Cybernetic Magician
is our card to review for this Thanksgiving,
and we are thankful for it. While I don’t
think it’s an especially good card, neither
is it especially bad. Besides, compared to
the amount of broken/near broken cards, we
probably should be thankful for these kinds
of monsters.
Cyber Magician
is a Level 6 Light Spellcaster/Effect, which
would have been quite handy if any real
Chaos monsters were still legal. As is,
it is still big enough that it can match
Monarch monsters in Battle. What he
lacks is their “instant advantage” effect.
Yes, I say advantage. It’s already been
shown that most players are competent enough
to find something advantageous to Tribute
for their Monarch Monsters. Think
about it: you can Brain Control
something of theirs, trading a Spell for a
Monster. You can run something useful for
defense and tribute fodder (like Treeborn
Frog and Twin-Headed Behemoth)
and then there are assorted “big” monsters
that have drawbacks and either you don’t
want to attack too many times with them (Zombyra)
or they only survived the last turn because
you used Sakuretsu Armor to keep them
from being run over on your turn (Goblin
Attack Force style big beatsticks). You
can also protect a spent effect Monster and
then use it too. In those latter cases,
you’re may still be losing a Monster, but
its value at that point is almost solely as
Tribute fodder, so its okay. And of course,
you then get those effects: you gave up a
Monster of your choice on your turn when you
can still take actions if something goes
wrong to protect yourself (e.g. setting
S/Ts) while you destroy an opponent’s
Monster of your choice that they didn’t want
dead (and is usually worth more than what
you used as Tribute). Two Spell/Traps are
worth more than a really weak Monster, again
due in part to when they are being
destroyed. Well all know how important card
in hand are.
Whew, okay, so I was just using that
mini-rant there to set up what, in my
opinion, is a large reason why Cybernetic
Magician doesn’t score so hot. Its
actual effect is pretty cool: you discard a
card from hand (there are ways to minimize
the pain of that) and you can either make
something small into a beefy 2000 ATK
Monster or make something really beefy into
only a 2000 ATK Monster, small enough for
Cybernetic Magician to run over. This
brings us to the second reason Cybernetic
Magician doesn’t do so well: Cyber
Dragon. Your Cyber Dragon would
be too high to benefit from the effect;
theirs would be so low that shrinking it by
100 ATK would be pointless. Still, at least
for once this is a card Cyber Dragon
benefits a little more than others (Tribute
fodder if need be, promotes the “Cyber”
theme). Oh, and as a side note, the effect
can be used to blow up sensitive monsters
like Spirit Reaper.
In its own deck, you could make sure almost
every discard is helpful: the timing may be
wrong for Dark World Monsters, but
you can discard things like Skull-Mark
Ladybug. 1000 LP gain may not be much,
but it’s the combination of effects that
matter: it’s an attack boost/drop for
something as well as LP gain. And of
course, Skull-Mark Ladybug isn’t
totally worthless on its own: you can
Set it to soak an
attack and still get the LP gain, which is
just shy of actually being useful.
…
Okay, so there isn’t much more than that: I
suppose you have standard dump and revive
tricks and maybe a Fusion set up or two.
Still, it’s Yu-Gi-Oh, and who knows what
future Sets will bring (I had to have a
reason for leaving this in: it’s a CotD
after all and I would have just deleted it
if it were 100% pointless).
So I guess the best place to use this would
be in that weird Cyber themed deck
we’ve been loosely discussing. I don’t see
a once-per-turn limit on the effect, so as
long as there are Monsters who aren’t at
2000 ATK, you can use it to eliminate cards
from hand to trigger the effects of the
other Monsters we’ve discussed this week.
You can do crazy finishers like, when your
opponent has nothing problematic in play,
activate a Set Scapegoat in their End
Phase, dump your
hand to make the Sheep Tokens 2000 ATK
beatsticks, and push for the win that very
turn. Indeed, this could lead to useful
burn tactics as well if you can work in a
Catapult Turtle, pushing for a big burn
finish (of course, that means you can’t have
four Sheep Tokens, so you can’t use the
exact same combo). Either of those will
require a big hand to basically waste,
though, and as such really are just for “the
big finish”. Ring of Destruction on
some small Monster or Token you pumped up,
though, is perfectly legitimate. There is
also the appeal of turning things like Sheep
Tokens into disposable 2000 ATK beatsticks,
ones you want destroyed by the end of the
turn. Remember how I pointed out you might
as well include cards with Cyber
Archfiend that can destroy it for your
own gain before its effect does itself in?
Well, if you have something like
Mystik
Wok at the ready, if your opponent
doesn’t use Sakuretsu Armor to blow
up the attacking Token, you can eat it
yourself for some LP gain. Cybernetic
Cyclopean can use this for an ATK boost
if its own effect isn’t triggering, and of
course if you empty your hand, then its
effect will Trigger.
I don’t know if resolution will allow it to
go 1400 ATK=> 2000 ATK +1000 ATK = 3000 ATK
or if it will be 1400 ATK + 1000 ATK = 2400
ATK => 2000 ATK, but either way its bigger
than 1400 ATK after all that, and by your
opponent’s turn, its at 2400 ATK.
So, yeah, this card has potential, though I
doubt it can meet it with our current card
pool, really needing some more support
and/or some of the current top dogs to go
away.
Happy Thanksgiving!
Ratings
Traditional:
1/5
Advanced:
2.75/5