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Pojo's Yu-Gi-Oh Card of the Day
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Inferno Reckless Summon
Super Rare
When your opponent has faced up monster(s) on the
field and when you have successfully Special
Summoned a monster of 1500 attack points or less to
your field, you may activate this card. Special
Summon any monster from your hand, deck, or
graveyard that has the same name as the Special
Summoned monster to the field in attack position.
Your opponent also chooses one monster on his/her
field and special summons any monster with the same
name as the selected monster from his/her hand,
deck, or graveyard to the field.
Type - Super Rare
Card Number - DP2-EN025
Card Ratings
Traditional: 2.2
Advanced:
2.45
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.20.06 |
ExMinion OfDarkness |
Inferno Reckless Summon
Here's a reason to actually buy the Duelist packs!
Inferno Reckless Summon has unlimited combo
potential in the hands of a smart player. It
requires an unusual setup but can be well worth it
in the end if planned for correctly.
If you Special Summon a 1500 or less ATK monster,
you can pull out all the copies of it and your
opponent gets to pull out all the copies of one of
their face-ups. Obviously, the best plan would be to
make sure your opponent can't pull anything and for
you to get the most copies of the card on the field
as possible.
The best case scenario: You either Premature Burial,
Call of the Haunted, or UFORoid out a Proto Cyber
Dragon (Shining Angel --> UFORoid so you don't have
to use any Tributes for UFORoid) while your opponent
has a Restricted card on the field (Breaker/X-Force/DDWL/DDA/whatever.)
You pull 3 copies of Cyber Dragon from your
hand/deck/GY and your opponent gets absolutely
nothing.
I'd like to make a fun build of this deck because
it'd not only still be cookie-cutter but it makes a
great way to shove THREE cookie-cutter monsters into
your opponent's face all at once. However, ATD
(April Tewart's Day) could change all that depending
on the banlist differences.
1/5 Traditional
2.25/5 Advanced
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Dark Paladin |
Welcome to a new week of cards. I'm not sure exactly
what if at all the theme for this week is, but for
the first time in a while we aren't looking at
horrible cards.
Today we look at Inferno Reckless Summon, a very
interesting card that I have some mixed feelings
about.
Inferno Reckless Summon
Quick-Play Spell
You can only activate this card when 1 monster with
an ATK of 1500 points or less is Special Summoned to
your side of the field while there is a face-up
monster on your opponent's side of the field.
Special Summon all cards with the same name as the
Summoned monster from your hand, Deck, and Graveyard
in face-up Attack Position. Your opponent selects 1
monster on their side of the field and Special
Summons all cards with that same name from their
hand, Deck, and Graveyard.
That's quite an effect. I see a few decks this could
actually work in.
First, a Battery deck. Special Summon a Battery Man
AA and then pull your other two out. What do you
have then? Three micro monsters with 3000 attack
points each!
This one may not be as applicable, but you could
also use it in an Ojama/Ojama King deck. Even though
the monster summoned has to be the same, so you
can't summon all three Ojamas, it will give you
weenie swarm and help you pull of some combos.
Finally, this is also a bit of a stretch, but in a
King of the Skull Servant deck perhaps? Get out all
three of your Skull Servants so they can easily be
destroyed to more quickly power up your King I
suppose.
Now, the second part of the effect. Your opponent
chooses one of their monster, and they get all of
the above mentioned fun except they can choose ANY
monster on their field. However, I don't see this as
a problem.
Activate this card when they have something really
weak on their field in defense posistion, or when
they have a restricted card like Jinzo or DD Warrior
Lady out. Or, make sure its a monster you KNOW they
only run one of.
Ratings:
3.5/5 in any of the above mentioned decks
1.5/5 elsewhere
Art: 3/5
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Ryoga |
Inferno Reckless Summon:
Interesting. Interesting.
This provides you with an interesting way to get
three identical monsters on the field (so you can
use Delta Attacker!), which could make certain sorts
of combo decks easier to use. However, you should
only use this card if the only monsters your
opponent controls are restricted, so you are the
only person getting advantage.
Also, the restriction of Special Summoning the
monster is a tad difficult to get around (unless
trying for Delta Attacker, where you've got Soul
Resurection!), and The Shallow Grave won't help you.
But still, interesting. Someone may one day find a
way to break this.
