a player some
possible monster destruction during the opponent's
battle phase. It's a great set along with a used
Spellcaster flip effect as even if it does get MSTed
before the battle phase, you can still chain it and
throw out a better Spellcaster.
Oh yeah...he also gives a Spellcaster player a way
to drop Dark Magician of Chaos to the field and
instantly get back a Spell card. If that isn't sick
and wrong, I don't know what is.
Spellcaster decks will have some fun with this one.
We'll see how effective it is during the upcoming
months.
2.5/5 Traditional
3.75/5 Advanced
|
Otaku |
Stats :
Magical Dimension is a Quick-Play Spell.
Whatever this card does, it doesn’t get any
better than that. Well, maybe Counter Trap, but
this is definitely the best Spell category:
Spell Speed 2 and if you set it, you can
activate it on your opponent’s turn. The only
downside is that if you are “forced” to Set it
on your turn (you don’t want to discard it with
a Card Destruction or Morphing Jar
flip, for example), then you’ll have to wait
until your opponent’s turn to activate it, like
you would a Trap.
Effect(s) :
First and foremost, you must have a Spellcaster
in play to even activate the card. Then, you
must offer a Monster on your side of the field
as Tribute to Special Summon a Spellcaster from
your hand. Finally, you then have the option of
destroying an opponent’s Monster. This is a
good effect; at worst, you burn a card to get a
useful Spellcaster into play. Even if it’s not
even as good as the sacrificed Monster, you can
still use it in your Battle Phase for an “extra”
attack. You would be “down” two cards, but if
it’s for the win, or at least knocks the
opponent into an LP range where they must be
careful (Magic Cylinder or Ceasefire
can wipe out their remaining LP pretty
easily), it is well worth it. Still, with
proper use, you will rarely be coming up shy.
Uses and
Combinations :
This is meant, of course, for a more or less
dedicated Spellcaster deck. This is why it
references them twice (requiring at least one
Spellcaster in play in order to Special Summon
another Spellcaster). A Sangan is
probably the best, realistic Tribute fodder, but
an expended Magician of Faith or
Breaker the Magical Warrior even an
Apprentice Magician that either the opponent
is going for or else has nothing left in deck to
search for. As for targets for Summoning,
generally you’ll want a big Spellcaster that
would be harder to Summon on its own, like
Dark Magician or Dark Magician of
Chaos. Obviously, with a Level 7 or better
Monster, it’s nice since the card expenditure
(two) is what you’d have given up for a Normal
Tribute Summon. Just remember that an optional
“triggers when Summoned” effect, like Dark
Magician of Chaos’ Spell retrieval effect,
will miss their timing if you use Magical
Dimension’s Monster destroying effect. If
you don’t use Magical Dimension’s
Monster destroying effect, then optional effects
like Dark Magician of Chaos’ Spell
retrieval effect can still be used.
It can also be used to “dodge” targeted
effects. Things that aren’t considered
“targeted” in the Yu-Gi-Oh sense, like
Creature Swap and Smashing, will
still do their thing but Snatch Steal,
Sakurestu Armor, etc. will fizzle.
Now, some may feel that this card isn’t so great
“card advantage”. Of course, mostly these will
be people who just count cards and ignore some
of the intangibles, or who forget that a Monster
in play’s worth two in the hand. Well, barring
certain Effect Monsters. I’ve had a hard time
seeing this problem, and I think it is because I
look at this card as a way of Special Summoning
as opposed to Monster removal. I mean the
Monster removal aspect appears to have been
given to this card just so that players wouldn’t
be scared away by losing a Monster in play and
two cards from hand for a simple Special Summon.
Ratings
(for use in a Spellcaster themed deck)
Traditional :
2/5-It can work, but for this format, I am just
not seeing it being really useful. Removal up
the wazoo and all.
Advanced :
4/5-A must have for Spellcaster decks.
Limited :
N/A-This is currently a Structure Deck only card
and I don’t know of
any Limited events for them in Yu-Gi-Oh (though
they exist in other games).
