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Pojo's Yu-Gi-Oh Card of the Day
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Delta Attackers
Common
You can only activate this card when there are 3
Normal Monsters of the same name (except Tokens) on
your side of the field. The 3 Normal Monsters of the
same name can attack your opponent's Life Points
directly during the turn this card is activated.
Type - Spell
Card Number - DR2-EN209
Card Ratings
Traditional: 1
Advanced:
1.91
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.29.06 |
ExMinion OfDarkness |
Delta Attackers
I looked at this card, saw "while there are 3 Normal
Monsters of the same name (except tokens) on your
side of the field", and stopped reading. In order
for this card to be playable, the rest of the text
would have to be "you win the Match, plus you
automatically win your next Match in the
tournament."
If you have 3 monsters out, it would be a much
better idea to play card effects that destroy your
opponent's defenses and then let you attack directly
that way, rather than avoiding your opponent's
monsters and still leaving yourself wide open to
Spell and Trap defense.
The entire Mokey Mokey theme just isn't worth
playing, in any format.
1/5 all.
|
Ryoga |
Delta Attackers:
Scorpions are well known for attacking in a
triangular formation. This attack has devestated
desert populations across the world.
I put this card firmly in the "interesting idea that
will never happen". Getting all of your copies of a
particular card into play at the same time is a tall
order and will virtually never happen. This does
work with Mokey Mokey Smackdown for a 9000 direct
attack, but that requires more set-up than a general
election.
Just leave this card safely in the commons box.
Traditional: 1/5
Advanced: 1/5
Share and enjoy,
Ryoga
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Dark Maltos
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Delta Attacker
Now for the Mokey Mokey OTK, to finish off the week.
Are you ready for this?
Now firstly, play Polymerization, fusing 3 Mokey
mokey into Mokey mokey king. Then activate Mokey
mokey smack down. Then kill your Fusion somehow, I
don’t know, use Thunder Crash or something. Then
activate this for the final push, assuming they
haven’t got anything to stop all this of course.
Hmm, 7 cards you say? Interesting.
Exodia’s only 5, and its guaranteed , and less
situational. So that’s a no go. But how about the
card itself?
Well name based cards generally don’t do too well,
considering qwuite often to reap the benefit you
need 3 of the same named ones out in order to do
something. Considering this is further restricted by
making it necessary for then all to be normal
monsters too, you’re left wondering how can I do
this? In short you can’t, and it’s not worth using.
Traditional ; 1/5
Advanced ; 1/5
Art : 4/5 Gorgeous
MPS : 5/5 Love it.
|
MikeJ |
Delta Attacker
Basic Summary: We top of this weeks card with one of
the best cards for Mokey Mokey other then Mokey
Mokey Smackdown which pulled off right can win you
the game with Mokey Mokey. Just manage to maintain
3x Mokey Mokeys face up long enough to pull of the
effect of Mokey Mokey Smackdown/Delta Attacker then
attack for game hopefully unless your opponent can
stop it. Now much like Mokey Mokey Smackdown this
card is very situational but pulled off right can
win games but a most to run with Mokey Mokey.
Conclusion: Now like I mentioned above only run it
in its own deck type period.
Traditional Format > 1/5: Nooo....!!!
Advance Format > 5/5: Mokey Mokey deck
Artwork >3/5: The picture is very odd with triples
scorpions ?!!!
MikeJ
|
Yugiman |
Delta Attacker
The final Card of the Day for this week is Delta
Attacker. Which works for normal monsters with no
effects. This card came from the AST set.
My friend ran this in his Mokey Mokey deck and it
worked wonders. Pump his 3
Mokey Mokey's to 3000 and attacked directly for
game. He never pulled it off
on me, but sometimes came close. You could use other
monsters too like Archfield Soldiers, and etc. But
you need 3 Archfield Soldiers in order for it to
work. It only goes to end of your turn too. So maybe
run 2-3 in a deck
with normal monsters in it.
Not bad, could make people run normal monsters
again, but effect monsters have better effects, so I
dont see it happening.
Ratings:
Traditional: 1/5
Advanced: 1.5/5
Any questions, e-mail me at
freezergeezer111@hotmail.com
|
DeathJester |
Delta Attacker: DR2-EN209
Delta Attacker would be great in a Normal Monster
deck. You know…they used to call that a Weenie Rush
deck. We don’t have the stall capabilities like we
used to. Every format is nuking some Stall cards.
You MUST have 3 Normal Monsters of the same name on
your side of the field. There are no Level
restrictions for this effect. After activation,
those 3 monsters can attack directly this turn. Even
if one of them were to be destroyed this turn, the
effect still applies.
An interesting note: Embodiment of Apophis is
considered a Normal Monster. Try using Delta
Attacker with that.
In a Weenie Rush deck, you can also use Thousand
Energy and Triangle Power. Triangle Power boosts the
ATK and DEF of all face-up Level 1 Normal Monsters
(except Tokens) on your side of the field by 2000.
Sweet. What’s the drawback? Well, they die at the
End Phase; not bad.
Thousand Energy increases the ATK and DEF of all
Level 2 Normal Monsters by 1000. And again, you have
to destroy them all in the End Phase. These cards
are great for building Weenie Rush decks or small
OTK combos.
Last Word: Delta Attacker is an okay card. I’d
rather have Thousand Energy and Triangle Power.
