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Pojo's Yu-Gi-Oh Card of the Day
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Ancient Gear Engineer
Common
Negate the effect of any Trap Card that targets this
card, and destroy that Trap Card. If this card
attacks, your opponent cannot activate any Spell or
Trap Cards until the end of Damage Step. When this
card attacks, destroy 1 Spell or Trap Card on your
opponent's side of the field at the end of the
Damage Step.
Type - Machine/Effect -
Level 5
Card Number -
SD10-EN003
Card Ratings
Traditional: 2.18
Advanced:
3.51
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.13.07 |
Dark Paladin |
Despite what my review my tell you, Ancient Gear
Engineer is not a bad card, he just is really really
REALLY hurt by the fact that he requires a Tribute.
Being Level 5 and only having 1500 attack and 1500
defense is not a good thing, sadly.
He can negate the effect of a Trap that targets
himself and destroy it.
That's good. He destroys a Magic or Trap card on the
field when he destroys something. That can be good,
supposing you aren't the only one with something on
the field to destroy. Your opponent cannot activate
Traps until the end of the Damage Step when he
attacks.
That's good too.
As previously stated, the only real thing that hurts
this guy is that he has 1500 attack and that he
requires a tribute. He won't be able to take much
down with such a low attack.
Ratings:
2/5 all around
Art: 2.5/5
You stay classy, Planet Earth :)
|
Ryoga |
Ancient Gear Engineer
Yugioh is giving small children the wrong idea about
how the world works. If you want to get rid of booby
traps, you should not leave a cog lying around to
rust.
This actually seems somewhat tempting. Traps can't
touch it, you lock your opponent out of spells when
it attacks, and it MSTs whenever you attack (go
replay, go!). OK, it costs a tribute, but you can
reap advantage easily.
Well, you can if you can keep the bugger alive that
long. 1500 is horrid for an Lv. 5, and is another
example of overcompensating for a useful effect.
Sigh.
Traditional: 2.5/5
Advanced: 2.5/5
Share and enjoy,
Ryoga
|
Tebezu |
Ancient Gear Engineer
This is one of the best monsters to come from a
structure deck to date. If your running Giant Rats
this should be in your deck. Its stats are
lackluster for a tribute, but the fact it can be
special summoned from the deck makes up for that.
The fact Traps can not target it and spells/traps
can not be activated during its attack means we got
a machine that is going to frustrate the average
duelist. But if we read closely it has the potential
to become a floater real quick. The ability to
remove s/t from the field for "free" (basically,
there is no drawback) gives us a monster that is
screaming to be played. I suggest running Rush
Recklessly and some defensive spells/traps to
guarantee that plus one will become a plus two or
more.
4.6/5
A brilliant card
|
YGOmaster |
Ancient Gear Engineer
Well, I for one like this card. It's a neat little
tool for Ratbox and Earth aggro, and gives Ancient
Gears synergy with Ancient Gear Drill, like we saw
in Shonen Jump Orlando, to get out the combo pieces
of Chimeratech Over Dragon. It works with all
Ancient Gear Support, and is great against Gadgets.
Overall, a cool card and a bit of more support for
Ancient Gears.
Advanced: 3.5/5
Traditional: 2/5
|
Turkeyspit |
Ancient Gear Engineer
By far my favorite monster out of the SD10 Structure
deck.
1500 ATK isn't anything to write home about for a
Tribute Monster, until you realize that it allows
Engineer to be searched out by Giant Rat and Last
Will. Furthermore, unlike his bigger cousins,
Ancient Gear Beast and Golem, this guy is allowed to
be special summoned, so everything from Return from
the Different Dimension to Reasoning makes this guy
work for his money.
Now, onto his effect:
"When this card attacks, destroy 1 Spell or Trap
Card on your opponent's side of the field at the end
of the Damage Step."
B R O K E N!
Let me break it down for you.
Step 1: I declare an attack with Ancient Gear
Engineer. There is NOTHING you can do to stop me. No
Enemy Controller, no Goats, no Book of Moon, no Sak,
Mirror or Widespread. Nada. Zip. Nil.
Step 2: At the end of the Damage Step, I can now
destroy 1 of your S/T cards (and you can't even
chain it!)
WOW. It's like a reusuable Breaker the Magical
Warrior.
"But it only has 1500 ATK" you say? Well, that's not
that big of a deal considering that this guy doesn't
even need to SURVIVE the Battle to get his effect.
Yeah. You got it. You can suicide this guy into a
stronger monster, and STILL walk out with a 1-for-1
for that turn. How relevant is this?
Well, how about:
- suiciding Engineer into a Monarch that was special
summoned via Premature Burial / Call of the Haunted.
- ram Engineer into a D.D. Survivor and nuke the
Dimensional Fissure / Macro Cosmos that has been
causing you so much trouble.
But, there is more!
- Elemental Hero Wildheart
- Jinzo
- Cyber Phoenix
- Ancient Gear Engineer
Want to guess what they all have in common? Yep! You
are a Genius! All of these cards make 'Call of the
Haunted' worth running.
"Negate the effect of any Trap Card that targets
this card, and destroy that Trap Card"
Here is how it works.
Little Billy> I activate Mystical Space Typhoon from
my hand, and target your face down Spell or Trap
You> No problem. I'll chain it, 'Call of the
Haunted', and target my Ancient Gear Engineer
Little Billy> So? It's not Sangan you know!
You> Oh, I know. Here is how it works.
- Call of the Haunted resolves, putting Ancient Gear
Engineer on the field. His effect immediately
negates the effects of that trap and destroys it.
- Mystical Space Typhoon resolves without effect, as
it's target (Call of the Haunted) has already been
destroyed by Engineer.
Little Billy> ZOMG! Broken!
