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Pojo's Yu-Gi-Oh Card of the Day
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Hamon, Lord of Striking Thunder
Ultimate Rare
This card cannot
be Normal Summoned or Set. This card cannot be
Special Summoned except by sending 3 face-up
Continuous Spell Cards from your sie of the field to
the Graveyard. When this card destroys your
opponent's monster as a result of battle and sends
it to the Graveyard, inflice 1000 points of damage
to your opponent's Life Points. While this card is
in face-up Defense Position on your side of the
field, your opponent cannot select another monster
as an attack target.
Type - Thunder/Effect
Card Number - SOI-EN002
Card Ratings
Traditional: 1.1
Advanced:
2.6
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.15.06 |
ExMinion OfDarkness |
Hamon, Lord of Striking Thunder
(Note: Anyone with a brain can figure out what
2 cards are coming up next.)
Hammon is the first of the three Sacred Beasts
that the kids will be drooling over (and thus I
begin the encouragement of using these things to
trade for $300 of stuff off of newbies/rich
spoiled kids.) This guy has the 2nd worst of
the 3 summoning requirements; you give up 3
Continuous Spell cards to summon a 4000/4000 who
does 1,000 damage upon killing something and can
force your opponent to attack into it in order
to attack at all if it's in Defense.
The few good points of this card; the 3
Continuous Spell cards could be ones that hold
off your opponent until you're ready to use this
guy -- Level Limit - Area B and Messenger of
Peace instantly come to mind. The stalling can
help you build up your hand so that you can
unleash most of it in one turn for a huge
assault.
However, there are several reasons why this card
should never be included in your deck. It's
already an automatic -3 (you give up 4 cards to
get 1 monster out -- the 3 S/Ts and the monster
itself). I can think of a lot better cards to
do 1,000 burn damage (Stealth Bird anyone?)
And okay...you shift it to DEF to prevent me
from attacking anything else. Great! I summon
Drillroid and kill your Hammon. gg nub.
You have no reason to play this thing.
(For the average, just give it a 1/5)
Score: X/5 where X = the number of dollars
worth of stuff you rip a newb off for by trading
it to them, or X = the number of dollars you
sell this for after you trade a kid a $3 card
for it.
|
Dawnyoshi |
All
right folks. These “Sacred Beast” monsters have been
a popular trade-target at the local shop I go to.
And it drives me nuts, because they are all pretty
bad. Don’t get me wrong. Uria would actually be
playable if you could send face-down trap cards to
the graveyard. But you can’t, so that isn’t even
worth looking at. These things are also taking the
place of the ritual monsters from Shadow of
Infinity, which I find to be infinitely more
interesting than these abominations. However,
because people have been requesting that these are
reviewed, we’re looking at the Sacred Beasts
instead. This is only going to make this review that
mush harsher.
Let me start off by saying that all three of these
monsters should simply read on their effect:
“Discard this card and three other cards of a
specific card type from your hand”. Seriously, this
is what the cards may as well read like, because
that’s basically what you are going to be doing.
You’re sacrificing four cards for…well, nothing. Why
is that? If you read the effect text of these
monstrous blunders, you will notice that they
require an INSANE resource investment and they have
no built-in protection against ANYTHING! This means
that you will never pull off successful attacks,
keep these guys out for their continual trigger
effects each turn, or effectively use them to do
anything productive. To be short and simple, these
cards suck. A LOT. They are the ultimate trap for
new players to fall into, and I am advising you
right now to avoid all three of the Sacred Beasts
like a plague. They are horrendous piles and will
never actually win you any games. In fact, you will
lose miserably quite frequently if you attempt to
play these cards competitively, which is how I
review all of the cards here on Pojo.
What is the point of investing four resources and an
entire deck into creatures that die to a single
Sakuretsu Armor, D. D. monster, Widespread Ruin, or
Smashing Ground? Exactly. There isn’t a point in
investing that many resources on cards like that. Go
run Horus or Silent Swordsman level monsters if you
want a cute little idea that is fun to play. These
aren’t fun and they aren’t good. They’re a waste of
money, foil, and trees that could have been spent
printing cards that aren’t crappy.
My apologies for those of you who find today’s
review to be more hate-filled than even the
Elemental Hero week. I am an admitted hater, and it
just annoys me to no end to see bad cards like this
continuously printed.
Today’s Sacred Beast, and the other two Sacred
Beasts that will be reviewed tomorrow and Friday,
get a 1 out of 5.