Summary
An excellent example of compensating for the
hand disadvantage a Special Summon generates (by
destroying an opponent’s Monster as well) and of
a double “Type” restriction built in so it is
not very profitable to use this outside of its
intended Spellcaster theme.
|
Leon
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Magical Dimension
This is a nifty little quick-play found in the new
Spellcasters Judgement structure deck. From just
looking it over I'd say it carries a lot of
potential. It requires you to have a Spellcaster
faceup on the field to activate. By sacrificing a
monster you can Special Summon a Spellcaster from
your hand. Then you can destroy one monster on the
field (faceup or down).
Notice that the Spellcaster can be of any level (DMoC).
The quickplay status
allows better chances for good timing of the effect.
It makes a killer response to Sakuretsu. It gives
you something to do with the flipped Magician. Most
of all it opens the way for Spellcaster Control
(Apprentice, MoF, Vindictive, Tsuku) to run tributes
and work together almost seemlessly.
How effective it will be remains to be seen. Or
invented. Hmmm...
|
Coin Flip |
I
still missed over half the week... :( Oh well. I
like writing good reviews, and that requires time.
All three late CotD's have been added, and the part
of Strike Ninja's review that was mistaken for a
review of Creature Swap has been reunited with the
other half of the review. There were tears at the
heartfelt reuniting.
And now, I am going to look at what I had for
Friday's card, because quite frankly, I forgot. ^_^
Lemme see-
Oh. My. God.
Understanding that Magical Dimension was coming to
America brought mixed feelings, all of which were
varying degrees of happiness. I may gripe and
complain as much as the next person about how much
the E-Heroes suck, but you'll have to forgive me;
prior to their existence, I sustained my interest in
this game based on cards as powerful as this. I'm
going into a bit of a withdrawal.
This card is incredible. Every once in a while, a
card comes along… And it's not often… That is so
incredibly powerful it breaks the boundaries of
traditional deckmaking for a theme (and to some
degree, the whole spectrum of decks). Painful Choice
was one of those cards. Hell, most of the cards on
the banned list were one of those cards. Breaker was
one of those cards. Reinforcement of the Army was
one of those cards. Gravekeeper's Spy was one of
those cards*. Strike Ninja was one of those cards.
Mobius was one of those cards. This is one of those
cards.
The effect is multi-sectioned; the first is a measly
requirement of having a Spellcaster on the field.
According to a quick RONIN search, we have 116
Spellcaster monsters, and 5 came out in the last
set. There's a heavy concentration of Spellcasters,
many of which are good, so don't fear for want of
good Spellcasters.
The second is the Tribute of one of the monsters on
your field. Yipes? Not really. The monster can be
anything from a Yellow Spring Frog (next set) to a
Scapegoat token. You aren't required to Tribute a
Spellcaster.
You are, however, required to Special Summon a
Spellcaster from your hand. This part I find
incredible. The ability to bypass summoning
requirements and simply summon high-level monsters
with ease has had whole decks made around it in many
of its incarnations. Proof? Reasoning Gate.
Scientist OTK. Stein OTK. Lord of D./Flute of
Summoning Dragon, way back in the day.
But that's not too great… You lose this card and the
card you Tributed, for a total of two cards lost, to
get out a monster.
But there's more. After all of that's done, you can
kill a monster on the field. No requirement… It
would suck to have to kill your own monster… But you
can just kill a monster. Pesky Spirit Reaper? Hey,
meet my Dark Magician. Oh, he warped the fabric of
space and time around your Spirit Reaper and turned
its skin inside out. I think it's dead. Oh look,
it's a clear field. Dark Magician, attack Kai- I
mean, my opponent.
That by itself isn't too intriguing either. The art
isn't that impressive either. I'm failing to see
what-
Oh. My. God. This is a quickplay.
Generally free, chainable cards are spoken of as the
bane of normal destruction such as Mystical Space
Typhoon or Breaker the Magical Warrior. When you
could still use 3 MST, many people were annoyed by
how often a Waboku was chained after being targeted
by MST. People played Waboku for that explicit
reason. This isn't free, but it's chainable. If you
make up the cost of paying the card halfway by
destroying a monster (you lost two and your opponent
lost one), how easy will it be to make up the other
half if they waste some removal on it, letting you
put something like a Kycoo into play while killing
their Mobius? You lose the card, the Tribute
monster, and then they lose the card they spent
killing the card and a monster. It's even, and
you've pulled a trick off.
