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Pojo's Yu-Gi-Oh Card of the Day
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Trade-In
Card Number -
SDRL-EN019
Card Ratings
Traditional: 1.80
Advanced:
4.00
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.17.07 |
Dark Paladin |
Today we look at Trade-In...one of those Draw option
cards that actually isn't terrible, but isn't all
that useful either. You see, all you have to do is
discard a Level 8 monster, and you can Draw two
cards from your Deck.
It doesn't specify which type of monster, so you
could discard a Vanilla monster, an Effect monster,
a Nomi, a Ritual...like something as Demise, King of
Armageddon? Wait, that works wonderfully. The
problem being, that odds are, whatever monster you
are discarding, you probably would rather use as
oppose to discard.
However, in a Dragon deck, say one attempting to
summon Five God Dragon, discard a Blue Eyes, draw
the two cards, and then Special Summon the Blue Eyes
back...that's pretty sweet. For those of you who may
have been wondering, this card breaks even advantage
wise...Trade In + a discard = two cards from your
Deck.
Ratings:
Traditional: 1.5/5 Not terrible, but I still say
using the monster is more intelligent than dumping
it, despite easier revival.
Advanced: 2/5 Same reasoning as Traditional.
Advanced Dragon/Five God Dragon: 3.5/5
Art: 3/5 |
General Zorpa |
Trade-In
Definitely one of the better cards from the new Rise
of the Dragon Lords Structure Deck. This allows you
to pitch any level 8 monster in order to draw two
cards. Destiny Hero Plasma, Light and Darkness
Dragon and DMoC got a huge boost from this card. So
now those huge level 8 monsters are no longer such
dead draws. You can also use it with a Demise deck,
as both Zorc and Demise are level 8 as is the
hulking Metal Armored Bug and Doom Dozer. My friend
actually managed to put together a very competitive
deck that used of all things, Blue Eyes White Dragon
and all of the Normal Monster Revival to
continuously beat down the opponent with 3000 ATK
monsters that would only go away if you removed them
from play. This was exactly the card that so many
decks and ideas needed to get off the ground.
Traditional-2/5
Advanced-5/5 |
Otaku |
Trade in is a Normal Spell that lets you discard
a Level 8 Monster to draw 2 cards. For someone
who plays a game like Pokémon, this level of
draw power seems pretty weak, but of course for
Yu-Gi-Oh, drawing two at the cost of two is
still pretty great: how many decks out there
suffer from having too many cards in them? I
mean, if you could come in under 40, your decks
overall utility would drop (less possible
reactions), but its stability should rise
(getting the cards you want when you want
them). Given the potency of so many cards in
this game, a smaller deck would be a huge boon.
However, you have to run Level 8 Monsters for
the discard cost. Ouch. Level 8 Monsters tend
to be very low on the utility scale, and as such
also adversely affect deck stability; after all
a card you draw and can’t use is almost as bad
as no draw at all.
So clearly we have a card meant to work with the
rare high utility (or low utility with obscene
power) Level 8 Monsters. What are such
Monsters? Truth be told, I am quite out of
practice. Just playing the game on my DS due to
a lack of time, funds, and truth be told,
interest. I see enough in this game, though,
that I don’t want to let it go completely. With
any luck, soon I will be able to play a bit more
in Yu-Gi-Oh again. Just consider that a
disclaimer as to why I am so apt to miss
something “obvious”. On the bright side, this
does let me look at cards from a different
perspective, and that isn’t all bad. I didn’t
see anything that really screamed “play me” when
glancing through the list of Level 8 effect
Monsters.
Trade In reminds me a bit of Destiny Draw,
where you have to discard a Destiny Hero
to draw two cards. That card is wonderful in
Destiny Hero decks, but therein lays the
rub: you’d have to build a Level 8 heavy deck to
use this card reliably, and I don’t know of any
such deck that works well. Most Destiny Hero
Monsters have a use in the field, and many have
a use in the Graveyard. So while Destiny
Draw is a dead card on its own, it is rare
that it will be on its own and a good player
will generate advantage off the discard more
often than not.
So in the end, this appears to be another failed
attempt at making Level 8 Monsters, as a whole,
more playable. Though it is good that it could
theoretically work in any deck, I am not sure if
there are even enough specialized decks it can
work with.
Ratings
Traditional:
1/5
Advanced:
1.25/5
|
The First
Hokage |
Trade In
Monday, December 17th, 2007
Hello fellow Pojoers, some of you might recognize me
from my Naruto CotD reviews or from the Pojo Message
Boards as The First Hokage. Either way, this is my
first time doing a review for Yugioh.
Today, we are looking at one of my favorite cards
out of the most recent starter deck, Trade In. This
card is definitely seeing a lot of play in many
different decks. The top 2 decks that are currently
abusing this card are Trade In Demise, which
features getting the OTK much faster than its
original version, and the new DDT[Diamond Dude
Turbo], both decks abuse this card like no other.
In Demise, you'll have a lot of level 8 Monsters to
use Trade In with including: Doom Dozer, Demise,
Zorc, and Metal Armored Bug. The Demise OTK can go
off as early as turn 1 or 2 depending on if you went
second or first. Regardless, this card gives a lot
of support to this deck.
In DDT, I really love this card as it's another
version of Destiny Draw. It will allow you to draw
your 2 cards without cost or use Trade In to discard
that Destiny Hero Plasma and draw 2 cards. Plasma
then would be fodder for Divine Sword, and we just
go on from there. DDT is making a comeback with some
of the new support it got including Trade In.
I know there are other decks using Trade In as well,
but these are the top 2 that come to mind when I
think of Trade In. It gives more drawing power to a
limited drawing power format aside from the Destiny
Draws. Definitely, a fantastic card for decks that
can fit around it.
In Traditional, I don't see this making an impact
since the only level 8's you'd run would be the
Chaos Monsters, which would be pointless because
then you'd throw away your win condition.
In Advanced, this is where this card makes the
largest impact. It adds great speed to some decks.
Traditional: 2/5
Advanced: 5/5 - For Said Reasons Above :)
Art: 2.5/5 Just what you'd expect: Someone trading
something in |
Tebezu |
Trade-In
If we still had pot of greed, obviously this card
would be not be the best draw option out there. But
I think it is, it allows players to run lv.
monsters, dump them in the graveyard for future
non-tribute revival, and cycle two cards from the
deck. A brilliant card that was definitely needed to
make some themes more playable. I like destiny draw,
but I really think this is a better card. Destiny
draw is limited to Destiny Hero's. This card can be
used in any deck as long as the cost is efficiently
provided. It allows demise otk to be more
consistent, provides BEWD/big dragons some hope
(coupled with Decoy Dragon obviously), and works
with Destiny-Hero Plasma. I really love plasma due
to both the draw cards working off his set up. I am
really interested to see if anyone rebuilds Diamond
Dude Turbo due to its introduction. Monster Gate and
Reasoning, plus 6 potential plus 2 draw cards is
quite tantalizing to think about.
4.8/5 |
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