Advanced: 1/5 (AVOID THESE CARDS)
Traditional: 1/5
|
Dark Paladin |
As
my week of Shadow of Infinity continues, we review
(starting today, on my BIRTHDAY the big 2-0!) the
Sacred Beasts, as we will to close out the week, but
you should have figured that out by today's card
anyway.
Cool, another Thunder monster...now, here's the
thing about Hamon, as well as the other 2 Sacred
Beasts. They really need their own decks to be
played properly. This one has the interesting effect
of you have to send three continuous Magic cards
from your field to the Graveyard to summon him.
Once you do, you have a 4000 atk. and 4000 def.
monster out. The main problem is, how many people
play that many continuous Magic cards?
Don't get me wrong, Hamon is powerful. Your opponent
takes 1000 damage for each monster it destroys, and
if he's in defense, none of your other monsters can
be attacked.
Ratings:
5/5 in its own deck, but 1/5 elsewhere, as stated,
it (as do they all) need their own deck to be
successful.
Art: 5/5 awesome
Happy birthday to me! You stay classy, Planet Earth
:)
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Bob Doily
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Hamon, Lord of Striking Thunder
So today we start three days of the Legendary
Demons. Starting off with Ra….. er I mean Hamon.
These cards were obviously designed to be playable
god cards. Hamon’s stats make him one of the biggest
monsters available in the game right now, especially
for the main deck. His summoning requirements are
interesting though: sending 3 Continuous Spells. Now
although that would be easy to set-up, it could be
done on one turn, the problem is that you lose
massive advantage. Now because they wanted to make
this playable they didn’t give it any immunities,
that is problematic because for what you put into
this card, you don’t get much out. The overall
situation will be that you’ll bring it out, it will
be killed by some random removal (saku, smashing)
meaning that you’ll be essentially giving your
opponent +3.
Now let’s look at the effects, the first is simple
burn damage, extremely nice if you manage to attack
something in attack position of get some form of
trample on Hamon, but otherwise 1000LP won’t be
doing much. The other effect protects all your other
monsters from attack if he’s in defense mode, but
why he would be in defense position in the first
place is beyond me. That combined with the fact that
they will just kill him and then attack, makes that
effect rather pointless.
Now I could see a deck being built based off of
various sand-control decks and their various
continuous spells, but IMO you’ll get more benefit
from the Spells than from Hamon himself. Overall
unless you are making some GX related theme deck
(shudders at the thought) or unless you are just
playing him for fun, then don’t use him. (but if you
are playing for fun just use the actual god cards,
they’re cooloer :P)
Traditional: 1/5
Advanced: 1/5
|
Ryoga |
Hamon, Lord of Striking Thunder:
Yet another hmmmm card.
I'm not particularly fond of this cycle of cards.
The card advantage seems to work similarly to
Fusions and Rituals as a 1-4-3. Alright, the effect
is better and 4000 ATK is nothing to scoff at, but
still; Smashing Ground, Sakuretsu Armor, Exiled all
kill this wonderfully nomi monster.
However, it is built well enough to be a win
condition and a burn deck would have the continuous
spells to summon him. Imagine, if you will, sitting
behind a wall of Level Limit B with a Wave-Motion
Cannon. Play Giant Trunade to eliminate anoying
traps, drop the Level Limit, the Wave-Motion, and a
Messenger from your hand, chuck them all for this,
and attack for the win. It sounds nice, but not
particularly practical to me.
Traditional: 2/5
Advanced: 4/5
Share and enjoy,
Ryoga
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Dark Maltos
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Hamon the Lord of Striking Thunder :
Ahhh, now the fun begins. Hamon is the first of the
new ‘God’ cards we are going to review this week,
and let me just start by saying that I love them,
but im freaky that way.
Hamon is an extremely powerful monster to have if
you summon him. He possesses an attack power only
rivalled by the other gods released with him. He
also possesses the somewhat unique burn ability of
inflicting 1000 damage to the opponent after
destroying a monster in battle, a well as attack
drawing effect whilst he is in def position which
can make him and unsurpassable wall attack wise.
Hamon is the GX counterpart to Ra as well, which I
think is worth mentioning, although he doesn’t stand
up to him at all.
The downside to Hamon’s might is his summoning
conditions. Hamon requires the sacrifice of 3 face
up continuous spell cards in order to be summoned, a
price that is most difficult to pay considering the
absence of decent continuous spells, and the
abundance of s/t removal present in today’s meta.
