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Pojo's Yu-Gi-Oh Card of the Day
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Nightmare Wheel
Ultra Rare
Select 1 monster on your oponent's side of the
field. As long as this card remains face-up on the
field, the selected monster cannot attack or change
its battle position. During each of your Standby
Phases, this card inflicts 500 points of damage to
your opponent's Life Points. Whent he selected
monster is removed from the field, destroy this
card.
Type - Trap
Card Number - DR1-EN055
Card Ratings
Traditional: 2.6
Advanced:
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.03.06 |
ExMinion OfDarkness |
Nightmare Wheel
A previous staple in burn decks, not so much any
more...
Finishing out "you can't attack" week, you get a
Trap that's essentially the same as Mask of the
Accursed, except you can target a face-down with it.
There are cards that do more damage, but this could
possibly be included in a few burn decks given the
limitation of Gravity Bind and Level Limit - Area B.
I just don't see it doing much more than that, with
so many chainables like Secret Barrel, Ceasefire,
Ring of Destruction, Poison of the Old Man, etc.
that are generally more solid cards.
2/5 Advanced
1/5 Traditional
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Ryoga |
Nightmare Wheel:
The castle torturer take his work home with him.
I've always liked Nightware Wheel. It has good art,
deals a reasonable amount of damage each turn, and,
most importantly for the burn deck, can lock
face-downs where they are (no MoF for you!). It has
all the standard weaknesses of continuous cards, but
this one just does its job properly. However, it
only really has a place in a burn deck which has
mostly died now. Sob.
Traditional: 2/5
Advanced: 3/5
Share and enjoy,
Ryoga
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Tebezu
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Nightmare Wheel
Select 1 monster on your opponent's side of the
field. As long as this card remains face-up on the
field, the selected monster cannot attack or change
its battle position. During each of your Standby
Phases, this card inflicts 500 points of damage to
your opponent's Life Points. When the selected
monster is removed from the field, destroy this
card.
This card is fun to use. I've witnessed games won
and lost at the 500 damage this thing drops. But it
still does not help clear the field. It clutters it.
Maybe ataching an ojama token would be fun but that
is still 2 minus ones in a row.
1/5
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Dark Maltos
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Nightmare Wheel
Ahhh, the crème del a crème of Stall burn. It warms
a guys heart this does.
Almost an expansion on the ideas from the last 2
days cards Nightmare wheel is a fairly decent trap
that serves as an attack negator, and a minor damage
inflictor all in one.
Slowly reoccurring 500 damage may not seem like
much, but in this format 1000 can easily make all
the difference. Ring of Destruction and Magic
Cylinder can be game enders on their own, but in
Speed burn with stuff like Ceasefire, who can argue
that 8000 lp won’t be lasting long.
As long as this card is face up it’s pretty decent.
Obviously that ties in with the same weakness’s all
continuous card have, but whatever.
Traditional : 3/5
Advanced ; 3/5
Art ; 4/5 Sweetness
Mps : 4/5 Like it a lot.
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DeathJester |
Bryan Camareno a.k.a. DeathJester
Nightmare Wheel
Good morning, afternoon, and evening everyone!
Today’s card is Nightmare Wheel. A card that I’ve
hated since the day it was released. It’s not that I
think the card is bad it’s just that it’s very
annoying.
It’s a very effective stall card that is never used
in contemporary Stall decks. Why is that? Maybe
people think it’s a slow card. Maybe people don’t
want to bother since a Stein deck can blow
everything away. Who knows…?
I like the card because it can target face-down
creatures and keep them face-down! That’s a great
ability. 500 LP per Standby Phase isn’t bad either.
I have a feeling that Burn/Stall decks are going to
explode after the release of the latest set.
Especially since Burn/Stall decks are master Chain
makers. No other deck has the ability to stack more
crap on the Chain than a Burn/Stall deck. Believe
me. I smell some Burn OTKs coming around town soon
(Heck, I’m building one right now).
Here are some rulings courtesy of NetRep.net to
illustrate my point on why Nightmare Wheel is better
than most think:
Rulings
• You can target a face-down monster for "Nightmare
Wheel".
• If you activate "Nightmare Wheel" during the
Battle Step and target a monster that is attacking,
the attack stops.
• "Nightmare Wheel" targets. You select the monster
when "Nightmare Wheel" is activated.
• "Nightmare Wheel" is destroyed when the targeted
monster is destroyed, returned to the hand, removed
from play, send to the Graveyard, etc.
• "Nightmare Wheel" is NOT destroyed if the monster
is flipped face-down. "Nightmare Wheel" continues to
target the monster, inflict damage, and prevent the
monster from attacking or changing battle position.
Last Word: I like Nightmare Wheel a lot. I’d use
this card in a Burn/Stall deck; hands down.
Traditional: 3/5
Advanced: 4/5
I’d
like to ask all of your reader to e-mail some
Burn/Stall decks that you may have. If you have any
ideas concerning the new “Chain” cards from the next
set: Cyberdark Impact I would love to discuss. Don’t
be shy, I DO answer my e-mails as quickly as a
possibly can.
E-mail me any decks you readers may have to:
deathjester86@gmail.com. I don’t care if those decks
are ‘cookie-cutter’ or not. I DO fix or comment on
decks, but please be patient as I get quite a few
e-mails daily. I have a 2 week maximum waiting time
for a reply to an email due to the demand for my
deck advice. This gives me time to completely focus
on your e-mail and give you the best response. I am
responding to e-mails in the order they come. The
sooner you e-mail me, the sooner I can get to your
deck or answer your question.
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