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Pojo's Yu-Gi-Oh Card of the Day
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Pot of Avarice
Rare
Select 5 Monster Cards from your Graveyard, then add
them to your Deck and shuffle it. After that, draw 2
cards.
Type - Spell
Card Number -
CP01-EN011
Card Ratings
Traditional: 1.85
Advanced:
3.67
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.02.07 |
Dark Paladin |
Pot
of Avarice allows you to draw two cards from your
deck, but it requires you to have five (or more)
monsters in your graveyard first.
Secondly, you add the selected monsters back to your
deck and shuffle it.
Let's look at that. Drawing two cards is good, but
you are really only getting a 1 for 1 here.
Secondly, you could draw some of the monsters you
shuffled back into your deck, but then again, you
may have wanted them back.
Finally, it all depends on whether your deck
strategy can fit this card. Do you win quickly and
without sacrificing or having many of your monsters
destroyed or do you take time and search each road
for victory?
Pot has become quite popular, and it really isn't
too difficult to use.
In short, certain decks will be able to take
advantage of this, while others won't.
Ratings:
1.5/5 Traditional
3.75/5 Advanced
Art: 2/5
Go Colts in the Super Bowl this Sunday!
You stay classy, Planet Earth :)
|
Ryoga |
Pot of Avarice
Any thoughts as to what Pot of Glutony would do? Pot
of Envy?
PoA no longer recieves as much random use as it may
once have done, but this is hopefully due to
slightly more inteligent play. PoA is a brilliant
card in any deck which can cycle through monsters
quickly. For gadgets, it effectively means you are
playing 14 of the buggers in your deck, and can just
keep pulling them out. Oh, and you get two more
cards. Yes, it biases your deck towards drawing
monsters, but the sort of deck playing PoA should
like to see monsters.
Traditional: 4/5
Advanced: 4.5/5
Share and enjoy,
Ryoga
|
Tebezu |
Pot
of Avarice
3/5
A good card, but with so many people running removal
decks and return variants the duel is usually over
before you draw it. But if you run a lot of
recruiters it most likely pays for itself. The only
issue I have had with it is drawing it on my first
turn. That bites the big one and it basically means
I am starting off with one less card than my
opponents. Just tends to be a slow card.
|
Yugiman |
Pot
of Avarice
The last card of the day is Pot of Avarice. Almost
every deck ussually runs this in America(its a
joke). Its basically a water-downed Pot of Greed but
imo can be better that PoG. Returning 5 good monster
cards to the deck and drawing 2 cards is amazing. If
you wasted Cyber Dragons you can get them back for
some more Cyber Dragon rampaging.
Decks that remove stuff from g/y shouldnt run this
though, as there might not be anything worthwhile in
your g/y but you can take the risk if you want, you
might get a good reward. Very good card.
Ratings:
Traditional: 1/5
Advanced: 4/5
E-mail is
freezergeezer111@hotmail.com
|
DeathJester |
Pot of Avarice
Interesting thing to note: 1 player
in the Top 8 Main-Decked or Side-Decked a Pot of
Avarice. Not even the Gadget decks played a Pot of
Avarice. The combo decks didn’t play Pot of Avarice.
Not even the Monarch deck played Pot of Avarice.
There’s got to be a trend here.
Is Pot of Avarice obsolete?
Absolutely not. However, it’s a slow card that
doesn’t have an extreme amount of utility. Seven of
the Top 8 at SJC Orlando sacrificed the draw power
of Pot of Avarice for speed and utility. They would
rather search or wait for their good cards rather
than draw into them with Pot of Avarice.
Is this enough evidence to throw out
your PoAs?
Not one bit.
Notice that half of the Top 8 ran
Chimeratech OTK. That deck doesn’t need Pot of
Avarice.
Out of the 4 that could have used Pot
of Avarice only 1 did; the Tomato Swap deck. Quite
frankly, the Tomato Swap deck was the deck I thought
wasn’t going to win. Swap is too slow. Especially
for Gadgets.
Pot of Avarice is a slow card, yes.
Did my Gadget run out of steam sometimes? Yes. Was
Pot of Avarice a dead draw half of the time?
Yes.
That’s just for me though.
Last Word:
Pot is good, yes. Is it a staple? Not
really anymore. The metagame has shifted. It’s time
to challenge our old ides and adopt new ones. As
with any metagame shift, cards that were solid
before may be too slow or obsolete by the next major
event. Don’t get left behind.
Ratings:
Traditional: 1/5
Advanced: 3/5
I thank everyone who visited my
Blog over the weekend and read my live tournament
report! I’ll have more like it as I go to more
events. I might be doing the same for local
tournaments too. Just to get some more photos in
there.
Since the SJC, I have learned some
very valuable lessons that I would like to teach to
you so you don’t get left in the dust at your next
major event. After all, you’re planning to go to the
next SJC to win right? Don’t miss out on the
concrete, easy-to-apply, advice I give you daily on
my blog:
www.thebestyugiohblog.com
|
Turkeyspit |
Pot
of Avarice
The closest thing to Pot of Greed that we have, and
in my opinion,
potential more dangerous.
Next to Return from the Different Dimension, Pot of
Avarice holds the
honour of being the worst card to have in your
opening hand, and people
like myself seem to open with it all too often. I
guess that's why I
tend to favour Return decks, as at least I can play
three RTFDD's.
