Stats :
Magical Blast is a Normal Spell.
Normally, I’d comment that this would be better
off as something else, but one of its key uses
does indeed depend upon it being a Normal Spell.
Effect(s) :
Magical Blast has two effects. Its
“main” effect is that it does 200 points of
damage for each Spellcaster on your side of the
field when it’s activated. That’s 1000 points
at most. Not too stellar a maximum, especially
when you consider you can “safely” use an
old-fashioned Ookazi for a “safe” 800.
The second effect of Magical Blast is
that you may forgo your normal draw during your
Draw Phase in order to reclaim this card from
your Graveyard. The wording leads me to believe
that this effect will constantly “retrigger”;
that is if you don’t reclaim it immediately, you
can do so during a later Draw Phase. The burn
effect is lackluster, but the reclamation effect
is actually quite good: potent, but not broken.
Uses and
Combinations :
This card seemed intended for a Spellcaster/Burn
deck. Specifically, Rapid Fire Magician
and Dark Eradicator Warlock possess
effects that would increase the burn damage
yield. So the ridiculous, never-gonna-happen-combo
involving them is three copies of Dark
Eradicator Warlock with two copies of
Rapid-Fire Magician and three copies of
Dark Room of Nightmare. All that together
means one use of this card yields 10200 points
of damage!
…
What, I didn’t say it was going to happen. In
fact, I said it wasn’t going to. It might not
be bad to have one copy in a burner deck that
contains a few good Spellcasters; especially if
you have Dark Room of Nightmare and
Rapid-Fire Magician in the deck (using those
two is actually feasible). If you already have
those in play, while the damage (from the Spell
alone) would be paltry, you could guarantee that
you got a decent bit of damage each turn if you
wanted it (if not, just take your normal draw).
Now, there is another use for this card. You
see, as I keep emphasizing, the self-recursion
aspect is nice. Specifically, for decks
involving re-usable effects that require a Spell
discard. What cards are those?
1)
Different Dimension Master
– Essentially, you guarantee you “draw” a
Monster that can be Special Summoned that turn.
2)
Chiron the Mage
– Basically guarantee you topdeck a Normal Spell
version of Mystical Space Typhoon.
3)
Reshef the Dark Being
– Whenever you need it, topdeck a Change of
Heart.
Yes, all these combos require Monsters, and most
will need a deck built around them. They do
generate significant advantage. You give up a
draw (-1) but in each of these examples, it’s
for a (+1), possibly better, and that penalty
from the draw might actually be good since the
idea is you guarantee you “top-decked” the
perfect card. The least stable, Reshef of
Destruction can generate fantastic short
term advantage: lose your draw, swipe their
Monster (their goes their Defense) and possibly
get a good effect or beatstick Monster, Tribute
Fodder, etc.
Ratings
Traditional :
1/5-The combos are too delicate and often there
are cards that can actually grant the same (or a
better) effect inexpensively.
Advanced :
3.75/5-This is for decks using Rapid-Fire
Magician, Different Dimension Master,
Chiron the Mage, or Reshef the Dark
Being, and only for one, maybe two copies!
Sorry for all the underlining, but with such a
pigeonholed score, it was necessary to draw
attention. This card is worthless outside of
Spellcaster-oriented decks, and only marginally
useful inside ones that don’t use cards listed
above.
Limited :
N/A – It’d actually be good here, if it was
legal: not too powerful, but reusable, and in a
long, drawn out duel, a good way to avoid
decking out.
Summary
I wonder if it was the secondary aspect of the
card that was intended to impress or not. The
burn effect is underpowered, though is nicely
deck specific: when I first saw a spoiler, I
misread it and thought it provided burn based on
the number of Spellcasters in the Graveyard
(which would have been much better). As is, we
have a wonderful trick for two three specialty
decks, and one that might be good for more
general decks (Chiron the Mage isn’t too
hard to work into most decks).