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Pojo's Yu-Gi-Oh Card of the Day

Jurassic World
Common

All face-up Dinosaur-type monsters gain 300 ATK and DEF.

Type - Spell
Card Number - SD09-EN019

Card Ratings
Traditional: 1.3
Advanced: 1.2

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 02.08.0
7

 

Dark Paladin
Jurassic World...

Did Dinosaurs need a Field card? Sure, why not? Every supported type should try to have an awesome Field card...wat, stop right there.
That's where Jurassic World fails...it is quite UN-awesome as you should all ready be aware.

Field cards are generally not worth the investment. Being a Continuous Magic card is usually not good, and 300 attack, face it, that's pretty negligible unless you get something enormous out, and then it wouldn't need the bonus anyway.

For the sake of my sanity, let's say you are playing Dinosaurs, and you know how to make an intelligent Dino deck...well, you should know to leave this out.

Ratings:

1/5 Sorry folks, it's been a rough week.

Art: 4/5

You stay classy, Planet Earth :)
 

Ryoga
Jurassic World
That picture so reminds me of The Land Before Time.

A fairly standard field spell. 300 ATK is reasonable, but not enough to break the game open. Field spells really only suit a very aggressive deck that can benefit from the ATK boost before the field is destroyed, and I don't think Dinosaurs are quite there. In fact, only Earth Beatdown gets close and I get the impression only my brother can get away with running one Gaia Power.

Traditional: 2.5/5
Advanced: 2.5/5

Share and enjoy,
Ryoga
 
Turkeyspit Jurassic World

As a rule of thumb, you don't play any Field Spells in a competitive deck unless they are either "Necrovalley", or "A Legendary Ocean". The reasoning for this is that Field Spells generally only boost the ATK/DEF values of monsters, and usually only a particular attribute. Once your opponent fields a monster with the same attribute, your advantage is lost.

Jurassic World offers a powerboost to both the ATK and DEF values of a struggling monster-type: Dinosaurs. Generally seen as having lots of Beefy two tribute monsters, Dinosaurs suffer from a lack of 4-star or lower monsters with decent effects, with the notable exceptions being Hydrogeddon and HyperHammerhead. Unfortunately, a 300 point boost to ATK or DEF does little to change that.

While a 1900 ATK Hydrogeddon is nothing to sneeze at, it doesn't justify running what amounts to Mobius-bait. That's right: with the onslaught of Gadgets and their accompanyment of Traps, good old Mobius is back with a vengeance. Instead, I'd rather run Rush Recklessly and/or Enemy Controller to boost my Geddons.

The only reason to run this card is if you are running a dedicated Dinosaur deck. But wait a second, didn't I just say that Dinosaurs have a large selection of Beefy two tribute monsters? Well, if you choose to run a field spell, then Treeborn Frog is out of the picture, right?

See how frustrating this is?

You have to pick between running Treeborn Frog for Black Tyranno and Company, or running 1900 ATK Hydrogeddons, 1800 ATK Hyperhammerheads, and 1500 ATK / 2300 DEF Black Stegos.

Depending on your strategy, Jurassic World might be a benefit to your deck, or a hinderance. Just keep in mind that your opponent might also be running Hydrogeddons in this Gadget infested Meta.

---------------------------------------

Traditional:

1/5 - Harpies Feather Duster, Imperial Order, and Dinosaurs generally are not LIGHT or DARK

Advanced:

3/5 - in a dedicated Dinosaur deck (even in a Themed deck, this card isn't the best option)
1/5 - everywhere else.

Card Art:

2/5 - you figure they could have at least included pictures of Dinosaurs in this Dinosaur support card.
 

Lonely Wolf
Another day, another card. Today’s card is….

Jurassic World
Field Spell Card
All face-up Dinosaur-Type monsters gain 300 ATK and DEF.

Another card I don’t see the point in. The one thing that Field spell cards always scream is “I’m weak to s/t removal!” They have to have a GREAT effect to warrant play, which means there are only a few field spell cards that are actually good, and only one of them sees any major tournament play, Necrovalley. Field spells that only give an attack increase aren’t good enough, especially when it is only 300 like this one. If you want attack increases, play Rush Recklessly. If you like Field Spells, try Necrovalley or A Legendary Ocean deck, or, to a lesser extent, Pandemonium or Sky Sanctuary.

Sorry for another short review, but this just isn’t worth it.

Traditional: 1/5 (Play Necrovalley to stop Chaos, or don’t play Field Spells at all)
Advanced: 1/5
Art: 4/5 (The art on this card is actually pretty good)
 
Aaron Fletcher
 
Jurassic World
Group: Field Card
Type: Spell
All face-up Dinosaur-Type monsters gain 300 ATK and DEF

How many field cards have you seen which don't offer added benefits such as Necrovally work? Lets look at this.

300 attack really doesn't equate to that much in this meta. If you wanted to run that extra boost so much then try united we stand, or be a bit clever and run rush recklessly. Also 300 defense, at this current meta no ones interested in defense that much, it really isn't that much of a factor.

It uses up card slots, which in a themed deck are quite tight as it is, if you want to make it work properly this should be one of the first cards to go. It doesn't immediately effect the game, in order to work you need monsters. It's a really REALLY bad topdeck, and if you do top deck this card you will hate yourself.

JOn the plus, it's searchable by Terraforming! Score!

Ratings
Themed: 2
Advanced: 1
Traditional: 1
 

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