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Pojo's Yu-Gi-Oh Card of the Day
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Gyroid
Uncommon
Once per turn, if this card would be destroyed as a
result of battle, it is not destroyed. (Damage
calculation is applied normally).
Type - Machine/Effect
LV3
Card Number - CRV-EN007
Card Ratings
Traditional: 1.3
Advanced:
3.5
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.13.06 |
ExMinion OfDarkness |
Gyroid
Gyroid is actually a decent card. I've played
against a crazy old guy who has used this card to
some success, not as a true Roid deck, but as a
chump blocker in addition to Spirit Reaper.
Gyroid's a 1000/1000 3-star Wind monster that
absorbs one attack per turn through its effect.
Those stats have a lot going for it; Flying Kamikiri
can search it out as it's under 1500, as can many
other cards. It's a fairly safe opening play that,
without Cyber Dragon + another attacker, ensures
that you'll have tribute fodder for the next turn.
1000 damage isn't negligible as an attacker
either...well, from Sangan, anyway.
The tough thing here is that this format does tend
to have more monsters thrown out and attacking than
previous ones, so that effect may end up being for
not. It may save you life points against a 2nd
attacker, but it won't actually generate any
advantage that way, and there are better options for
tribute fodder.
It has some potential, just not in the mainstream.
1.5/5 Advanced
1/5 Traditional
|
Ryoga |
Gyroid:
Please do not attempt to crash a helocopter in order
to see how it survives. In real life, helocopters
die the first time around.
Gyroid isn't a bad card. In fact, its rather good.
However, its low stats mean it simply acts as a
temporary wall. Machine decks would have larger,
more dangerous creatures to summon, stall decks have
better methods of stalling. Basically, this ain't
Reaper.
But, it could be an interesting target for Giant Rat
to stop a barrage of attacks.
Traditonal: 1.5/5
Advanced: 2/5
Share and enjoy,
Ryoga
|
Tebezu |
gyroid
This monster is an integral part of the roid deck,
wind deck, and any player smart enough to use him.
Forcing over extensions from your opponent, which
play into your favor if you run a bunch of monster
removal. Burn decks/stall decks make this thing into
a wall against the average cc deck, simply because
G-Bind and Level Limit Area B shut down most
monsters with 1100 plus attack.
A machine who can ram himself into an exiled force
and still defend. Killer top deck when your opponent
is top-decking.
3.8/5
One of my favorite common cards of all time.
|
MikeJ |
Gyroid
Basic Summary:
Finally I have some time on the internet thats not
time restricted or not having Wordpad =/ ( darn
Public Library ) so I decided to do all my reviews
ahead just in case someone actually misses my
reviews lol. Now today we get to look at one of the
few good " Vehicroid " monsters released in CRV &
PoTD. Now its stats are not really worth wild but
the somewhat watered down Spirit Reaper effect (
and without the hand discarding effect ), Now the
effect is rather decent for this deck-type since not
only does it have a Fusion with another " Vehicroid
" but it helps maintain field control to stall for
time until they can draw into something that can
deal enough damage to win the game or something.....
like Limiter Removal or Cyber-Stein too Super
Vehicroid Jumbo Drill then Limiter Removal :D
Conclusion:
Now like most new themes released from the GX most
aren't splashable in competitive decks soo keep this
little machine in its own theme deck.
Traditional Format > 1/5:
Now I said this before most stuff in Traditional
destroys without attacking soo just overlook this
card period.
Advance Format > 5/5
( Vehicroid deck ) Gyroid + Supercharge = good times
:D
Artwork > 1/5:
What happened to scary looking Machines like
Cyber-Stein or Jinzo now little cartoons...mehh
MikeJ
|
DeathJester |
Gyroid
Everyone loves Gyroid. If you’re
thinking about making a Roid deck you need to have
1-2 of these guys. His effect is much like a weaker
Spirit Reaper and his ATK power is much higher.
His effect is mainly used for Tribute
purposes in Machine decks to help bring out anything
from Zaborg, Mobius, and Thestalos to Blowback
Dragon, Jinzo, and even Spell Canceller.
Last Word:
Gyroid is very self-explanatory. It’s
a good card for Machine decks where you lose your
creatures very easily. The more field presence a
Machine deck has, the faster you are going to lose.
Ratings:
Traditional: 2/5
Advanced: 4/5
I’m very grateful for the support
and I encourage you to e-mail me more decks. I’ve
answered more than half of these e-mails. E-Mail me
at
deathjester86@gmail.com.
|
Otaku |
Gyroid
is a Level 3 Wind/Machine/Effect Monster with an
ATK and DEF of 1000 each. This makes it small,
searchable (Flying Kamakiri #1, Last
Will, Sangan, and UFOroid) and
able to attack under the big three stall cards (Level
Limit-Area B, Gravity Bind, and
Messenger of Peace). Its effect means that
once per turn, it survives and attack that
should have destroyed it via battle. So it
won’t protect it from an attack triggered
effect, like Ninja Grand Master Sasuke
attack Gyroid if it is in face-up Defense
Position. Additionally, Gyroid can be
combined with Steamroid to create
Steam Gyroid
(6/Earth/Machine/Fusion/2200/1600), which is a
nice bonus if you already have something that
can initiate the Fusion in the deck (an actual
‘roids deck, The Earth – Hex-Sealed
Fusion, etc).
Simply put, Gyroid is one of the top
‘roids: its effect makes it a balanced
version of Spirit Reaper more or less.
If it wasn’t for Cyber Dragon “and
friend” being such a common first/second turn
move, it might even be worth running in any deck
that needs something small to stall. As far as
‘roid Monsters go, Gyroid is one
of the best and probably the best defensively:
keeping two Monsters in play can be hard and who
wants to waste a Spell or Trap to destroy
something so small? Only Drillroid, and
Steamroid match or surpass it’s, though
those focus on offense and not defense.
Gyroid
is a must for any competitive ‘roid deck
and a solid choice Machine or Wind decks
(assuming they use Flying Kamakiri #1 to
search it out). Actual ‘roid decks seem
so tantalizing: we looked at one of their
support cards last week, and they do have a few
more. The problem I see is that big issue of no
‘roid searcher worth using (UFOroid
would be fine if it didn’t require Tribute to
Normal Summon). The fact that its best use is
in a deck of questionable quality hurts its
scores in the end.
Ratings
(general use)
Traditional: 1/5
Advanced: 3/5
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