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Pojo's Yu-Gi-Oh Card of the Day
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The Sanctuary in the Sky
Super Rare
Battle Damage to the controller of Fairy-Type
monster from a battle imvolving that Fairy-Type
monster becomes 0.
Type - Spell
Card Number - AST-042
Card Ratings
Traditional: 1.3
Advanced:
1.8
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.13.06 |
ExMinion OfDarkness |
The
Sanctuary in the Sky
Just as Water decks can get along fine without ALO
for the most part, Fairy decks can do well without
Sanctuary.
There are only four cards that require this card to
be out there for their own effects, and I wouldn't
play 3 of them and the other 1 is iffy.
The Agent of Force -- Mars -- an ATK boost based on
how bad you're ALREADY beating your opponent in the
LP count. I want to focus on getting hand advantage
before going for LP advantage.
Archlord Zerato -- that's an awfully complicated
setup to go through for a Raigeki. A monster only
searchable by Reinforcement of the Army has to be
Tributed for a monster that can't even be Special
Summoned after it's brought out correctly, and you
have to discard a Light monster in order to get that
Raigeki to go off. No opponent who is any good will
let every piece of that combo go off. In order for
it to even work, it'd have to go Heavy Storm -
Sanctuary - Zera - Archlord - discard a Light
monster in that order. That's 5 cards -- even
Exodia's more consistent, and Steining someone only
takes 3. I'll pass.
The Agent of Judgment -- Saturn -- I could see this
card getting SOME play in a dedicated deck, but not
be tournament viable.
Light of Judgment -- that's a pretty steep
requirement to destroy one card -- discard AND have
a field spell in play? No thanks.
Counter-fairies has better options available to it
than this.
The deck gets a 4/5 without Sanctuary and a 1/5 with
it.
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Bob Doily
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Sanctuary in the Sky
Now this brings back memories. I remember using a
SitS deck way back in the day for fun. I mostly
focused on using Mars and Saturn, and they were
obviously the most powerful. Now since the deck
relies on the field card as the win condition it
does run into problems. The other major flaw is that
both Mars’ and Saturn’s effects rely on you being
ahead in the lp. That was always a concern back in
the day, especially in the era of the Envoys.
If one was to focus on this archetype they would
probably be best off working with a burn variant.
Pressing with fast burn cards to get ahead in the lp;
attempting to press the advantage with Mars; and the
final blow with Saturn. Thanks to shining angel the
deck should be able to maintain enough field
presence to attempt something like that, but the
reliance on SitS is what has always hurt this deck.
Really SitS should be run in at most 2 copies,
preferably 1 and a Terraforming. By not focusing
solely on it for the early to mid game, you could
attempt a late game drop for win. But at the same
time you would have to make sure the rest of the
deck was stable enough to handle this. The only
potential advantage this deck could gain would be
after a stein drop………
Traditional: 1.7/5
Advanced: 1.9/5
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Ryoga |
The Sanctuary in the Sky:
One way to tell if you are a physicst/engineer is to
check if when you see this card, you ask yourself
what propulsion system it is using.
Sanctuary in the Sky was one of the first support
cards produced in Yu-Gi-Oh (a card made to help
cards in earlier sets), and it shows that they
hadn't quite gotten the idea at that point. Stopping
damage is fine, but battle damage is rarely more
than a few hundred points and who realy cares about
that? Also, the dependance on this card's prescence
for the related planet-fairies to work neutralises
their effects, since Field Spells are oh so easily
destroyed.
Traditional: 1/5
Advanced: 1.5/5
Share and enjoy,
Ryoga
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Rj |
The
Sanctuary in the Sky
....Fairys? Seriously?
Uh...I don't really know how good fairys are ;|.
Seems pretty bad to me though. Field card theme
decks are relatively weak themselves, and fairys are
already weak so this can't be that good.
1/5 everywheres.
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Tebezu
|
The
Sanctuary in the Sky
I see no purpose for this card. Basically a spell
card that gives us an excuse to run the big Fairy
Monsters. I don't like it b/c simply said....Better
fairy's exist.
