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Pojo's Yu-Gi-Oh Card of the Day

Self-Destruct Button
Common

You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both player's Life Points become 0.

Type - Trap
Card Number - DR2-EN106

Card Ratings
Traditional: 1.2
Advanced: 1.2

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 03.08.06

 

ExMinion OfDarkness
Self-Destruct Button

Yay for the card that doesn't suck!

This baby is Last Turn's crutch. A Last Turn deck running 3 of these has so many outs to avoid losing it's ridiculous. ...but then again, it looks like Last Turn's going to be banned for our April '06 list, barring an April Tewart's Day intervention.

Seriously, that's this thing's only use. I can't think of any other reason to play this card.

1/5 Traditional
2.5/5 Advanced (for Last Turn)
 

Dawnyoshi
(continued from yesterday)

We…

(to be continued)

Advanced: 1/5
Traditional: 1/5
 


Dark Paladin
Today I've decided to look at Last Will, a great card for two decks, and sadly, only one of those decks is playable in our format.

The first is of course being the Traditional Magical Scientist OTK deck. You have to have most of your lifepoints still (more than 7000) and fetch the Scientist. (Of course, I'm assuming you have Catapult Turtle out) Then, summon any ONE of the 2100 attack fusions, you know them. Continuously lanuch them until your lifepoints are all but gone.
Then, launch the Scientish and finally Catapul Turtle.

The other deck is Exodia. You can use it in Main Phase two to summon Sangan or even an Exodia piece to retrieve later. Adding speed to the Exodia deck...beautiful. However, there really is no reason to run this outside of either of the above mentioned decks.

Finally, and not necessarily as playable, it can search Y Dragon Head and Z Metal Tank, so it does add a little speed to the XYZ/VWXYZ deck.
Just something to consider.

Ratings:

5/5 in either of the above mentioned decks
3.5/5 in XYZ/VWXYZ decks
1.5/5 elsewhere

Art: 1/5

You stay classy, Planet Earth :)
 

Ryoga
Self-Destruct Button:

Ah, something with a use, albiet not a very popular one. This is used by Last Turn decks to reset the game should they happen to find that you are about to kill them and they haven't got the combo yet. No other deck I can think of would be on 1000 LP without having done damage to the opponent. As such, only a Last Turn deck should consider using this, and looking at Japan, they might not be long for this world.

Traditional: 1/5
Advanced: 1/5
Last Turn: 4/5

Share and enjoy,
Ryoga
 

Rj
Self-Destruct Button

This card is...out of place in a week like this. This is the only playable card out of the week.

Self destructs effect is...pretty bad and conditional. But once again, OTK decktypes take cards that are bad and conditional and makes them staples for that decktype (See Dragged Down Into the Grave, Reload, Magical Mallet, and Self Destruct Button*.).

Its a simple concept, run this in last turn, if you can't get the combo off, get the tie and retry the match. Has synergy with Last Turn staples like Wall of Revealing Light and Inspection.

Beware, outside of Last Turn, this card is terrible.

Traditional -- I don't think I'll rate traditional anymore, I was a noob when Traditional was around, and the last thing I remember about it was the morph/ddwl/mst in 2's and 3's. No idea whats hot there.

Constructed -- 5/5 in Last Turn, its needed. 1/5 in everything else.
 
Bob Doily Self-Destruct Button

Another card that deserves to be banned…… But I guess I’ll look at this one seriously. This card can be beneficial, not to your everyday CC deck, but as a part of OTKs. More specifically ones that lower their own LP. Even more specifically Last Turn.

It’s a backup card to force the match to continue to give the deck another chance at winning. Thanks to this it actually is a strong card that sees play. If you are focusing on lucksacking….. er I mean running and OTK…. Then this card is something you should consider. It doesn’t fit them all, but it does help.

If you are running Last Turn, run this card. If you aren’t, then don’t.

Ratings: N/A
 

Dark Maltos

 

Self-Destruct Button

Oh my god , this is situational, still it can be a bit of a savoir. The best card this week ironically, but you will never pull it off, and if you do, who cares?

Traditional : 1/5 ugh

Advanced : 1/5 ugh

Art : 1/5 ugh
 
Tebezu I have a question, in order to keep things interesting........

If Chuck Norris was in a fight against a demon, who would win??

(Answer at bottom of review) today's card is a decent card in its own deck.

Self-Destruct Button states.....

You can activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points ore more. Both player's Life Points become 0.

It is one of the key cards used in last turn decks, and getting hit with it time and time again really makes you wish you had a royal decree handy.

In an average deck is gets a 0/5 because in normal games you can not meet the criteria. But in a Last Turn Deck it is a staple thus it gets a 5/5.

tying a game is better then losing it:P

At least today's card and possibly tomorrows doesn't make the whole week a bad week.

ohhh,

"Did you know that Chuck Norris is Luke Skywalker's Father?"

answer: The Demon by default, because Chuck would be too busy beating Satan up: A much more worthy adversary:P
 

Otaku
This week we are looking at some very poor cards. Today’s seems like the highlight of the week, just because it has a use… I think.

Self-Destruct Button forces a draw, but only if your opponent has at least 7000 more Life Points more than you have. Since Life Gain decks aren’t all that strong, this means burning your own Life Points. So if you have a deck that burns through its own Life Points quite easily, this can be an okay failsafe mechanism, ensuring you don’t actually lose. Looking at the Yu-Gi-Oh! Trading Card Game Official Rulebook (Version 5.0), it states that you win a match if you have two wins or one win and a draw. However, I don’t know if that holds true for tournament play. Even if it doesn’t, it’s better to draw than to lose, and if you do it repeatedly, the opponent will likely get mad and start making mistakes.

So what decks deplete their own Life Points? Best example is Last Turn: basically it’s a Second Turn Kill deck (only because you can’t activate Last Turn right away since it’s a Trap). Yes, I know most of our readers are familiar with it, but just in case, I mentioned it. So, even if in tournaments they require two actual wins to end the match… using Self-Destruct Button would give you high odds of either winning or drawing. So while it doesn’t increase the odds of winning, it increases the odds of not losing, and sometimes that’s just as important. Additionally, I play Suicide Beatdown, where I use lots of LP burning cards that have great effects and then other cards that feed off my lowered Life Points. I have debated using some cards that raise (by small amounts) my opponent’s LP (like Upstart Goblin if I only have a 38 card deck otherwise) since then I can open with a Megamorph enhanced Jirai Gumo without having to lower my own Life Points. Which means I might end up crashing into something nasty, not hitting my opponent… and suddenly Self-Destruct Button looks mighty nice.
 

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