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Pojo's Yu-Gi-Oh Card of the Day
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Armed Dragon Lv. 10
Ultra Rare
This card cannot be Normal Summoned. This can only
be Special Summoned by sacrifacing 1 "Armed Dragon
LV7" from your field. Discard 1 card from your hand
to the graveyard to destroy all monsters on your
opponent's field.
Type - Dragon/Effect
Card Number - DP2-EN013
Card Ratings
Traditional:
Advanced:
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.24.06 |
ExMinion OfDarkness |
Armed Dragon Lv. 10
Okay...you have a Lightning Vortex attached to a
3,000 ATK monster you had to jump through at LEAST
two hoops to get out (Lv 5 and 7). It's newbie bait
and filler, and not much else. It is guaranteed to
get its effect off at least once when you bring it
out, and you'll get a big shot in, but I could think
of much better 3-card combinations to use to do big
damage in one turn. Namely, Cyber-Stein, Megamorph,
and Giant Trunade.
The thing is, no one plays Lightning Vortex. This
card requires too much investment when you'll most
likely be destroying your opponent's monsters
through attacking with it ANYWAY, and if you destroy
their face-ups but leave a face-down, you just
cheated yourself out of the ability to do damage
that turn.
There's pretty much only one Lv. monster set that
should even remotely see any tournament play, and it
does a lot more than just get rid of monsters that
the standard removal cards could get rid of just
fine.
1/5 for too much effort to summon the dang thing.
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Bob Doily
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Armed Dragon Lv10
For those wondering, I’m not dead, just in the
middle of midterms and major projects
Today we look at one of the big boys. Armed Dragon
lv10 is another of the oversized dragons that I
love, but unfortunately Konami doesn’t like them
nearly as much as I do. Armed Dragon Lv7 was
relatively pointless, the amount of effort in game
that you had to do to even bring him out wasn’t
worth it. The sheer amount of card advantage that
you lost to get a big beatstick isn’t proportional
to how easy he is do by-pass. Lv10 takes that
problem one step further.
Simply put in order to bring him out you’d need to
devote your deck to it. This is risky because you
WILL draw bad hands. Then once out his effect
requires a discard, after all the work to even get
to lv10 you should be able to use the effect once
per turn sans discard, that just puts you further in
the hole. Then the final drawback comes when the
opponent uses a 1:1 card to kill him.
All in all if you want to focus on dragons, or more
specifically Armed Dragons then you are best off
cutting it off at Lv5. A simple deck running Masked
Dragons to bring out Lv3, who you then sack on your
standby phase to get out a nice 2400 is really your
best option. You won’t be hindered by dead weight
cards and will be able to bring out a faster offence
than in a deck devoted to the entire family
Traditional: 0.2/5
Advanced: 0.3/5
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Ryoga |
Armed Dragon LV 10:
It's big, it's bad, it's hard to summon, it's a Yu-Gi-Oh
monster!
There is nothing wrong with Armed #10's effect, but
Armed #7's is good enough. The gain of not having to
discard a Monarch to guarantee clearing the field is
not worth the added difficulty in summoning this as
there is no Lv-Up effect. Thus, you've got a nomi
that requires a nomi to work. Never gonna happen.
Traditional: 1.5/5
Advanced: 1.5/5
Share and enjoy,
Ryoga
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Tebezu
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This is power.
I, more than likely the only cotd reviewer to summon
and win games with him, really find his effect
superb. The fact you must sacrifice an Armed Dragon
LV. 7 to summon hurts, nonetheless the armed dragon
deck makes use of this monster. You can discard it
from your hand to destroy a pesky monarch/jinzo/BEWD
for that matter with LV. 5 or LV. 7. Or in the few
cases that that in hand Nobleman of Crossout needs
to become a lighting vortex, just summon him out
right.
I like him. Having the coolest art of any Yu-Gi-Oh
card he warrants play just for that. As far as
tournament playability I think armed dragons have
what it takes to win a regional. I have used them
with success in locals sense their release. They
have their inherited flaws, but they become free
tribute monsters that control the field. Monster
destruction is one of the best ways to ensure
victory, they give us that. I think LV. 10 would of
been better if you could summon him from the deck,
then again that would be ridiculous. He is a good
monster, he is playable, and he has won me games.
Even if you don't summon him you can make him into a
smashing ground. He is not necessarily needed in his
deck, sense level decks can be situational. But
armed dragon can run up to 6 searchers (flying
kamakiri and masked dragon (BOTH OF WHICH GET
TOMORROW'S COTD). Thus consistency is not a big
issue with the armed dragons. They work, I dare say
they are the best LV. monsters simply because of
their reachable nature.
In an Armed Dragon deck (that is the only place he
can be played) I'd give LV. 10 a 5/5 because he is
good. Either he will be discarded to destroy a
monster or add flare to your already winning
condition. The fact he is a tribute on top of
costing a discard to work his magic hurts. Zaborg
does it for just the tribute on both face up and
down monsters. Of course zaborg can not wipe 5
monsters out at one time and hit you for 3000! His
stats are extreme and his picture is cool. He is not
really needed, but in the proper deck you can find
multiple uses. That is why running 3x Lv. 5 and 2x
Lv. 7 in an armed dragon deck does not hurt you.
They will either be summoned or discarded to kill
something. Outside of his deck I'd ask you why run
him. Without the proper Dragon Set up (people who
run him with 1x lv. 7 and 2x lv. 5) I'd ask you why
he has been included. Unless you are running 2x LV.
7 I'd tell you not to waste your time. But if you
calculate his weakness you will definitely be
impressed. Your friends will also give you props for
summoning him too:P
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