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Pojo's Yu-Gi-Oh Card of the Day
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Destiny Hero - Doom Lord
Common
Once per turn, if this card is in face-up Attack
Position on your side of the field, you can remove
from play 1 of your opponent's monsters. The player
who used this effect cannot declard an attack this
turn, and the removed monster will be returned to
the opponent's side of the field in the same battle
position during your second Standby Phase after
activation.
Type - Warrior/Effect
LV3
Card Number - EOJ-EN001
Card Ratings
Traditional: 1.9
Advanced:
1.9
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.06.06 |
ExMinion OfDarkness |
Destiny Hero - Doom Lord
I classify D-Hero Doom Lord as other people have the
saying about suicide: a temporary solution to a
permanent problem.
There are very few reasons I'd give up my battle
phase voluntarily. As much as it pains me to even
say the name of this card, given who it's connected
to, Soul Exchange is pretty much the only
respectable one I can think of, setting up all those
field wipes from Mobisues and Zaborgs and hand-picks
from Thestaloses.
I wouldn't give up my battle phase to remove a
monster that would be coming back in two turns, and
I certainly wouldn't play a monster with 600 ATK in
order to do that, even if it's a DARK Warrior. There
are better, more permanent removal options that can
come from the warrior search of Reinforcements of
the Army; there are better things to bring out with
the Dark-type sarech Mystic Tomatoes can provide. I
don't think it's totally useless in a dedicated
D-Hero deck; it could possibly get rid of something
long enough for you to set up a quick strike or
bring out stronger D-Heroes, but otherwise I just
don't see this ever becoming tournament viable.
1.5/5 in the D-Hero deck and 1/5 in all other
places.
|
Ryoga |
Doom Lord:
One gets the impression someone at Konami didn't
like Chaos Sorcerer getting banned and tried to make
a replacement. This person failed.
In neat bulletpoints,
- rubbish stats;
- only temporary removal effect (in two turns time
you'd better have a Mirror Force);
- you can't attack;
- one would have thought that those claws can do
slightly more than 600 damage.
Basically, do not use. Maybe Destiny Heroes would
consider it, but hopefully not more than one and not
for long.
Traditional: 1/5
Advanced: 1/5
Share and enjoy,
Ryoga
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Tebezu
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Destiny Hero - Doom Lord
Finally, a good card.
Despite what the other reviewers say, D-Hero's are
extremely playable. They have the ability to swarm
the field, reachable via Mystic Tomato and
Reinforcements of the Army, and have some funny
effects.
Doom Lord is like the little kid who wants to grow
up and be Black Luster Soldier.
His effect, though only lasting for 2 turns, is
quite powerful. The ability to remove an annoying
monster from play shuts down an opponents strategy.
Remove their face down (now they have to wait 2
turns to flip and draw a card). Remove their Jinzo
and then use all your traps. Get that sangan out of
the way so they don't have a free tribute.
This card is really fun to use and has some of the
coolest art I've ever seen on a Yu-Gi-Oh card.
Of course it has no use outside of a D-Hero or
burn/stall deck,
D-Hero should be obvious, but as mentioned...
The ability to continually remove monsters from
play, slows down the game.
The ability to remove a Jinzo may be all it takes
for you to win the game with Secret Barrel.
3/5 in the above mentioned decks
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Dark Maltos
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Destiny Hero Doom lord ;
As far as cards go for the D hero’s, this one’s
pretty cool.
If it wasn’t for the fact that you can’t attack
after this thing, it would be damn near staple. A
level 3 Warrior with an effect like that, be it
temporary or not is great.
Losing a monster for no cost is sweet, albeit only
for a turn or two, but imagine the results. Summon
this guy, remove their last defense and attack for a
lot of damage (probably not from this guy) Still,
since it comes back during your second standby
phase, assuming this guy is still there, you can
always remove the same monster again.
As far as D hero’s go, use this if any, and in a D
hero deck its staple. I’m not truly sure how you’d
find a use for this outside of a D hero deck though,
since you’re unable to attack the turn you do it,
but whatever.
Traditional ; 3/5 This + Yata = GG eventually, and
its Dark, just remember u cant attack right away
Advanced : 2/5 Worse here, more aggressive.
Art : 3/5 Pretty cool
MPS ; 4/5 Reminds me of Hermos the time hammer from
the series.
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DeathJester |
Destiny Hero - Doom Lord
I know some players that actually use this. It’s
pretty fun to use. He can remove any monster
regardless of its battle position. The effect lasts
until the second Standby Phase after you activated
it and you can’t attack afterwards. Also, his low
ATK/DEF values make him very hard to like.
On the upside, he IS a piece of removal that can be
searched via Mystic Tomato, Sangan, Last Will, and
Reinforcement of the Army.
Last Word: It’s temporary removal. I wouldn’t call
it effective. It’s especially bad when you’re in a
losing position and you summon a 600 ATK monster to
try and save the day…
Traditional: 1/5
Advanced 2/5
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