So, why can this card be more dangerous than Pot of
Greed? Well, Pot of Greed only adds two cards to
your hand for the cost of one, and serves as a deck
thinner. Pot of Avarice on the other hand, adds
those same two cards to your deck, but allows you to
add 5 monsters from your graveyard back into your
deck, and serves as a deck "thickener".
Why is this important? Well, we are talking about
the Gadgets this week, right?
So what's better than running nine monsters in your
deck that are inherent +1's? Putting five of those
monsters back into your deck, and through their
effects, pull off another five +1's!
Pot of Avarice tends to be one of the most feared
topdecks, outside of Heavy Storm and Graceful
Charity, and can often spell doom for your opponent,
simply by adding those 5 cards back into your deck,
and then 2 cards into your hand.
While a very powerful card, it's not for all decks.
Let me be clear on this: many people think that Pot
of Avarice is a staple, and whereas this reviewer
doesn't even believe in the concept of 'staple
cards', even if I did, Pot of Avarice wouldn't be
one of them.
If your deck's strategy involves Graveyard
maniuplation in any way, you do not run this card.
This means that Pot of Avarice is verboten in:
- Bazoo / Freed Return
- Strike Ninja
- Chimeratech
- RFG Decks (Banishers, Macrocosmos / Dimensional
Fissure)
By the same token, Pot of Avarice can easily be
countered by running RFG based cards in your deck;
Macrocosmos, Dimensional Fissure, and Banisher of
the Radiance can all serve to turn Pot into a dead
card for your opponent.
-------------------------------------
Traditional:
1/5 - Despite it's near brokeness when combined with
Painful Choice, in Traditional this card is useless,
as you want to feed your graveyard for BLS + CED.
Advanced:
4/5 - A very powerful card that can pull of wins,
but is not meant for every deck.
Card Art:
3/5 - If a potter wanted to design a vase that
reflected the characteristics of Adolph Hitler and
Gene Simmons, this is what it would look like.
|
Lonely Wolf |
For
the last card of the week, we look at a card that
should be included in Gadget and many non-Gadget
decks alike
Pot of Avarice
Normal Spell
Select 5 Monster Cards from your Graveyard, then add
them to your Deck and shuffle it. After that, draw 2
cards from your Deck.
So, if you have 5 monsters in your graveyard, you
get a +1, and the chance to re-use the monsters put
back in the deck. It’s an if/then effect, so if one
of the targeted monsters leaves the graveyard before
Pot resolves, then it resolves without effect. You
must shuffle back all 5 cards to draw 2.
The biggest downside is that you MUST have 5
monsters in your graveyard making this an absolutely
horrible opening hand draw.
In today’s format, with 20 or so monsters in your
deck, you should be running this, unless your deck
does a lot of removing from the grave, which is rare
outside of a Freed the Brave Wanderer, Macrocosmos,
and Chimeratech. This proves to be especially good
in this week’s theme, Gadgets. The ability to go
through your Gadgets multiple times is great. Keep
the opponent’s field clear, and you can just keep on
summoning until you win as long as you have ways of
dealing with opposing monsters. Some other popular
targets for PoA are Exiles, Breaker, Sangan,
Magician of Faith, and Cyber Dragon. I’d jump at the
chance to re-use those cards.
If you run enough monsters, and aren’t running
Freed, Macrocosmos, or Chimera, then I would suggest
running this, and with Pot of Avarice a common in
the new machine structure deck, obtaining one should
be no problem at all.
Traditional: 1.5/5 (Pot of Greed, Graceful, Mirage,
low monster count, Chaos)
Advanced: 4.5/5 (in most decks, read above)
Art: 3.5/5
|
YGOmaster |
Wow, this is a great card. A Normal Spell Card that
gives five of your Monsters another chance, and lets
you draw 2 cards. A really nice topdeck if you have
those five Monsters in your Graveyard. There was a
reason this thing was Limited. Overall, a really
nice card, useless against Macro-Cosmos or
Dimensional Fissure decks, but pretty good in almost
everything else.
Advanced: 4.5/5
Traditional: 3.75/5
|
Aaron Fletcher |
Pot
of Avarice
The so called pot of greed for the advanced
generation. It really isn't. What this card does is
allow you to have a 'second shot' at all the things
which you just did, and gain some advantage with it
+ 1. This card is usually combined with Monarch
Decks, so that all their recruiters can get a
'second shot', and advantage gaining cards two.
Its best during the mid game and can be a fantastic
top deck during the late game when resources are
typically low. The negatives to this card are
somewhat limited in respect to the potential you can
get out of it, being a poor draw during the early
turns, and if you run a monster low deck/ removal
variant it really isn't the card for you, but lets
assume your intelligent enough to work that out.
Adding to this an activation requirement is a nasty
thing indeed, but in Pot of Avarice's case, its not
too bad.
It also adds 5 monsters to the deck, which under
different situations, and different deck types can
be a blessing and a curse. A curse because it means
you have a lower probability of drawing your 'power
cards' which might be in your deck, and a blessing
as really late in games it can sometimes save you
from deck out.
Advanced 4/5
- Dependant on deck type and activation
requirements (so misses out full marks)
Traditional 3.4/5
- Better alternatives (
Pot of Greed) |
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