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Pojo's Yu-Gi-Oh Card of the Day
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Heavy Storm
Common
Destroy all Spell and Trap Cards on the field.
Type - Spell
Card Number - SD3-EN021
Card Ratings
Traditional: 4.74
Advanced:
4.88
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.07.07 |
Dark Paladin |
Ok,
why are we reviewing Heavy Storm? It isn't Dinosaur
support, it's support if you play a deck pretty
much. I don't need to sit here and tell you how good
it is and that you should be using it.
Ratings:
4.25/5 all around
Art: 4/5 Gotta love those weather pictures...that
poor farmer, and that cow...tsk tsk tsk
You stay classy, Planet Earth :)
|
Ryoga |
Heavy Storm
What more can I say?
Mass destruction is mostly banned. Costless mass
destruction is great. Run this! Virtually all decks
benefit.
Traditional: 5/5
Advanced: 5/5
Share and enjoy,
Ryoga
|
DeathJester |
Heavy Storm
Heavy Storm is one of the few
balanced forms of mass removal we have. It’s one of
the best cards in the game.
Last Word:
Heavy Storm is flat-out good. You can
destroy all Spells and Traps without even thinking
about it. Is it truly balanced? You could argue that
all day. In my personal opinion: I think bad players
make Heavy Storm seem unbalanced.
Ratings:
Traditional: 5/5
Advanced: 5/5
Be sure to stop by my Yugioh Blog:
www.thebestyugiohblog.blospot.com
I’ve got info on the latest Top 8
and I’m breaking them down so you can understand the
methodology behind them.
Be sure to leave a comment on my
blog when you read my posts. I want to hear your
opinions on what I have to say.
|
YGOmaster |
Heavy Storm
Broken. That is all. Good in pretty much almost
everything.
Advanced Format: 4.95/5, there is never the perfect
card, but this sure does come close
Traditional Format: 4.5/5 There's Harpies Feather
Duster in this format
|
Turkeyspit |
Heavy Storm
I don't know why it's taken this long to review this
card, but suffice to say, I imagine everyone reading
this already knows what this card does, and how good
it is.
Many people complain about this card, saying it's
overpowered and should be banned. It is, afterall, a
mass destruction card that has no cost or downside
to it's effect, other then the fact that it destroys
your own backfield, which can easily be avoided.
As much as this card can be a "lucky topdeck", Heavy
Storm does manage to stimulate skillfull play. An
inexperienced duelist will lose 2 or 3 S/T cards to
Heavy Storm, where a skilled duelist will usually
only lose 1.
Heavy Storm also prevents your opponent from
overextending their S/T zones, setting every Trap
they draw, so each can be activated as circumstances
warrent. If Storm isn't in your opponent's
Graveyard, a duelist has to choose between setting a
Sakuretsu Armor or a Bottomless Trap Hole; setting
both is risky, and invites the -1 from Heavy Storm.
Despite the fact that many a game has been lost by
the lucky draw of this card, Heavy Storm is an
integral part of the game, which would be far worse
off were it to be Banned.
-----------------------------------------
Traditional:
5/5 - Eventhough they have Imperial Order and
Harpies Feather Duster, mass removal is mass
removal.
Advanced:
5/5 - Unless your deck revolves around many
Continuous Spell / Trap cards, you run this.
Card Art:
5/5 - "Cow." "Another Cow". "Actually, I think that
was the same one"
|
Lonely Wolf |
With the previous two reviews, which weren’t all
that good, out of the way, we review a MUCH better
card, one that everyone should be familiar with, and
almost everyone (with exceptions) show play….
Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
This review is rather self explanatory. In most
cases it will be anywhere from a 1 for 1 to a 5 for
1. If your deck does a lot of attacking, more than
likely you should be playing this card. Clearing out
the backfield so that your monsters can attack
without worry is amazing.
And for those decks that may decide not to run Heavy
Storm main decked, such as Burn, or Counter fairy,
then you should probably place it in your side deck.
You never know when a Continuous Spell and/or Trap
might come down and give your deck major trouble
(Decree anyone?)
I’d write a longer review, but I don’t think I
really need to thoroughly explain why this card is
so good.
Traditional: 4/5 (We still have Feather Duster, but
this is still REALLY good)
Advanced: 5/5 (for most decks), 5/5 for the side
decks of the players that don’t main this.
Art: 4/5 (Big tornado sweeping up a cow! What’s not
to love?)
|
Aaron Fletcher
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Heavy Storm
Group: Spell Card
Type: Spell
Destroy all Spell and Trap Cards on the field.
This card has the 'ronseal' effect of cards: short
and effective, rivaling that of pot of greed.
This is a no brainers card, it can offer you a + 4,
and in the hands of a good player should always
offer you some sort of advantage out of it. It
clears any possible threats out the way and has
relatively little to counter it (in terms of
commonly played cards). This is the single card in
the advanced format that has players ashamed to set
more then 2 face down magic/trap cards.
This card also works nicely in almost all deck,
notice the almost. In some magic/trap heavy deck
variants it's almost never played usually as these
decks usually have a need to maintain their magic
and trap cards. That being said those are few and
far between.
This is one of the cards which comes as close to a
staple status in the meta as it can do. Seriously,
it's a common card from the Dino's Structure Deck,
if you own one, play one
Ratings
Themed: 5
Advanced: 5
Traditional: 4.5 (Harpies Feather Duster just pips
this)
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