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Pojo's Yu-Gi-Oh Card of the Day
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Elemental Recharge
Common
Increase your Life Points by 1000 points for each
fac-up monster on your side of the field that
includes "Elemental Hero" in its card name.
Type - Trap
Card Number - EOJ-EN050
Card Ratings
Traditional: 1.2
Advanced:1.4
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.05.06 |
ExMinion OfDarkness |
Elemental Recharge
Life gain usually sucks in this game. This card
doesn't change that much.
From all the discussions the top players in the game
have had on a card's value, it's somewhere in the
neighborhood of 1700-2000 LP. So if one card of
advantage is worth 2,000 LP, in order for this to be
worth playing, it has to gain more than that. In
order for that to happen, you'd have to have 3
Elemental Hero monsters out on the field -- that's a
tough feat to accomplish.
Dedicated E-Hero decks get some help, but not much
-- the tough thing is that when an E-Hero deck needs
life, it's usually because it's getting its face
bashed in by a cookie-cutter deck player, and won't
be able to keep ONE monster on the field, let alone
two or three. And if you actually do manage to get 3
or 4 of 'em out at once, you probably don't need the
life gain, you need a card that can clear out your
opponent's Spell or Trap cards so all of the
E-Heroes you miraculously got onto the field can
attack for game.
1/5 for conflicting with the goals of an E-Hero
deck, and being good only at the wrong times.
|
Ryoga |
Elemental Recharge:
Cool picture. Rubbish card, though you could have
worked that out from the presence of "Elemental
Hero"
in the text box.
It is very rare that gaining Life Points is
genuinely useful, instead of just delaying the
inevitable. This is not one of those times.
Elemental Heroes don't gain anything by having lots
of Life Points, and having lots of Elemental Heroes
on the field is somewhat counterproductive (owning
to their being rubbish and being preferably in the
Graveyard for Miracle Fusion).
As such, this is a pile of poo. However, remember
that there are much worse cards in existence.
Traditional: 1/5
Advanced: 1/5
Share and enjoy,
Ryoga
|
Tebezu
|
Increase your Life Points by 1000 points for each
face-up monster on your side of the field that
includes"Elemental Hero" in its card name.
ewww, a trap card that benefits you only upon having
elemental hero's on the field. Under normal
circumstances you will probably only have 2 e-hero's
out. Thus under normal circumstances this card will
increase your LP by 2000. The ability to increase
them by 5000 is tempting, but not likely sense the
E-Hero's have low stats, usually no effect, and
simply said the vulnerability of s/t removal and
bigger monsters.
All in all I think the D-Hero monsters are better
(at least they have effects) On that note, neo-spacien
monsters are utter garbage, and e-hero's (with the
exception of a few) are useless. Honestly, the only
time Avian will see play is if some godly fusion is
made with him that gives you 8 draws and destroys
all of your opponents s/t.
1/5
|
Dark Maltos
|
Elemental Recharge ;
I’ve said it before, and I’ll say it again,
Elemental Hero decks do not have room to squeeze in
support like this, they’re already maxed out as it
is.
At best, I can see elemental recharge giving you
2000 lp back, which I suppose is pretty sweet, but
not worth running over the other support we’ve gotta
squeeze in in order for the deck to be a success.
Although, it may be good side deck material
depending on what’s out there. Still, I like it.
It’s a decent stab at it, and its not all bad,
although sometimes I feel that they just make these
cards to keep Jaden alive for one more turn.
Traditional ; 2/5
Advanced ; 2.5/5
Art ; 3/5 Pretty sweet
MPS : 4/5
|
MikeJ |
Elemental Recharge
Basic Summary: Now you think we could go a week
without reviewing a Hero card but since there is soo
many its too much to ask for for =/. Now being a
trap it gets minus points for being slow but another
minus for being reliant on Hero on the field. Now ok
some E Hero cards are not bad but this card is one
of the many really bad ones I suggest if you're
brave enough to run E-Hero and not get laughed at be
the snobby " pros " leave this in your common bin
period.
Conclusion: Sorry for the short review but I dislike
crappy E-Hero support but this takes the cake just
run the usuall Miracle Fusion + Skyscrapper plain
and simple.
Traditional Format > 1/5: Just Nooo =/
Advance Format > 1/5: Just Noo again =/
Artwork > 1/5: Artworks is pretty weird
MikeJ
|
DeathJester |
Elemental Recharge: EOJ-EN050
I didn’t know this card existed till
I saw it on the COTD list…shame on me!
I’ve always been on the fence with
Life Gain cards. Can someone please make a good Life
Gain deck that tests well and e-mail it to me at:
deathjester86@gmail.com? We’ll test it on YVD or
something.
This card is best used in an E-Hero
deck. 1000 LP for each E-Hero is really nice.
E-Heroes don’t necessarily swarm as easily as
D-Heroes, so I don’t think this card will do very
well in the average E-Hero deck.
Last Word:
Even if you like E-Heroes I wouldn’t
use it. Maybe you could activate it before your
Fusion Summon an E-Hero when you have 2 E-Heroes on
the field. Other than that…
Traditional: 1/5
Advanced: 1/5
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