Stats :
Doom Dozer is a Level 8 Monster, but it’s
a nomi that can only be Special Summoned
through its effect, so the Level will rarely
matter. Insects are a Type that has a little
support, but it’s rarely used and until this
latest set, the best Insects usually worked best
splashed into non-Insect decks.
For the most part, Attributes only matter for
Chaos – I like using Field Spells as pressure
cards, and often find them worthwhile, but my
decks aren’t usually your standard fair.
Doom Dozer is an Earth/Insect, which is
quickly becoming the premiere Attribute for
Insects, with only a few non-Earth notables.
Spiritual Earth Art –Kurogane is solid
though, especially when you need to “dodge”
certain cards’ effects, like Snatch Steal
(which would fizzle because the original target
is gone).
The ATK is 2800 – just shy of Blue-Eyes White
Dragon – which sounds about right. After
all, ATK and DEF scores for this game should
probably be lower rather than higher. I mean,
right now a direct attack from this critter is
worth 35% of the starting LP value. It can run
over a 1500 ATK Monster and still hit for 25% of
the starting LP value. So the ATK score is
indeed good, since this is a Special Summoned
nomi Monster and you still have your normal
Summon left.
The DEF of 2600 has two major implications:
first, Doom Dozer is going to be the most
likely target for Smashing Ground and
second, that if you are in a bad way it should
be a solid DEF. Of course, anything it can
survive an attack from it should be able to
destroy in battle.
Effect(s) :
As I already stated, this is a nomi
Monster; that is it can only be Special Summoned
by an effect. In this case, it is an effect
printed directly on the card (as opposed to just
listing a second card whose effect Summons it).
For the cost of removing two Insect Monsters
from your Graveyard (yes, this is a cost, I’ll
explain why shortly) you get to Special Summon
this big bad bug to the field. As a nomi
Monster, this is the only way to Special Summon
it to the field: feel free to remove a deceased
Doom Dozer for your next Doom Dozer’s
Summoning requirement unless you have a Pot
of Avarice or something else ready to return
it to your deck or hand (and feel like paying
the cost again).
Doom Dozer
also forces the opponent to discard a card from
the top of their deck if it inflicts damage via
battle. This is alright: it shouldn’t really
hurt you, but it’s only moderately helpful.
After all, one win condition is the opponent
decking out, and most cards don’t help the
opponent in the discard pile. At least, when
the discard is off the top of the deck, it’s
much less likely to help; that card was their
next draw: now in order to use it, they must use
another card. Occasionally, it’s not going to
matter or would be beneficial: you discard
Dark Magician of Chaos and they then use
Call of the Haunted to revive it. You
discard a Light Monster, and they bring out
Chaos Sorcerer. For most cards, it just
means it’s wasted, even if they can immediately
revive it: Spell go to the Graveyard? Yeah,
their Magician of Faith now has a target
to revive, but they can’t use it once and then
get it back to use again.
Uses and
Combinations :
This is the trick that Insect decks needed. Why
just Insect decks? Well, as I stated, removing
two Insects from the Graveyard to summon the
card is a cost. You actually need those Insects
in there to remove, of course, and once you do
either they are gone or you need to include
Return From the Different Dimension or the
like to get anymore use out of them. Nor can
you revive them with a card like Premature
Burial to aid in swarming, or to meet the
requirements for Pot of Avarice. It is
far from a major cost, and Insect decks will
just learn to work with it. Other decks will
probably be hard pressed to get enough discard
fodder in the Graveyard to make running a copy
worth it: you’d be better off augmenting your
current Light/Dark Monster selection to make
your deck “Chaos compliant” than to run
enough Insects for Doom Dozer to slip in.
For Insect decks, it provides the combination of
power, speed, and numbers they have been sorely
lacking. It seems odd that Insects, which in
real life use Swarm Tactics, aren’t so great at
it in the TCG. Multiplication of Ant
gives you some so-so Tokens at the cost of a
Monster, Insect Queen’s Tokens are mainly
for paying for her attack, and pretty much
everything else is a monster for monster trade.
This gives you a buggy bomb to drop on your
opponent at a nice price, and it’s quite nice.
Ratings
Traditional :
1.5/5 – The raw power of cards in this format
tends to allow only certain, ridiculously broken
decks to survive. Insect decks aren’t apt to
become one of them: simply put whatever an
Insect deck can do, aside from depletion,
Chaos can do it better.
Advanced :
4/5 – The score is, of course, deck specific
since its pretty hard to run this effectively in
a non-Insect deck. It’s been called the Dark
Necrofear for Insects, and it seems like an
apt description.
Limited :
4/5 – Looks like there are some good Insects in
this set to go along with Doom Dozer and
Chainsaw Insect. So paying for Doom
Dozer’s Special Summoning shouldn’t be too
hard. An added bonus: this card is only a
Normal Rare, as is yesterday’s. So while
multiples of them will be tricky, all the other
bugs are commons.
Summary
This looks to be a solid, well rounded card and
exactly what Insects needed to see some serious
play. It looks like Konami is learning
its lesson with this style of game mechanic:
unlike the Chaos Monsters, it’s a true
nomi, its Summoning requirements focus on
the Type (and it’s a lesser used one), and it’s
mostly important as a big beatstick with an okay
effect instead of a big beatstick with super
sick tricks. Good job, people (like they read
these XD).