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Pojo's Yu-Gi-Oh Card of the Day
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Mesmeric Control
Secret Rare
During your
opponent's next turn after you activate this card,
your opponent cannot change the battle positions of
monsters except with a card effect.
Type - Spell
Card Number - SOI-ENSE4
Card Ratings
Traditional: 1.16
Advanced:
1.33
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.09.07 |
Dark Paladin |
Closing the week, we look at Mesmeric Control. I
look at this and wonder, is there really a point to
this. I see it really more as a combo card. Let's
assume you have field control. Your opponent is
playing defensively, so you won't need this card.
Their monsters will stay in defense position.
Now, let's assume your opponent summoned something
to destroy your monster, and now has the strongest
monster on the field. You can't destroy it, but
perhaps could in defense mode. So, by changing it to
defense position, you can play this and kill it next
turn?
Wait, kill it this turn, and don't play the card at
all! Maybe I'm missing something, but I don't see a
use for it. Sorry...
"Stay tuned, we got some REAL good toy commercials
coming up, I swear..."--Krusty the Clown
Ratings:
1/5 for what I sadly believe is the fourth time this
week, and I hate giving 1/5 as my rating.
Art: 2/5 Not so much
You stay classy, Planet Earth :)
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Ryoga |
Mesmeric Control
On behalf of all of Britain: "We got it this before
you did. Na na nana naa!"
Sadly, it isn't any good. Players hardly ever
manually change monster positions as DEF below 1800
is mostly irrelevant, so stopping them for a turn
does less than nothing. And it stops you from
activating Tragedy.
Traditional: 1/5
Advanced: 1/5
Share and enjoy,
Ryoga
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DeathJester |
Mesmeric Control
This is a card I’d like to give a
chance. It’s strategic in nature and can be used to
your advantage if played right. I think of this card
as a Flip-Effect-controlling card much like Mind
Control back in the Goat Control days.
This card reassures you that if your
opponent is about to mount an offensive with a swarm
of GK Spies or bombard you with a barrage of +1s
from Old Vindictives, Dekoichis, etc; they will stay
face-down.
It’s pretty cool. This card is a good
choice, in my book, to control face-down monsters
for a turn until you can deal with them. Whether you
deal with them by top-decking into that Nobleman of
Crossout, Zaborg, Granmarg, or whatever…Mesmeric
Control will give you that extra turn.
Last Word:
This card isn’t bad at all. It just
has to be used right. There is such thing as
strategic advantage too. You don’t always have to be
so technical with your card plays and rely on the
numbers.
Ratings:
Traditional: 2/5
Advanced: 3/5
Don’t you think it’s about time to
start speculating about the next Ban List?
It’s February 9th and
that means that we only have 19 days left until the
official Ban List is placed into effect. Probably
half way through those 19 days the Japanese division
of Konami will release the info on what they plan to
use as the next Ban List.
This next Ban List can and will
change the nature of this game What will they do?
The Gadgets just came out, we have
two new Duelist Packs, and we have Strike of Neos
debuting just days before the Ban List.
If you’d like to get into some
serious and insightful discussion about the upcoming
Ban List, be sure to visit the #1 YGO blog at:
www.thebestyugiohblog.blogspot.com
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Turkeyspit |
Mesmeric Control
Talk about your old school cards
Originally a Game Promo, this card has been
reprinted in the Shadow of Inifity SE boxes, as well
as in the Dinosaur Structure deck, and for the life
of me, I cannot figure out why.
The only reason you should run this card is to combo
it with cards like Morphing Jar #2, Cyber Jar
(banned) and The Shallow Grave.
My shortest review to date, this card is just plain
trash.
------------------------------------------
Traditional:
1/5 - LOL..yeah, right.
Advanced:
1/5 - See Traditional.
Card Art:
3/5 - "You are getting sleepy. Sleepy. When I count
to three, you will go and buy more Yu-Gi-Oh Booster
Packs. More Booster Packs. CDIP doesn't suck. Buy
Boosters."
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Lonely Wolf |
Welcome to Friday!! Schools out for the week!
YAHOO!!!!! To end off the week…..
Mesmeric Control
Normal Spell
During your opponent's next turn after you activate
this card, your opponent cannot change the battle
positions of monster, except with a card effect.
Well, this isn’t exactly an advantage obtaining
card. So, you stop your opponent from changing their
monster’s battle positions for a turn…..so, they
won’t be able to Flip Summon there Magician of Faith
for a turn, or if there Mobius got Enemy
Controller’ed the turn before, they will have to
wait an additional turn before they can push for
damage with it, which might give you a turn to draw
a monster that can break 1000 defense. The problem
is that it doesn’t stop your opponent from summoning
new creatures, or changing the position of newly
summoned creatures. So they just tribute their
Mobius for a Zaborg, destroy your f/d monsters, and
hit you for 2400 anyway.
Unless you have some sort of combo, I wouldn’t play
this. If your looking for stall, try G-Bind, Level
Limit Area B, or even Stumbling.
Traditional: 1/5
Advanced: 1/5
Art: 2/5
See you all next week.
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Aaron Fletcher
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Mesmeric Control
Group: Spell Card
Type: Spell
During your opponent's next turn after you activate
this card, your opponent cannot change the battle
positions of monsters, except with a card effect.
This card is an enigma. It has never seen that much
play, and I doubt that it ever will but I would
always love to see a deck which utilizes an effect
like this, and for Konami for coming up with an
effect like this. It puzzles me.
Anyway onto the review.
Lets look at the bad points: Its negative advantage,
which means as soon as you activate this card it's a
–1 as it doesn't directly affect the gameplay that
much. It also is dependent – this means that in
order to have any influencing effect it must be
activated when your opponent has monsters. Adding to
this we are in a meta of attacking so the majority
of monsters are left in attack frequently Only if
you are seriously in defense will this card give
your opponent any benefit
Its kinda like a freezing effect on the game. But
poor.
Ratings
Themed: 1
Advanced: 1
Traditional: 1
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