Traditional: 1/5
Advanced: 2/5
|
Tebezu |
For today's cotd I have included not only a review
but 2 decks using Mokey-Mokey.
Delta Attackers
This card is not really worth running. It forces you
to play a lot of normal monsters and then hopes that
upon attacking a Mirror Force is not waiting. (I
always have wanted to hit someone with this and 3
BEWD. But it is never going happen due to the
inheriting weakness in this card.)
1/5
I was
beginning to get worried because so many people sent
me decks saying (this deck sucks/this deck is not
playable) So even though I got decks, they "sucked"
as stated by their creators. But today I received an
E-Mail from Joe Shurtleff. His deck is amazing:P
Yes, here is Joe's deck
showing off the power of level one monsters
3x D.D. Trainer
3x Charcoal Inpachi
3x Oppressed People
3x Kozaky
3x Gigobyte
3x Skull Servant
3x Goblin Calligrapher
3x Mokey Mokey (Yay!)
1x Magician of Faith
Total 25 Monsters
3x Triangle Power
3x Law of the Normal
3x Enchanted Fitting Room
1x Graceful Charity
1x Pot of Avarice
1x Heavy Storm
1x Giant Trunade
1x Level Limit- Area B
Total 14 Spells
1x Gravity Bind
1x Mirror Force
1x Ring of Destruction
Total 3 Traps
SIDE DECK:
1x Left Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Arm of the Forbidden One
1x Right Leg of the Forbidden One
1x Exodia the Forbidden One
3x Magical Merchant
3x Heart of the Underdog
2x Backup Soldier
1x Card Destruction
1x Monster Reincarnation
Total 15 Cards
-I'd try to include Chiron the Mage, Ultimate
Offering, The League of Uniform Nomenclature, and
Torrential Tribute into it. Nonetheless this is a
well built Lv. 1 deck that demonstrates that they
are playable. Law of the Normal is so cool too. It
is a Heavy Storm and a Dark Hole in one!
Now here is a deck I put
together using Mokey-Mokey. It is not really focused
on Mokey and kinda is running it just to say (HEY
LOOK AT ME) but it is taking advantage of Celestial
Transformation in order to maintain field and hand
advantage. I personally like Joe's deck better. Yet
they both offer some weird ways to have fun:P
Mokey/fairy deck
Monsters (22)
3x Cyber Dragon
3x Shining Angel
3x Airknight Parasath
3x Mokey Mokey
2x Mudora
3x Majestic Mech Ohka
2x Skelengel
2x Chiron The Mage
1x D.D. Warrior Lady
Spells (16)
3x Infernal Reckless Summon
2x Celestial Transformation
2x Creature Swap
1x Graceful Charity
1x Scapegoat
1x Nobleman of Crossout
2x Mokey Mokey Smack Down
2x Smashing Ground
1x Heavy Storm
1x Premature Burial
Traps (4)
1x Royal Decree
1x Torrential Tribute
1x Ring of Destruction
1x Mirror Force
I think that putting Freed the Brave Wanderer along
with some warrior support might make it more staple.
I just ket drawing into 2 mokey-mokey smack down
with no Mokey-Mokey, so I dropped them to 2. I'd
also recommend that more monster removal be in the
deck/side deck. Give it a try, Celestial
Transformation may be what it takes to make
Airknight a Staple again:P
Surprise, there are 3 decks.
This one was sent to me by Wes Perz and has actually
won a tournament. Read his e-mail...
think I might have an answer to your Mokey Mokey
dilemma. Y'see, awhile
back, my friend was obsessed with MM but didn't'
have the funds to do
anything about it. He had a really great idea
though. So, I tweaked his
idea a little bit, and actually received success.
That's right, I won a
local tournament. OMG! So, here's the deck:
Monsters (20):
Breaker the Magical Warrior x1
Magician of Faith x1
Sangan x1
Catapult Turtle x2
Shining Angel x3
Mokey Mokey x3
Freed the Brave Wanderer x2
Soul of Purity and Light x2
Cyber Dragon x3
Majestic Mech - Ohka x2
Spells (12):
Heavy Storm x1
Mokey Mokey Smackdown x2
Magic Reflector x2
Nobleman of Crossout x1
Enemy Controller x1
Graceful Charity x1
Last Will x1
Scapegoat x1
Confiscation x1
Smashing Ground x1
Traps (8)
Torrential Tribute x1
Ring of Destruction x1
Mirror Force x1
Return from the Different Dimension x2
Call of the Haunted x1
Sakuretsu Armor x2
Total Cards: 40
Now, it's not really completely Mokey Mokey
specific, but it does the job.
Y'see, the point is to pump your Mokey Mokey's with
Mokey Mokey Smack down, and then tribute them for
Catapult Turtle's effect. And, if the MM idea
falls through, you got a Freed Return deck to cope
with. Now, there are
some cards in the side deck I left out, like Poly
and Mokey Mokey King,
because they don't work so well. There's also an
Emissary of the Afterlife
in the side. Like I said, it won a local tourny of
20 people, so something
must be going right. Peace out, y0!
This deck deserves some more looking into to.
But I think this is the best way to end Mokey Mokey
week. 3 decks, 3 strategies, and one fun day.
In the words of Wes, Peace out, y0!
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