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Pojo's Yu-Gi-Oh Card of the Day
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Banisher of the Radiance
Rare
While this card is face-up on the field, any card
sent to the Graveyard is removed from play Instead.
Type - Fairy/Effect
Card Number - EOJ-EN022
Card Ratings
Traditional: 2.5
Advanced:
2.85
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.07.06 |
ExMinion OfDarkness |
Banisher of the Radiance
This is the aggro version of Banisher of the Light
for RFG decks.
The RFG game mechanic is so underused, except for
Chaos Sorcerer and Return from the Different
Dimension. There are quite the combos and decks that
can do well by just sending everything to the RFG
pile, but Banisher of the Light just wasn't enough
before. If you set it, it gets NoC'd and you get hit
with Reaper. If you Summon it, it just gets killed.
If you run Stumbling and then summon it to go into
DEF, then you're stuck playing friggin' Stumbling
(and the only reason I even mention that is because
one of the older members of my local dueling groups
has played with such a deck.)
Banisher of the Radiance just gives the deck that
extra consistency it needed -- 1600 ATK is
respectable, and it beats having to have an
essentially worthless monster out on the field.
Between this, Light, and Macro Cosmos, it can become
impossible for an opponent to get anything into
their Graveyard.
1/5 Trad.
3/5 Adv. (combo deck)
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Dark Paladin |
Today, I'd like to start by wishing my sister Olivia
a happy 17th Birthday! Hope all goes well today for
your birthday. Now, today I'd like you to meet
Banisher of the Light's brother, Banisher of the
Radience.
Instead of having 0 attack and 2000 defense, this
card has 1600 attack and 0 defense. If it had 2000
attack, that'd be great, they'd have a Mystical
Elf-Dark Elf thing going, but oh well. Is there any
reason to use this over it's brother?
Not really, but you might get an attack or two with
this, as 1600 isn't terrible.
Ratings:
1.75/5 all around
Art: 2.5/5
You stay classy, Planet Earth :)
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Ryoga |
Banisher of the Radience:
Konami can use a thesaurus!
At least this doesn't do its job any worse than
Banisher of the Light, unlike some demi-reprints I
could mention. I prefer 'the Light' as a deck
wanting to clear the Graveyard would generally want
to defend and 2000 is a much more impressive number
than 1600.
However, this is far from rubbish. It's just not
very useful.
Traditional: 2.5/5
Advanced: 2.5/5
Share and enjoy,
Ryoga
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Dark Maltos
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Banisher of the Radiance :
This, along with Macrocosmos and Dimensional Fissure
were all set to rip our dueling system apart, but
nothing ever came of it. Weird huh?
Essentially, this negates virtually every searcher
in the game, as well most in - battle effects.
With 1600 attack this card can be an immediate
threat to every searcher from memory, and being
light (I think) can fuel Chaos. Worth a shot, and
could hit you up for that major return combo later
on.
I like it, loving the art too.
Traditional : 3/5
Advanced ; 3.5/5
Art : 4/5 Sweet
MPS ; 4/5 I love art like this.
|
MikeJ |
Banisher of Radiance
[Fairy/Effect]
Level 3/Light Type
1600 ATK/ 0 DEF
While this card is face-up on the field, any card
sent to the Graveyard is removed from play instead.
I actually really like this card not for the artwork
since I think all the angels in this set look like
freaking aliens or something from Evangelion but its
remove from play effects its a better version then
Banisher or Light one that that can take out
searchers like Sangan or Mystic Tomato plus stop
there effects from going off which is a benefit much
greater then Banisher of Light. Should people use
this card it really depends what you play often it
could be a usefull sidedeck for searcher higher
decks like Tomato or better yet Zombie to stop both
Pyramid Turtle or remove Vampire Lord from play but
thats pretty much all its good for since one well
time Tsukuyomi could kill it with its 0 DEF but
other then that 1600 Light type could hold its own
on the field. Deck that involve lots of remove from
play stuff could benefit from it but those decks are
much better off with Dimensional Fissure or
MacroCosmos but still a interesting card to have
since a attacking Banisher of Light isn't something
to pass by in my opinion.
Traditional 2.0/5: Still things like Raigeki would
own this thing before its effect could be of any use
I'm being honest
Advance 3.8/5: Not a card for every deck but
something to look at if you area runs lots of
Zombies like mine or just any searcher but it would
be pointless against Chaos Return just keep feeding
there remove from play pile which is bad thing in
the end
Artwork 2.0/5 I like it better the Majestic Mechs
but still weird looking >.> what ever happened to
cards like DMG or Horus those were cool looking in
your trade binder
MikeJ
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Pippin |
Banisher of Radiance
Call me Ishmael, I mean, Pippin :) You may know me
from either the Pojo Forum, the Pojo main site
tourney reports, or from the Pirates forum where I
was a CotD reviewer. What am I doing here you ask?
It IS called "Card of the Day" so you should not
have to ask, but if you insist I'll tell you. I am
here to look at Banisher of Radiance.
1600 atk and 0 def.
A beatstick he ain't. Azura's Priest owns him, as do
most readily played chucky muffins that do the
business end of LP depletion, BUT! if we went on atk
and def alone, Spirit Reaper would suck out loud. So
lets check out its effect. While Face Up on the
field all cards that SHOULD go to the graveyard are
removed from play instead. Hmmmmmm.... wow I am
having realy old funky de ja vu. Wasn't there a card
way back in Magic Ruler days called Banisher of
Light? Why yes there was and thanks for asking. 100
atk 2000 def with the same effect. Now wait, Konami
would NEVER reprint an effect with just a few
changes to the atk and def, would they?
Banisher can actually kill elemental searchers and
cause them to have no effect, while Banisher of the
Light sits there and says PLEASE attack me and don't
pull one of the two Nobleman's you and everyone else
is playing. PLUS Banisher of the Radiance is not
your typical lightening rod for Smashing Ground
having 0 def. Most monsters in todays metagame have
a "Field Life" of
2 turns maybe 3 depending on the monster. This one
will not last long on the field. Support Is NEEDED
to make him work. Normal monster recursion cards (Premie
Burrial, Call of the Haunted) and attack stopping
cards (Saku, Mirror Force, Threatening Roar) are a
must if you want to use his effect for very long. He
would help a Return/Gren Maju deck, but do not rely
on him for long.
His moment of radiance, no pun intended, is in
Return decks running Gren Maju and other removed
boosted monsters. NOT splashable, but it is light
which is Chaos fodder, but if he has been on the
field for any amount of time, your graveyard may be
empty, defeating the purpose of Chaos Sorcerer's
summoning cost.
The Bottom Line:
I will rank each aspect of the card to develope an
overall rating.
Atk: 3/10 - 1600 is "meh" on a good day. Its a spent
Breaker.
Def: 2/10 - 0 def is only good if you run into a
Smashing Ground.
Effect: 9/10 - With the right support to keep it
alive, it can help in the right deck.
Attribute: 8/10 - Lightness is half godlyness.
Type: 6/10 - Fairy's are getting more support
lately.
FINAL: 5.6/10 - in the right deck.
Art: 4/10 - is it just me or did the builder of a
lot of these mechanized fairies run out of material
when they got to the legs, and the whole
"Dimensional rift surrounded by rock candy look" is
sooooo outdated.
Until Next Time, Banish Away.
Later
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