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Pojo's Yu-Gi-Oh Card of the Day

Foolish Burial

Select 1 monster from your Deck and send it to the Graveyard.

Card Number - SDRL-EN020

Card Ratings
Traditional: 4.67
Advanced: 4.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 12.10.0
7

 

Dark Paladin
Monday

Well, we're back to a full week for the first time after a couple of partial weeks, and I'm excited that I'm almost on Christmas Break for college!

Anyway, we start the week with an incredibly simple Magic card, Foolish Burial. All it does is allows you to select a Monster card from your Deck and send it to your Graveyard. Obviously, this doesn't provide any immediate advantage, but it can later.

The good thing about Foolish Burial, despite being a -1, or sort of a -2, as you lose that card from your Deck, is that usually if you are using this, it's for a reason. Perhaps for a revival, or for a Fusion from your Graveyard, or even a removal to Special Summon something later.

Foolish Burial is a solid card that is maindeck worthy, but not everywhere. It really depends on what you are trying to accomplish, but I would almost consider it a side-deck staple.

Ratings:

Traditional: 5/5 Dump something for Chaos instead of waiting for it to be destroyed? Dump something like DMoC and revive to bring back a broken Magic card? This card is incredibly solid in Traditional.

Advanced: 3.75/5 More than solid, and definately deck worthy, but
not everywhere. It can accomplish tasks, but may be better in your side-deck.

Advanced Side-Deck: 4.75/5

Art: 3/5

Lonely Wolf
Monday, December 10th, 2007

Hello all! Welcome to another week of reviews. Today we look at a card that can find uses in quite a few decks.

Foolish Burial
Normal Spell
Select one monster from your deck and send it to the graveyard.

Very simple effect obviously. Completely ignoring what monster you grab, this card is a -1. But there are lots of monsters that we want in the grave, aren’t there? D-hero disk commander, d-hero dasher, Dark Magician of Chaos, Volcanic Shell, Treeborn Frog, D-hero Malicious, any big monster to revive later, among many others for various decks out there!

If you want to play this card, you need to ask a simple question. Is there a monster(s) that you want in the graveyard, either for their Graveyard effect(s) or because you run a lot of recursion? If the answer is yes, you should probably run this card.

Traditional: 4/5 (Light, Dark, Sinister Serpent)
Advanced: 4/5
Art: 4/5
Carrotizer

Foolish Burial

Normal Spell

Select 1 monster from your Deck and send it to the Graveyard.

 

            So simple and yet so good.                  

 

            This card pushes graveyard manipulation to a new level.  Instead of milling 3 random cards (Card Trooper), now a selected monster can be immediately dumped.  Treeborn Frog, Destiny Hero – Disk Commander, Dragon Ice, Destiny Hero – Dasher…even D.D. Scout Plane with Macro Cosmos or Dimensional Fissure (although Future Fusion would do a better job by targeting Chimeratech Overdragon).  Oh, I forgot Destiny Hero – Malicious. 

 

            Interesting aspect is that this card is an immediate -1, and consequently is also an investment.  Treeborn can provide almost limitless advantages, whereas Disk Commander will produce an explosive turn.  This is mainly why D.D. Crow usage is so high; the Graveyards can now be assimilated straight from the Deck.  Of course, monsters are only possible targets but there is only 1 Magician of Faith anyway. 

 

            Green Baboon – Defender of the Forest is twice or thrice more dangerous with this card because now it is practically searchable.   Volcanic Shell is also a good target; by paying 500 LP, card counts are immediately equal whereas the Deck is thinner, and you can obtain another Shell next turn.  Is this card…broken? 

 

            Not really.

  

            No deck would run 3 copies (I cannot think of one), unless it is some sort of “uber turbo mill.”  Also, chaining Macro Cosmos to the activation of the Spell will permanently ensure -1 status.  Of course, assuming the opponent is not running D.D. Scout Plane, the target would probably be changed during the resolution (since the target is not declared at the activation), but it is all good.    

 

            Foolish Burial is a ridiculously high utility card.  For old purposes, high ATK monsters (Dark Magician of Chaos always works…even without Spell retrieval) can be dumped for revivals, and you can even use Peten the Dark Clown.  Peten the Dark Clown, Destiny Hero – Malicious, Treeborn Frog, D.D. Scout Plane…they all provide field presence when the card fuels the Graveyard.   Going back to D.D. Crow, removing such cards will work as Smashing Ground/Lightning Vortex.  I personally think that the card should have an activation cost in LP (800 maybe?), but since this nourishes nearly every archetype (except burn…poor burn), all is well. 

 

Traditional:   5/5           Sinister Serpent, get Light or Dark (whichever one is missing)…

Advanced:  4/5 Except for burn and maybe Banisher + Gadgets, every theme could use this.

 
General
Zorpa
Foolish Burial
 
This is one of the cards that actually make decks work. Destiny Heroes, Monarchs and Light and Darkness Dragon all like to have cards in the graveyard. Treeborn Frog, Disc Commander, Dasher and Dragon Ice all can work wonders while in the graveyard. It can also give you access to a monster that you wanted to revive with Prematrure Burial or Call of the Haunted. It can also fill your graveyard with Fusion material monsters for Dragon's Mirror, Overload Fusion and Miracle Fusion. It is a minus one in card advantage, but that term has almost come to have no meaning in the current game, as cards with powerful effects are still played.
 
Traditional-3/5
Advanced-4/5

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