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Pojo's Yu-Gi-Oh Card of the Day
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Jurassic World
Common
All face-up Dinosaur-type monsters gain 300 ATK and
DEF.
Type - Spell
Card Number -
SD09-EN019
Card Ratings
Traditional: 1.3
Advanced:
1.2
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.08.07 |
Dark Paladin |
Jurassic World...
Did Dinosaurs need a Field card? Sure, why not?
Every supported type should try to have an awesome
Field card...wat, stop right there.
That's where Jurassic World fails...it is quite
UN-awesome as you should all ready be aware.
Field cards are generally not worth the investment.
Being a Continuous Magic card is usually not good,
and 300 attack, face it, that's pretty negligible
unless you get something enormous out, and then it
wouldn't need the bonus anyway.
For the sake of my sanity, let's say you are playing
Dinosaurs, and you know how to make an intelligent
Dino deck...well, you should know to leave this out.
Ratings:
1/5 Sorry folks, it's been a rough week.
Art: 4/5
You stay classy, Planet Earth :)
|
Ryoga |
Jurassic World
That picture so reminds me of The Land Before Time.
A fairly standard field spell. 300 ATK is
reasonable, but not enough to break the game open.
Field spells really only suit a very aggressive deck
that can benefit from the ATK boost before the field
is destroyed, and I don't think Dinosaurs are quite
there. In fact, only Earth Beatdown gets close and I
get the impression only my brother can get away with
running one Gaia Power.
Traditional: 2.5/5
Advanced: 2.5/5
Share and enjoy,
Ryoga
|
Turkeyspit |
Jurassic World
As a rule of thumb, you don't play any Field Spells
in a competitive deck unless they are either "Necrovalley",
or "A Legendary Ocean". The reasoning for this is
that Field Spells generally only boost the ATK/DEF
values of monsters, and usually only a particular
attribute. Once your opponent fields a monster with
the same attribute, your advantage is lost.
Jurassic World offers a powerboost to both the ATK
and DEF values of a struggling monster-type:
Dinosaurs. Generally seen as having lots of Beefy
two tribute monsters, Dinosaurs suffer from a lack
of 4-star or lower monsters with decent effects,
with the notable exceptions being Hydrogeddon and
HyperHammerhead. Unfortunately, a 300 point boost to
ATK or DEF does little to change that.
While a 1900 ATK Hydrogeddon is nothing to sneeze
at, it doesn't justify running what amounts to
Mobius-bait. That's right: with the onslaught of
Gadgets and their accompanyment of Traps, good old
Mobius is back with a vengeance. Instead, I'd rather
run Rush Recklessly and/or Enemy Controller to boost
my Geddons.
The only reason to run this card is if you are
running a dedicated Dinosaur deck. But wait a
second, didn't I just say that Dinosaurs have a
large selection of Beefy two tribute monsters? Well,
if you choose to run a field spell, then Treeborn
Frog is out of the picture, right?
See how frustrating this is?
You have to pick between running Treeborn Frog for
Black Tyranno and Company, or running 1900 ATK
Hydrogeddons, 1800 ATK Hyperhammerheads, and 1500
ATK / 2300 DEF Black Stegos.
Depending on your strategy, Jurassic World might be
a benefit to your deck, or a hinderance. Just keep
in mind that your opponent might also be running
Hydrogeddons in this Gadget infested Meta.
---------------------------------------
Traditional:
1/5 - Harpies Feather Duster, Imperial Order, and
Dinosaurs generally are not LIGHT or DARK
Advanced:
3/5 - in a dedicated Dinosaur deck (even in a Themed
deck, this card isn't the best option)
1/5 - everywhere else.
Card Art:
2/5 - you figure they could have at least included
pictures of Dinosaurs in this Dinosaur support card.
|
Lonely Wolf |
Another day, another card. Today’s card is….
Jurassic World
Field Spell Card
All face-up Dinosaur-Type monsters gain 300 ATK and
DEF.
Another card I don’t see the point in. The one thing
that Field spell cards always scream is “I’m weak to
s/t removal!” They have to have a GREAT effect to
warrant play, which means there are only a few field
spell cards that are actually good, and only one of
them sees any major tournament play, Necrovalley.
Field spells that only give an attack increase
aren’t good enough, especially when it is only 300
like this one. If you want attack increases, play
Rush Recklessly. If you like Field Spells, try
Necrovalley or A Legendary Ocean deck, or, to a
lesser extent, Pandemonium or Sky Sanctuary.
Sorry for another short review, but this just isn’t
worth it.
Traditional: 1/5 (Play Necrovalley to stop Chaos, or
don’t play Field Spells at all)
Advanced: 1/5
Art: 4/5 (The art on this card is actually pretty
good)
|
Aaron Fletcher
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Jurassic World
Group: Field Card
Type: Spell
All face-up Dinosaur-Type monsters gain 300 ATK and
DEF
How many field cards have you seen which don't offer
added benefits such as Necrovally work? Lets look at
this.
300 attack really doesn't equate to that much in
this meta. If you wanted to run that extra boost so
much then try united we stand, or be a bit clever
and run rush recklessly. Also 300 defense, at this
current meta no ones interested in defense that
much, it really isn't that much of a factor.
It uses up card slots, which in a themed deck are
quite tight as it is, if you want to make it work
properly this should be one of the first cards to
go. It doesn't immediately effect the game, in order
to work you need monsters. It's a really REALLY bad
topdeck, and if you do top deck this card you will
hate yourself.
JOn the plus, it's searchable by Terraforming!
Score!
Ratings
Themed: 2
Advanced: 1
Traditional: 1
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