But that's not all. Since it's quickplay, it can be
activated during Battle Phase… Battle Phase Special
Summoning is one of the rarest aspects of the game
and the most gamebreaking. This actually shatters
the meta at this particular moment; three copies of
Sakuretsu Armor (in every deck) having a target
won't like a copy of Magical Dimension tributing the
targeted monster, killing another, bringing out
another monster, and then hitting for large amounts
of damage while having gained card advantage. Or you
can just attack with your used-up Breaker, and then
pull out an Injection Fairy Lilly for a quick half
of their life taken away. That works for me. That
works for me very well.
Or you can, if no monster's there to be killed, pull
out Dark Magician of Chaos and just get something
gamebreaking like Snatch Steal or Heavy Storm out.
Eeesh. Then attack for 2800… While it won't work
around something like Smashing Ground or Widespread
Ruin, it will work around Sakuretsu Armor, Nobleman
of Crossout, Snatch Steal, Old Vindictive Magician
(who works quite well with this), Soul Exchange,
Creature Swap… It would suck for you to kill off
their Mystic Tomato, causing Creature Swap's effect
to disappear… Or to leave them their Mobius and send
your Dark Magician off to swap for an Old Vindictive
Magician. It would just suck. And since I am
obligated to mention so, if you tribute Peten the
Dark Clown, you cannot search another Peten from
your deck because you are "missing the timing". The
same logic applies to Dark Magician of Chaos; if you
attempt to destroy a monster on the field, you
cannot activate DMoC's effect since him being
Special Summoned was not the last part of the game
to resolve.
This combines two of the most incredibly broken
elements of the game (Spell Speed 2 Monster Removal
and Spell Speed 2 Monster Summoning) into one
elegant and powerful card that will define the
entire archetype of Spellcasters. Spellcasters might
not seem powerful now, but this card makes a
previously Tier 2 decktype Tier 1 just by itself.
This card is meh outside of a dedicated deck, but
inside the deck it is the missing link necessary to
take a themed deck and make it insanely good.
Spellcasters: USE THIS CARD
5/5 Traditional
5/5 Advanced
* - Oh yeah, this card is INSANE with Gravekeeper's
Spy. Both requirements are mad easy to fulfill.
|
dawnyoshi |
Magical Dimension wouldn’t be all that good if it
were a normal spell. In the end, you are sacrificing
your hand size in order to destroy a monster and
special summon a spellcaster, and in the end this
leaves you at a -1. However, thanks to the
quick-play logo on this card, Magical Dimension is
one of the best forms of spellcaster support
available, whether you are running control or aggro.
Just remember that Dark Magician of Chaos is an
optional trigger effect, meaning that due to the
“destroy one monster” effect on Magical Dimension,
you will miss the timing on the big magician’s
ability.
In traditional, it can work with Witch of the Black
Forest. While this is nifty and everything, it’s not
aiding a first turn kill, it requires you to have a
hand, it’s almost always an overextension of your
position in a duel, and it will ultimately lead to
your new spellcaster being blown up faster.
Advanced: 3.5/5
Traditional: 1/5
|
Dark Paladin |
If
only they hadn't restricted Magician of
Faith...*sighs*
Magical Dimension, the most needed, and anticipated
Spellcaster support card EVER and thank God we have
it now. This card is the single reason I got 2
Spellcaster Structure Decks.
Magical Dimension is Quickplay which is great. In
short, you must have one Spellcaster on the field
face up. Ideally something weak like a Magician of
Faith, Apprentice Magician, a Breaker without a
counter, or even an Old Vindictive Magician.
Tribute the weak monster to bring out one
Spellcaster, (DMoC, or Dark Magician ideally) as a
Special Summon. IF that weren't enough, you can
destroy one monster on the field. Plus, that effect
is optional, so that's great.
Ratings:
4.85/5 Spellcaster all around...not quite a perfect
card, it needs correct timing, and yes, I AM biased
Art: 5/5
You stay classy, Planet Earth :)
|
Dark Maltos
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Magical Dimension
This is singularly my most anticipated card EVER.
