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Pojo's Yu-Gi-Oh Card of the Day
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Call of the Haunted
Common
Blaze of Destruction Structure Deck 1st Edition
Description: Select 1 monster from your Graveyard
and Special Summon it in face-up Attack Position.
When this card is removed from the field, destroy
the monster. When the monster is destroyed, destroy
this card.
Type - Spell
Card Number - SD3-EN028
Card Ratings
Traditional: 4.8
Advanced:
4.75
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 05.19.06 |
ExMinion OfDarkness |
Call of the Haunted
I'm going to cover a VERY important topic about Call
of the Haunted in today's review, one that may save
you from potentially getting cheated at a tournament
(possibly Nationals!)
But first, talking about the actual card. It's free
graveyard recursion that you have to wait a turn to
activate (as with all Traps.) You bring back your
monster, and if Call of the Haunted is destroyed or
taken off the field (unlike Premature, which would
HAVE to be destroyed), then the monster goes too. If
the monster is DESTROYED, then Call is destroyed as
well.
Catch the big difference between Premature and Call
there? The attached monster must be DESTROYED for
Call to be destroyed. If the attached monster is
TRIBUTED, Call stays on the field meaninglessly. If
the attached monster is REMOVED FROM THE GAME, Call
stays on the field meaninglessly. While this has a
history of not being important to the game at all
from LOB all the way up through CRV, things have
changed.
We have Treeborn Frog now.
This is what you need to be horribly careful of when
dueling; making sure your opponent doesn't try to
take a Call off their field that's not supposed to
be taken off their field, then bringing out an
illegal Treeborn and sacking it for what ends up
being the reason you lose.
Okay, back to the actual merits of Call here. It has
a few little combos that get around the downside of
its 2nd effect; if you call Jinzo with it, Jinzo
comes back and isn't destroyed if Call is. Same goes
for Elemental Hero Wildheart and his "clones" (Tenkabito
Shien?), and you could always revive Sangan with
Call in response to something that would kill Call
-- at least you'd get an extra monster search out of
it.
Again, like most of this week, you play this card or
you lose, and it's been in like 5 starter decks
already. You have no excuse not to.
5/5 all!
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Dark Paladin |
Call of the Haunted, another excellent card.
Vulnerable to Jinzo (what trap isn't?) and Heavy
Storm and MST, and a Breaker, but run it, you know
you should. What else do you need to know about it?
Ratings: 4.75/5 all around
Art: 4/5
You stay classy, Planet Earth :)
This week was all too easy...tune in next week for
X-Men week!
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Dark Maltos
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Call of the Haunted :
This weeks reviews have been real short, but there’s
not much to say on cards of this Calibre.
Call of the Haunted is in the Trimurti of Traps ,
Call the creator, Torrential the Destroyer and
Mirror Force the destroyer. (Lil bit of Hinduism for
ya there)
Arguably, these are the 3 traps that must be
contained in every deck, as they can be so useful,
its fantastic.
Call of the Haunted is beautiful, being a quick
chain to s/t destruction to get either a searcher or
a Jinzo, and ending up with an equal trade off, and
even when that doesn’t happen its at worst a free
special summon, and sometimes a great battle phase
ender. Just run this, its everywhere.
Traditional ; 5/5
Advanced : 5/5
Art ; 4/5 ( I prefer the Alternate, Japanese art)
MPS : 5/5
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Tebezu
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Call of the Haunted
4/5
this card is a staple yet sometimes I hate it. Like
drawing into it when you have no monsters in the
graveyard. Despite this it is a staple and how often
do you not have a monster in the graveyard??. Run it
if your deck has more than 10 monsters.
Under normal circumstances it is usually a great
top-deck because it can stop an attack or force an
opponent to react.
The ability to bring back Jinzo or Sacred Phoenix of
Nepthys, or any tribute in general, makes this card
even cooler. |
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