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Pojo's Yu-Gi-Oh Card of the Day
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Scapegoat
Super Rare
When this card is activated, you cannot summon any
monster in the same turn (including Flip Summon and
Special Summon). Place 4 "Sheep Tokens"
(Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense
Position on your side of the field. The tokens
cannot be used as a Tribute for a Tribute Summon.
Type - Magic
Card Number - SDJ-041
Card Ratings
Traditional: 4.4
Advanced:
4.65
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.14.06 |
ExMinion OfDarkness |
Scapegoat
This card's gone from a "3 in every deck" to a "half
of the decks use one and the other half may not" in
the past couple of years.
Scapegoat is still a great card on its own; it's one
of those natural -1's that's worth playing, and
offers several ways to make it...well, NOT a -1.
Blocking four attacks is damn good for a quick-play
spell, and those tokens can be made to do more than
just block attacks...
Scapegoat loses out now for a few reasons:
*Thousand-Eyes Restrict's ban killed the animal that
was Goat Control, that was already severely wounded
when Metamorphosis was limited to 1.
*The aggressiveness of this format would rather have
you have 2 or 3 attackers out as opposed to turtling
for a while to set up for greater moves on future
turns
*The conflict with triple Cyber Dragon in EVERY deck
It's a good card, but nowhere near what it once was.
Officially printed Token monsters don't make up for
the fact that we can't use 3 of it, we can't morph
one into TER anymore, and we dare not even think
about getting back the moon diviner to flip a TER
face-down and back up to absorb something else.
3.5/5
|
Tebezu |
Scapegoat
a quickplay spell that gives us an instant plus 4
field advantage. Even with their 0/0 stats Creature
Swap, Enemy Controller, LP blockers, and
Metamorphosis some time back make this card one of
the best spells to date.
5/5
|
Dark Maltos |
Scapegoat :
Well guys, I’m back, and what an absence it’s been
huh? Anyway, I’m back with a bang to review my 3
favourite cards this week.
Scapegoat is a card I hold in very high regard and
has come to be my somewhat trademark thing when I
duel. I cannot tell you how many times this card has
saved me from a huge assault, be it a Return combo
or just bought me some time against a couple of big
hitters, either way in my deck it has proven time
and time again to be a necessity.
Scapegoat is a very good card, essentially providing
4 monsters for one spell in the form of a chainable
little quick play. This has many uses, acting as a
great stall card , or a fast way of getting some
monsters for effect tributes, with one of the better
of these combo’s being with hand of Nephthys. Back
in the day, Goat - Control was immense, and everyone
was packing 3 , but now Scapegoat’s play has
diminished somewhat, although in my eyes it’s still
as good as it’s ever been.
There are only 2 real downsides to using Scapegoat,
firstly you can’t summon or even special summon
during the turn that scapegoat was activated , which
is hardly a problem at all really considering you
can activate it on the opponents turn too. Still, it
can be a pain if for instance you have a searcher on
the field.
The second problem really with Scapegoat is that if
your monster zones are full up when this face down
is targeted by an opposing Heavy Storm or the like,
then it can’t be activated, and you lose out.
Still, besides that it’s a very stable and effective
card, and even better it’s a Maltos classic.
Traditional : 4/5
Advanced : 4/5
Art ; 4/5 Love it.
MPS ; 5/5
|
Otaku |
Scapegoat
is one of the ever impressive Quick-Play
Spells, giving it the speed of Spells with
the Spell Speed of a Trap (allowing it to be
activated in response to other happenings).
Scapegoat is the best of the token
generating cards: while a Level
1/Earth/Beast/0/0 “Monster” that can’t even be
used for a Tribute Summon doesn’t sound like
much, getting four of them is a fantastic deal
even at the cost of summoning anything else that
turn. The reason is that at worst, your
opponent will have to expend something to
get rid of them all just so they can attack
you. Of course, you can minimize the “cost” to
yourself by activating it on your opponent’s
turn, when you normally can’t summon anything
anyway. You can also activate it in response to
most S/T removal, letting you even up the card
cost. In fact, Scapegoat is one of those
cards that, as a whole, tends to be “broken”,
but subtly. After all, a card can’t be broken
in a vacuum, so it’s the uses and combos that
one needs to look at. So when Scapegoat
was totally unrestricted, cards like Enemy
Controller and Creature Swap were
deck mainstays: your opponent’s Black Luster
Soldier – Envoy of the Beginning attacking
your empty field? Use Scapegoat, forcing
them to “eat” two Sheep Tokens, then Creature
Swap them one of the remaining Tokens (that
you’ve shifted to Attack Position) in exchange
for their Black Luster Soldier – Envoy of the
Beginning. Now attack and the effect of
Black Luster Soldier – Envoy of the Beginning
to attack again, probably
nailing them for 6000 damage… or forcing
them to destroy Black Luster Soldier – Envoy
of the Beginning with another card. So…
you’ve used one and three-fourths of a Spell
verses one of their Monsters and probably a Trap
at that point. You even have a Scapegoat
left to burn. Then there was using
Metamorphosis to bring out Thousand-Eyes
Restrict, which was so easy with Magician
of Faith and Scapegoat aiding it.