The problem with Hamon is that he requires an entire
deck to be redesigned in order to incorporate him,
and that is his greatest drawback. Not to mention
his standard weakness to monster removal which in
its self make every of these gods less worthwhile.
It is also noteworthy that of the 3 gods, Hamon is
the only one able to be summoned on your first turn.
Traditional : 1/5 - Much as it pains me to do so,
but there is just no chance here.
Advanced ; 2.5 / 5 if a good deck is made
Art 5/5 - Awesomeness, very Alien - like
And finally, a new rating that Pojo will scorn me
for ,
Maltos Preference score ; 5/5
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Tebezu
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Hamon, Lord of Striking Thunder
Tebezu loves this card.
GODLY, he is cool
His summoning capabilities are what hurts the card,
but in a deck built around his summoning
requirements, it should not hurt ya to much. Plus he
allows you to do something with level-limit-area B
after it has stayed its welcome.
I really want this card. It is playable, but not my
favorite of the sacred beast.
4/5
|
Otaku |
Stats :
Hamon, Lord of Striking Thunder is a
Level 10 Monster, but as it is a nomi it
mainly matters for random cards that check
Level. It is a Light Monster, which opens up
some support (and means that hey, at least it’s
Chaos Food) and a Thunder-Type (which has
no support). It does boast a sizable 4000 ATK
and DEF, which are as high as it apparently gets
in this game, barring Fusions, which is actually
quite nice.
Effect(s) :
Most importantly, this is a nomi Monster
due to its Summoning requirements: it can’t be
Normal Summoned. It can’t be Special Summoned
either, except through its effect. Yup, that’s
a nomi. Hamon requires you send
three face-up Continuous Spell cards from your
side of the field to the Graveyard to Summon
it. This isn’t too difficult, but does mean
that this monster “costs” at least three more
cards to Summon than your average Level 4
beatstick, but it can be Summoned during your
first turn.
Hamon
also has two other effects. The first makes it
hard to stall out against it: when Hamon
destroys an opponent’s Monster and sends it to
the Graveyard via Battle, Hamon inflicts
1000 points of damage to the opponent. The
second is somewhat confusing: if Hamon is
in face-up DEF position on your side of the
field, another Monster can’t be targeted for
attack. I guess two would create a lock. Of
course, why you’d go to all that trouble for
even one of these just to be a defensive wall I
don’t know.
Uses and
Combinations :
This card has to be used in its own deck for any
hope of success. On the bright side, you can
use Messenger of Peace and Level Limit
– Area B to both stall for your set up and
then when they are no longer needed pay for the
Summon of Hamon. Given how Hamon
works, I would then encourage you (provided the
opponent has no Spells or Traps and not many
Monsters) to slap an Equip on this bad boy and
go for broke, cause that’s about all it can do
to help you win. Big Bang Shot,
Megamorph, Twin Swords of Flashing Light
– Tryce, and Wicked Flamberge – Baou
all have helpful effects to more or less try for
a OTK via an attack. Perhaps Final Attack
Orders would also be good, since it ensures
you are facing opponents in ATK mode… or
something like that.
Then again, you would want to run Wave-Motion
Cannon in the deck, since that can be used
to pay for the Summon of Hamon, and if
even one of those go off and you Summon Hamon,
that probably means you can attack for game.
Ratings
Traditional :
1/5 – Too much effort, and fairly trivial
effects as far as this format is concerned.
Advanced :
3/5 – I can have a deck built around it. The
deck will not win most tournaments, though an
unwary player can be hammered by it. Due to
rounding down, the scores a bit lower than what
it deserves.
Limited :
4/5 – Let me clarify something, this is assuming
you pull three copies of Samsara (the
only Common/Continuous Spell in the set), and
preferably a few Ancient Gear Castle as
well (Super-Rare) in addition to needing this
bad boy yourself (an Ultra Rare). If you do get
that stuff, then yes this card is good to run.
It probably won’t do you a lot of good most
games, but when you do get it out it’ll be
fantastic.
Summary
Hamon, Lord of Striking Thunder
is a step in the right direction for… well…
Egyptian god styled cards that are actually
legal and not broken. This one seems a little
underpowered, but is at least solid enough for a
second/third-string deck to work around it. It
mainly fails because after all that investment,
there’s no built in protection for it, nor is
there any real Support just for it:
Phantasmal Martyrs doesn’t exactly thrill
me.
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