Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's Yu-Gi-Oh Card of the Day
|
|
Pineapple Blast
Normal
You can only activate this card when you Normal
Summon a monster successfully. If there are more
monsters on your opponent's side of the field than
your side, destroy your opponent's monsters so that
your opponent controls the same number of monsters
as you. Your opponent selects which monsters are
destroyed.
Type - Trap
Card Number - DR1-EN100
Card Ratings
Traditional: 1.5
Advanced:
1.5
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 06.13.06 |
ExMinion OfDarkness |
Pineapple Blast
Today, we're covering the poor man's Torrential
Tribute.
Back when Torrential was still a hard to find Ultra,
and swarm tactics reigned supreme (who needs to
worry about hand advantage when we had all those
broken Spells to gain it back for us!), the players
who didn't have TT needed a way to clear multiple
monsters.
At the National Championship, Austin Kulman summoned
Sangan when his opponent had Cyber Dragon and a
stolen Zaborg, and then chained Torrential. If it
had been Pineapple blast, then the opponent would
have to lose one monster, but both Sangan and one
other monster would still survive. The only way
Pineapple Blast is going to gain a +1 is if the
opponent had 3 monsters on the field when you used
it. Meh, there's always Scapegoats to kill, but then
again, we have Asura Priest for that.
We have common Torrentials now, so there's really no
need for this card anymore.
1/5 all
|
Coin Flip |
So
yeah, this will actually be brief. Pineapple Blast
is essentially a reprinted Raigeki/Torrential
Tribute. The reason this card is good should be
fairly obvious... Untargeted monster destruction.
Here are the reasons this card is not worth playing.
1) It's a trap. The thing about good spot removal is
that it can be used immediately when drawn. This
becomes especially bad when you compound it with the
fact that-
2) It can only be used on your turn, barring
Ultimate Offering. It takes two turns to use
properly, requiring a great deal of anticipation and
cooperation from your opponent. Then you had better
be able to normal summon, because-
3) It has an activation requirement. So not only can
you not activate it that turn, but you need to
commit yourself to something as well. All of this
and-
4) You don't choose which monsters die. All of this
and you can't make sure that when you summon
Breaker, the Chaos Sorcerer will die while the
Dekoichi sits there.
Now, it's not like this card is without use. If you
activate it, chances are you'll at least get one
dead monster out of it. And there are tricks with
Tribute Summons and just plain tributing the
monster... You could summon Cannon Soldier, Tribute
the Soldier, and then activate this, since it
doesn't need you to have a monster on the field to
resolve. It will become Raigeki if you have no
monsters on the field when it resolves. Not that
bad. But-
5) There are much better cards to use.
General:
1.9/5 Traditional
2.5/5 Advanced
|
Dark Paladin |
Today we look at Pineapple Blast, a very interesting
card. This card could be good, but I don't really
see a reason for using it. It doesn't give you any
advantage, but it could help you even things out a
bit.
The real downside to Pineapple Blast is the fact
that your opponent chooses which monsters get
destroyed. If YOU got to choose, this card would be
much more fun to use, but we won't look at what
could have been...
Outside of a fruit deck...whatever that means, or
food decks I guess, there isn't really much reason
to use this.
Ratings:
2.25/5 all around, It does something, just nothing
too great
5/5 Food deck, though
Art: 2/5
You stay classy, Planet Earth :)
|
Nick “wwncd“ Curtis |
Pineapple Blast: Normal Trap Card
Effect - You can only activate this card when you
Normal Summon a monster successfully. If there are
more monsters on your opponent's side of the field
than your side, destroy your opponent's monsters so
that your opponent controls the same number of
monsters as you. Your opponent selects which
monsters are destroyed.
Well, can you say situational much? Once again, I’ll
do my list of pros and cons for this card…
Pros: ~ it’s a trap card, so it can be chained to
something like a dust tornado or mst
~ if used to its full potential, can destroy up to
four monsters on your opponents field
~ needs a normal summoning, not special, which is
easier to do
Cons: ~ it’s a trap card, so can negated by jinzo
and royal decree, which is common it todays meta
~ most good players will not overextend, so the most
monsters they will have is most likely have at one
time is 2-3
~ it requires you to have a successful normal summon
~ the opponent chooses the monsters to destroy
~ the best you can hope for out of it is a 1 for 1
So, basically, this card is to situational to use
for high level play. Sure, it’s a nice effect, and
can be tempting to a novice duelist, but trust me,
pass this card up. Way to hard to fully utilize and
play.
All: 1/5
Nick Curtis - one name, one legend… AIM:
ssjtrunks756
|
Dark Maltos
|
Pineapple blast ;
Aww, now this is a classic.
Pineapple blast is one of the elite few cards that
never kicked off , ever, but I like it anyway.
The effect is marginally simple, you summon a
monster, the opponent destroys monsters until they
control as many as you.
I can’t really see a use for this, but I suppose it
could be a nasty shock for the opponent. Bottomless
is better, Torrential WAY better, and also a lot
less situational. Sorry pineapple, I guess your time
isn’t ripe….
Traditional ; 1/5
Advanced : 1/5
Art : 2/5
MPS :3/5
|
JAELOVE |
Pineapple Blast
Rated For: Any Deck
This is a rather underrated card from
Magician's Force. It comes to us by special request.
Now MFC has some of the best commons in existence,
such as Poison of the Old Man, Wave Motion Cannon,
Royal Magical Library, and Magical Merchant. Throw
this one onto the list; it's a situational trigger
that can create insane advantage. However, it'll
usually only destroy one of your opponent's
monsters.
Upon summoning a monster, you can
trigger it. In today's format with standard turns
consisting of "Summon Cyber Dragon, set a monster",
you can create situations where you can pull one to
two monsters with this card's effect. Unfortunately,
it's rather situational. And if you're playing
against an experienced player who only summons one
to two monsters at a time and uses lots of
simplification techniques to limit the board, this
card will generally be useless.
Advantage F/H: 8/10
Best Draw for the Situation: 1/10
Attributes/Effect: 5/10
Dependability: 1/10
Traditional A BAD Score: 1.88/5
Advanced A BAD Score: 1.88/5
|
|