We got counter draw now. We have banisher of the
radiance, adjudicator, etc.
2/5
a decent card, but nothing to go wild about
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Dark Maltos
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Sanctuary in the Sky ;
As far as field cards go, this is one of the worst.
The actual effect of Sanctuary barely comes into the
situation, often attack difference lp damage is
negligible, and won’t play into it much. The hits
that matter are the direct ones, and Sanctuary does
nothing for them.
So why bother running this card? Well , mainly for
the sake of it’s name. There are many pretty
powerful effects that this card unleashes, most of
which are situational and rely on lp difference, a
concept difficult to master in a competitive
environment such as this.
Although this card is searchable, and staple in an
Agent deck, it won’t work wonders for the rest of
your dainty little fairies, and doesn’t even give
that sought after attack boost. Overall, quite bad,
but a necessity if you’re trying to pull off the
agent cards.
Traditional ; 1/5
Advanced : 2/5
Art : 3/5 Fairly decent.
MPS : 2/5
|
MikeJ |
The
Sanctuary in the Sky
Basic Summary: Now back in AST they released some
Fairy-type ( Angel ) in the form of a Field-Spell
card but unlike A Legendary Ocean of Necrovalley is
doesn't have a amazing effect to make it worth
playing. Now the controller of any Fairy doesn't
take any battle damage which is nice since back
during AST Fairys weren't the biggest monsters on
the field other then Airknight Parshaft or Guardian
Angel Joan. Now the only real good use is too
provide to LP protection or to help bring out
Archlord Zerato one of the coolest Fairys released
but with high situational summoning or help out the
Agents.
Conclusion: Now unless you run the Agents or
Archlord Zerato there is realing no need to run this
card in my opinion.
Traditional Format 1/5: why bother Necrovally is
better
Advance Format > 1/5: Fairy could do without this
card other then the ones released in AST
Artwork > 5/5: Artwork is very pretty :D
MikeJ
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Yugiman |
The
Sanctuary in the Sky
Today we look at the Sanctuary in the Sky from the
AST set. At 1st glance I thought this was a good
card, as Ive always wanted to play fairy, but
Fairy's arent gonna be Top Tier anytime soon(or at
least in that time), so I
decided not to play it.
So any Battle Damage to the controller of a
Fairy-Type monster from a battle
involving that Fairy-Type monster becomes 0. Pretty
cool effect in a Fairy type deck, but there isnt
much Fairy's imo in the game, so these kinda decks
wont be too good until more stuff comes out for it.
Airknight is a fairy though, Im pretty sure, so that
might be cool.
I unno, once a little more stuff comes out, test it
out, its a good field card for a good card type,
just need to see someone win a regional or something
with it to see if its good.
Ratings:
Traditional: 1/5
Advanced: 2/5
E-mail freezergeezer111@hotmail.com for questions.
|
DeathJester |
The
Sanctuary in the Sky: AST-042
This card is interesting. It’s basically a Waboku
for your own Life Points. You don’t need this card
to run most types of Fairy decks, especially with
the new Fairies that rely on Counter Traps. Let me
try to make this card seem better…
• It’s a Field Spell – You can search it instantly
with Terraforming.
• Helps you play your Agents – Remember that family
of Fairies: The Agents? Most of their success CAN
come from this card.
• Effective damage prevention for your Fairies – It
helps against Cyber-Stein and Cyber Dragons running
over your Fairies for massive damage (Stein decks
usually Giant Trunade, Heavy Storm, or MST before
they attack. Good news though: If they don’t have it
they can’t win. Nice.).
• You can use this play your Archlord Zerato – If
you would EVER try to bring out Archlord Zerato or
the other guy (I forgot his name) then you NEED
this.
That’s what I got off the top of my head guys. It’s
a decent card, but you don’t really want to play it.
Last Word: It’s OK, not very good in anyway shape or
form. Play it for fun if you like, I know I have.
Traditional: 1/5
Advanced: 2/5
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