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![](http://pojo.com/2005_Art/art_main/left_trim_text.jpg) |
Pojo's Yu-Gi-Oh Card of the Day
![](greenkappa.jpg) |
|
Greenkappa
Common
FLIP: Select 2 face-down Spell or Trap Cards on the
field and destroy them.
Type - Warrior/Effect
Card Number - DB2-EN103
Card Ratings
Traditional: 2.3
Advanced:
2.88
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.23.06 |
![](../../Player_Image/Emod-80.jpg)
ExMinion OfDarkness |
Greenkappa
Here we have an often-overlooked card that can be
just as effective as Mobius in certain situations
and a good side deck choice against Burn.
Greenkappa is a weak little Flipper that destroys 2
F/D M/Ts. However, if they go face-up afterwards
(like Gravity Bind or Royal Decree) they don't end
up getting destroyed. Basically, that's about it.
It's a nice way to clear out S/Ts against a
potentially S/T heavy deck, giving you additional
options besides your Mobius, Breaker, Heavy, Dusts,
etc.
Plus, if comboed well (with Desert Sunlight maybe?)
you could use him on the end phase when an opponent
just set a bunch of cards in Main 2 to get them
before they could be chained.
1/5 Traditional
2.5/5 Advanced for against Burn
|
![](../../Player_Image/CoinFlip.jpg)
Coin Flip |
Greenkappa is another one I'm surprised didn't catch
on. Good Warrior decks will adore this card because,
once searched out, it will prevent the opponent from
setting Spell/Traps as long as you have a f/d
monster. They will misplay, misplay and misplay
until you have complete and total advantage, and
then you will win.
On top of that, it's an advantage gainer. When
combined with Dark Coffin, the super tech of this
format, it becomes even more powerful. Playing this
right means you always get two of your opponent's
cards. The only real downside to this card is its
stats, because a good player will bypass the little
problematic part of the card that REQUIRES 2 Spell
or Traps be destroyed.
General: 3.3/5
Warrior: 3.9/5
|
![](../../Player_Image/DarkPaladin-80.jpg)
Dark Paladin |
So,
we look at Greenkappa, a monster that destroys 2
Magic or Trap cards upon its being flipped summoned.
I'd really only play this in my Clown Control,
Weenie Rush, or maybe Stall deck, but you don't want
me babbling on about this card, so I won't.
Ratings:
2.5/5 in the above mentioned decks.
1/5 elsewhere
Art: 4/5
You stay classy, Planet Earth :)
|
![](../../Player_Image/adampojo-80.jpg)
Ryoga |
Greenkappa:
If that picture shows a warrior, I'm the queen of
sheba.
This card isn't actually bad, just impractical.
Destroying 2 s/t's with one card is good. However,
the two cards must be face-down. Hence, this may be
an interesting thing to put into warrior toolbox for
tutorable s/t destruction, but don't side deck it
against burn (not you'll be worrying about it for
long).
Traditional: 2.5/5
Advanced: 3.5/5
Share and enjoy,
Ryoga
|
![](../../Player_Image/dark_maltos.jpg)
Dark Maltos
|
Greenkappa
Like a low level Morbius with slight restrictions.
Overall, Greenkappa is not a bad card especially
with Mirror Force back .
Since you MUST destroy 2 s/t then you may be forced
to get your own, or even none at all if there is
only one between you. Still, if the effect does pull
of its very worthwhile.
Traditional : 2.5/5 S/t removal is always nice, and
this is a great way past Imperial order.
Advanced ; 3.5/5 Not bad, at least its warrior.
Art : 3/5 Ok I guess…
MPS : 4/5 Worth a try.
|
![](tebezu-80.jpg)
Tebezu |
Greenkappa
this monster is relatively over-looked. Honestly
more people should have run this card. It pays for
itself and generates advantage. Mystic swordsman
hurts the card and nobleman does, but honestly I
think it is worth a shot. And last format (the
current one) more people should have used it. It
kills sak, widespread, etc.
it is a solid warrior
2.8/5
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