Surprising how much you can do with “worthless”
Tokens, eh?
Right now, though, we still have a few mass
removal cards (and plenty of single removal)
which affect the game in two ways:
1)
Scapegoat
Sheep Tokens might be blown up quite quickly
thanks to things like Torrential Tribute
and Heavy Storm (the latter forcing you
to use it at a less than opportune time).
2)
Players are scared to commit too much to the
field, which means it is unlikely an opponent
will clear more than two Sheep Tokens a turn by
manually attacking them, necessitating you use
some removal cards or give your opponent
precious turns to build up something in hand.
So maybe people think I’ll be overrating this
card. It does have some built in drawbacks, and
using it carelessly can result in you nearly
locking your own field down with the Tokens.
Ratings
Traditional:
3.5/5
Advanced:
3.5/5
|
Ryoga |
Scapegoat:
In many circles you are not considered a true Yu-Gi-Oh
player until you make your own Sheep Tokens.
Scapegoat is and always has been a fantastic card.
Virtually any deck can benefit from it.
1. Quick-play, so its chainable and can draw out s/t
destruction.
2. Can block attacks even with Decree or Jinzo on
the field.
3. Gives you two to many turns of defensive
monsters, slowing the tempo of the game so you can
regroup.
4. Gives you little sheep to Swap to your opponent,
or blow up for a variety of effects.
Basically, you have to be running a fairly
aggressive deck to NOT run these. Ah, the says when
we had three...
Traditional: 4.5/5
Advanced: 5/5
Share and enjoy,
Ryoga
|
MikeJ |
Scapegoat
Basic Summary: One of the BEST Quick-Play Spell
cards ever released next to Mystical Space Typhoon
which is first in my opinion. Now its restricted for
a reason but most ( like me ) dislike this now since
nowadays Scapegoat would benefit the game more not
being restricted ( you're welcome to e-mail or pm me
if you disagree ) since it would hinder the play of
Cyber Dragon ( tokens would hinder the effect of
Cyber Dragon ) or chainable defence against random
teched Cyber-Stein since it would limit their
choices too Cyber End Dragon ( 4000 ) then the much
more often worse Cyber Twin Dragon ( 5600 ) directly
but that isn't much of a pro if they're running
teched Limiter Removal =/. Now I remember good old
Goat Control ( really fun times ) now that is the
main reason why Goats remain restricted so that much
feared deck type would never return which is
nonsense in my opinion since Goat Control was
destroyed the second Thousand Eyes Restrict and
Tsukuyomi were restricted the rest was over kill =/
that wasn't needed. Even with it being restricted
its seen in almost every deck from Monarchs to Burn
its just soo versatile not to run plus its makes
other good cards more playable like Enemy Controller
& Creature Swap.
Conclusion: This card is just sooo good to run, You
would be crazy not too either mained or sidedeck
Scapegoat in my opinion.
Traditional Format > 4/5: some good chainable
protection
Advance Format > 5/5: Just run it !!!!!! :D
Artwork > 3/5: fluffy cotton meat-shields of defence
whats not to love >.>
MikeJ
|
DeathJester |
Scapegoat
Scapegoat is one of the best cards in
the game. You get 4 creatures out of 1 card. An
awesome effect for a Quick-Play card and you can use
it seamlessly with Enemy Controller and Creature
Swap.
Last Word:
One of the best cards in the game,
period. Play it in a Control deck and don’t make the
mistake of sticking this card in an Aggro deck with
Hydrogeddons.
Ratings:
Traditional: 5/5
Advanced: 5/5
I’m very grateful for the support
and I encourage you to e-mail me more decks. I’ve
answered more than half of these e-mails. E-Mail me
at
deathjester86@gmail.com.
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