This will undoubtedly catapult the Spell caster
Genre of Yugioh into the record books.
This card makes spell casters good. I will be
getting 3 of these ASAP, they are that brilliant.
This is the reason people will buy the spell caster
starter deck, and this is the reason one will
eventually top 8 at a regional
Any true player can see this card’s potential. By
combining with cards like Peten the Dark Clown,
Apprentice Magician and Magicians Circle, you can
ensure that you will constantly have a spell caster
present to enable you to activate this beautiful
quick play spell. And yet, advantage wise, this
isn’t good at all. You must lose a card on your side
of the field, and the monster you summon from your
hand, AS WELL as this card just to summon a Dark
Magician and destroy their monster. Not worth it
APPARANTLY, a 2 for 1. The thing is, the card you
destroy could potentially be their last card, and
the Dark Magician could potentially win you the game
that turn.
This card is quick play, and so can make a nice
little surprise in a spell caster deck, (potentially
a replacement for Sakurtsu if used correctly) and
allows for powerful monsters to be brought out that
turn.
I really like this card a lot. There are
restrictions, but a masterful touch will obliterate
them , and ensure that the spell caster starter deck
will influence the Meta in ways we are yet to
imagine.
Traditional : 5/5 in a spell caster deck ,
regardless. A masterful touch needed though.
Advanced : 5/5 in a Spell caster theme. Devastating
if used correctly.
Art : 4/5 - Very Egyptian isn’t it?
|
Ryoga |
Magical Dimension:
All hail, the rise of the Spellcaster!
Well, only time/SJC will tell if this will make the
Spellcaster Deck playable, but this is deffinetly
the right idea on how to design a card. Konami need
to produce more balanced, but ruddy useful cards to
support the many decktypes yugioh could have.
This does what Bubble Shuffle real wishes it did.
You get rid of a monster, preferably on that has
attacked or is about to die for some reason, get
another one from your hand, preferably something
requiring a Tribute, and then your opponent could
lose a monster, preferably Jinzo. It's Quick-Play,
so you can use this to dodge Sakuretsu Armor, Exiled
Force, but not Smashing Ground.
A lovely card all round.
Any non-Spellcaster Deck: 1/5
Spellcaster Deck: 5/5 (either format)
Share and enjoy,
Ryoga
|
Bob Doily
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Magical Dimension review
I have waited a long, long, long time for this card.
Essentially this is the best Spellcaster support
card in the game. Period. The key is though, that
this is a Quickplay Spell card. Now normally I’m not
a fan of combos unless they relate to the win
condition of an OTK, but this card has always been
one of my favourites for its sheer versatility
Looking at the ever so important card advantage:
Playing Magical Dimension (-1), tributing a monster
(-1), summoning a monster (-1 from hand, not total),
destroying a monster (+1). Overall it is a -1, until
the monster makes up for it by killing a monster in
battle. So this could be potentially problematic for
Spellcasters right now since card advantage is
crucial, but fortunately cards like Scapegoat, and
soon Treeborn Frog, will make this relatively easy
to maintain.
The key is that this card provides versatility to
Spellcasters. Unlike other archetypes that currently
must either rely on generic removal, or removal that
is detrimental to the deck, this card provides
chainable removal while allowing the player to
extend on the field. Spellcasters already have lots
of high levels, from the classic Dark Magician to
the powerhouse that is Dark Magician of Chaos. This
allows them to field strong monsters that aren’t
susceptible to Cyber Dragon, and that is something
very crucial. The only downside is that with the
Chaos Mage, you won’t be able to both kill and get a
spell back. Thanks to timing issues you must get one
of the other, most likely the spell.
Now between this and Magician’s Circle, Spellcasters
can maintain a solid field presence, and currently
with little mass removal this will make it harder
for other decks to break through. This is something
that they can really benefit from, especially
Gravekeepers, who already can quickly swarm the
field.
Overall the sheer versatility of this card, from
removal, to easy tribute monsters, to field
presence, all in a quickplay spell is amazing
(chaining to an opponent’s Sakuretsu Armor or any
other targeting card is just, wow)
Traditional: 0.8/5 (no room for additional cards,
let alone spellcasters in the first place)
Advanced: 3.8/5
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