Traditional: 2/5
Advanced: 3/5
Share and enjoy,
Ryoga
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Dark Maltos
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Inferno Reckless Summon
When I finally learned the true effect and rulings
of this card, I cant help but say I was a little
disappointed.
Inferno reckless summon is a pretty wicked card,
allowing special summonings of multiple monsters
with 1500 atk or less if you special summon one.
Basically this is for decks that run multiple Weenie
clones. Its also great when combo’d with Proto Cyber
Dragon, as im sure your all aware of.
Unfortunately, Inferno reckless does have its
restrictions, for instance, it can only be activated
if the opponent has a face up monster. Also, it cant
be activated during the resolution of a searcher
effect like Mystic tomato‘s, which really hurts its
playability.
Oh yeah, the opponent gets cards too, so just say
your playing a Dark Magician deck, then they can hit
you with 3 DM’s and your wall of Cyber’s are
blocked.
Traditional ; 2 .5 /5 That cyber combo is pretty
cool….
Advanced : 3.5/ 5 If you can pull it off I’d be
happy
Art : 5/5 I was glad they kept the or8iginal art in
this one, about time.
MPS : 4/5 its really anime, in the way that mass
special summoning always happens.
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Tebezu
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Today's card is cool, but hard to use. I have been
working on ways to abuse it with proto-cyber dragon
and armed dragon lv. 3, but just randomly throwing
it in a deck hurts its playability. In a deck
dedicated to its use, it is easy to pull off. But
honestly, the card becomes a bad draw if you have no
way to meet its requirements.
Thus I must give inferno Reckless Summon a 2/5. The
card nets you advantage, but even in a deck running
3x masked dragon
3x Flying Kamakiri #1
premature burial call
etc. Special Summoning your monster us still tough.
|
Otaku |
Stats :
Inferno Reckless Summon is a Quick-Play
Spell. It would be worse as a Trap (not a
surprise) but if it created a lasting effect on
the field, a la Last Will, it would have
been better as a Normal Spell.
Effect(s) :
When you Special Summon a single, 1500 ATK or
less Monster to your side of the field and
when there is also at least one face-up Monster
on your opponent’s side. You then get to
Special Summon all other copies you have of the
card from your hand, graveyard, or deck. Your
opponent then selects one of their face-up
Monsters and does the same. This is quite nice
if you can pull it off.
Uses and
Combinations :
This could be pretty sick when combined with
Last Will. Of course, you want to save the
combo until you have a clear field, but at the
same time it allows a ferocious swarm at any
time: early game when your opponent’s nastiest
cards are still locked away in your deck and
late game when they are already gone, in the
graveyard. Imagine a Tomato-Control deck
using this: Mystic Tomato dies, fetches a
Cannon Soldier. As long as you can take
out any blatant defenses (e.g. they have a set
S/T, you Dust Tornado it) you can Last
Will, use Cannon Soldier to launch
itself, get a Don Zaloog, activate
Inferno Reckless Summon. Now all you need
to do is clear out their face-up Monsters, which
shouldn’t be too hard since even though they may
have gotten up to two more… you still have your
Normal Summon (Exiled Force, a D.D.
Monster, etc.) and all your other Monster
Removal Spells. Then watch them cringe as
Don after Don attacks: even if they
have enough Life Points to survive, their hand
will be decimated.
However, that’s probably not going to be
happening anytime soon. You see, come April,
Last Will becomes one per deck. Last
Will was vital to many rogue decks (and
pretty sweet for some more mainstream decks as
well), but with cards like Don Zaloog
(and Proto-Cyber Dragon) that Last
Will gets out so easily, things would get
pretty broken, pretty fast. Since the Summons
should usually be coming all from deck or
Graveyard… who cares if the whole shebang gets
sucked into oblivion via a Dark Hole next
turn? Most of the time, you can probably just
wait out a Breaker or something and then
Smashing Ground it after Inferno
Reckless Summon resolves.
Here is where we have some disappointment.
Unless they’ve changed the rulings, you can’t
activate a Spell like this when something like
Mystic Tomato resolves in the damage
step. So that option is out.
What is left for decks in general? Not much:
Premature Burial and Call of the Haunted
but that’s about it. Still, for Tomato-control…
that might be worth a single copy of Inferno
Reckless Summon at least side-boarded.
There are some specialty decks that can still
make use of this card. If you want to run a
Batteryman AA deck… then yeah you want this:
you can use Battery Charger to Special
Summon a Batteryman AA from the
graveyard, activate Inferno Reckless Summon,
and you’ve got three Level 3 3000 ATK Monsters.
And if they all die, the same combo gets them
all back again. Up to two more times. I was
thinking about Gilasaurus, obviously as
an early game surprise: at that point, it’s
doubtful they have anything in their Graveyard.
So the first Gilasaurus is Special
Summoned, you use Inferno Reckless Summon,
and you have three expendable weenies on the
field… provided they have a Monster face up.
Combine it with the right Tribute Monsters and
you could have a fun deck. I can see it maybe
working with the Monarch Monsters, or my
favorite… Gilford the Lightning. After
all, he’d clear out all their Monsters and let
you hit them hard. Heck, even though they are
puny, 3 Gilasaurus are still something.
You know, it would be nice for a VWXYZ
deck. The Union effect Special Summons the
Union Monster from the S/T zone. This can let
you quickly get the smaller pieces into your
Graveyard, where they can be removed from play
for several worthwhile effects… then using
Return from the Different Dimension, custom
assemble the Fusion of theirs you need. Roll
Out can get one piece from the Graveyard and
equipped to a legal target in one shot, allowing
you to then de-equip it.
All in all, it will require thinking outside of
the box, but this card will definitely see
play.
Ratings
Traditional :
1.5/5 – Nope, too hard to get the effect and
make it worth while. Maybe it could be risked
in some OTK decks that could use the extra
Summons.
Advanced :
4/5 – For the decks that can use it well, like
Batteryman AA. In general, it’s about
two points lower.
Limited :
1/5 – Odds are you won’t have anything to
trigger it, and even if you do… how likely are
you to have multiples of it?
Summary
A good card that can lead to some major
advantage if used properly. However,
frustration over it not working in response to a
searcher like Mystic Tomato dying in
battle, coupled with the need to play some cards
perceived as “bad topdecks” means it probably
won’t see the play it deserves.
|
Bob Doily
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Infernal Reckless
Summoning
This card has actually intrigued me. Unlike most
cards that are out, this one could actually see
play. The ability to swarm is very very nice,
especially when it doesn’t have to cost you’re your
entire hand. The activation requirements are
understandably controlled: if you special summon a
monster with <=1500 ATK, and your opponent has at
least one face-up monster, then you get the other
copies of yours and he can do the same for one of
his monsters.
This is a rather situational activation requirement.
Fortunately the opponent will most likely not have
other copies of said available monster, if you play
it right. These means the use of this card has to be
skilled. The best suited use of it is a Marauding
Captain -> something drop. This done when they have
a restricted monster on the field, and while the
other copies are either in the deck or grave, if
they are in the hand then you won’t be seeing much
benefit.
My personal favourite use of this card is a drop to
Proto Cyber, if you do this since Proto is currently
named Cyber Dragon you get to bring out 3 Cyber
Dragons to either fuse of just pound away. Naturally
this type of deck would focus on OTK, but it would
be rather unstable. For more stability you are best
off running it as a tech in a Cyber Fusion deck,
focusing instead on Light Hex to grab the fusions.
Relying on this card is a stupid idea.
Traditional: 2.5/5
Advanced: 2.6/5
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Coin Flip |
This bears
mentioning: This card can't be activated in the
Damage Step.
I assume, of course, that all of you are intelligent
people and can make that assumption about every card
in the game (except where it doesn't make sense),
but that actually needs to be said again,
apparently.
On to the review.
This card makes Last Will ridiculous. And Book of
Life/Spirit Reaper, and Proto Cyber Dragon, and I'm
not even going to mention the ridiculous things this
does to the Gravekeeper archetype (hint: Play IRS
when Necrovalley isn't out, then play Necrovalley).
The fact that it pulls from Graveyard is more
impressive; even if you've already used this on one
monster, a Premature Burial makes it good a second
time.
Or there's the ridiculous interaction with this and
either Swarm of Scarabs, Des Lacooda, or Swarm of
Locusts plus a stall card or two. Heck, throw in
Stealth Bird. It's easier.
This card is perhaps the most balanced card to come
out of GX yet. Get a few.
It works well in the odd GK or Zombie deck using
Book of Life, Lacooda and Spirit Reaper. Combined
with, say, a used up Magical Merchant, you're in for
pain. But there is too great a level of complexity
to the potential this card brings to give it a
number rating. Have a nice day.
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