Anything that runs Giant Rat should be running 1-2
of these guys, at the minimum.
---------------------------
Traditional:
1/5 - it stinks, but if it's not LIGHT/DARK, it's no
good in Traditional.
Advanced:
5/5 - In an Ancient Gear Deck, this guys is one of
the best.
4/5 - Ratbox, Bazoo, EARTH/Dirt deck, etc...
Card Art:
4/5 - This is what you get if you accidentally play
Polymerization on Drillroid and Ancient Gear
Soldier.
|
Lonely Wolf |
Next to Thursday’s card, I’d say today’s card is the
best card this week. And actually could see some
play in tournaments.
SD10-EN003
ANCIENT GEAR ENGINEER
Earth
LV5
ATK/1500 DEF/1500
[Machine/Effect]
Negate the effect of any Trap Card that targets this
card, and destroy that Trap Card. If this card
attacks, your opponent cannot activate any Spell or
Trap Card until the end of the Damage Step. When
this card attacks, destroy 1 Spell or Trap Card on
your opponent's side of the field at the end of the
Damage Step.
At first glance, this card might be tossed aside
without a second thought. 1500/1500 for a 5 star
monster is terrible. Sure, it’s searchable by Sangan,
but who is going to search for this, and then use
the resources to tribute it. It was fortunate,
however, to have that 1500 attack, as opposed to
1600, which is how this card gets a chance. 1500
attack means it can be Special Summoned by Last Will
and Giant Rat. That gives this card a pretty big
plus. And under that circumstance, 1500 attack is
respectable. And, being a machine lets it combo with
limiter when that Cyber Dragon hits the field trying
to take it out.
Now, as always, the effect is what makes the players
consider adding a 5 star 1500 attack monster to
their deck. Like most of the other ancient gears, it
doesn’t allow the opponent to activate spells and
traps once it declares an attack. This goes along
nicely with its final effect, which I’ll review
shortly. Its first effect doesn’t really do it all
that much. It negates any trap card that targets it.
So, with it already not allowing the opponent to
activate Sakuretsu and such, that leaves one
targeting trap, Ring of Destruction, in most decks
today. So, while it could come in handy, it’s kind
of unnecessary. The final effect allows Engineer to
destroy a spell or trap at the end of the damage
step. So, if it destroys a Scapegoat token, or a
Sangan, the opponent loses a spell/trap that they
probably couldn’t activate due to Engineer’s
second/first ability. If you can keep it protected
during your opponent’s turns, it can really start to
cause some major damage. Keep in mind though, that
in order for its effect to work, it has to survive
the battle, so it doesn’t get compensation when it
gets ran over by a Cyber Dragon.
In closing, if you run Giant Rats/Last Will and like
this card. Try a few of each in a Machine oriented
deck. Keep in mind that Gadgets are also Earth, so
using both of them together, with Giant Rat, could
prove to be a potent combination. A great way of
generating advantage.
Traditional: 1/5 (No, just NO!!)
Advanced: 4/5 (In a machine deck with Rats)
Art: 3/5
|
Aaron Fletcher |
Ancient Gear drill, one of the cards which is
starting to make an impact in this game.
Firstly lets go over the pros of this card. The
effect means that when you attack, no one is going
to chain anything to it. Its seeing a lot more play
in competitive decks because of this: it retains
advantage, and its natural synergy with Chimeratech.
When it attacks, it is a guaranteed attack, and when
it also destroys one card. It is supported by
Machine support ( i.e. Limiter Removal) and it can
be dumped with a Future Fusion making decks which
sole aim is to future fusion into a win less likely
to be clogged with a tribute.
The cons of this card are as follows: the tribute
and attack points. If you top deck this card you
will hate yourself and if you get it beaten down by
oh lets say a spent Breaker, a DD. Assailant, Kycoo
and the other numerous high attack cards its getting
bad. That being said its solely ran in specialist
machine decks.
Ratings
Specialist Machine Deck – 3.5
Traditional- 2
Advanced – 2
|
DeathJester |
Ancient Gear Engineer
Engineer is another one of those
cards that really needs to be played. Machines
received a nice boost and this card is proof of it.
Here are the benefits of using
Engineer:
-
No Trap card
can target him. You can summon him without worry
of Ring of Destruction.
-
The way he is
worded, it sounds as if Call of the Haunted will
not destroy him if Call of the Haunted were to
be destroyed.
-
If he
attacks, your opponent cannot activate Spells or
Traps until the end of the Damage Step.
-
When he
attacks you destroy 1 Spell/Trap on your
opponent’s side of the field at the end of the
Damage Step.
-
He’s
searchable by Giant Rat, Last Will, Sangan, and
Infernal Reckless Summon.
Here are the disadvantages:
ˇ
He’s a Tribute monster.
ˇ
Low
ATK power.
ˇ
Low
DEF rating.
If you get around that, you’re
golden.
Last Word:
If you can play a Machine deck find a
way to fit this guy in. He’s good at what he does.
He can destroy Royal Decrees and face-down
Spells/Traps all day. Sakuretsu Armor and Widespread
don’t do a thing to this guy. Very nice.
Ratings:
Traditional: 1/5
Advanced: 4/5
Sorry for being a bit lazy guys. I
usually do my posts at work. ^_^.
Today’s post will feature some
more new picks and some outside opinions on the Ban
List. This List affects all of us and I’m intrigued
(you should be too) as to what Konami will do with
the Ban List. What’s so intriguing about Konami’s
decision comes down to:
-
They have
majority control over the Ban List again (to my
knowledge).
-
A new
expansion set, two new duelist packs, and
Gadgets will be here before the Ban List.
-
The new cards
we have not even begun to make any major impact
on the metagame yet except for the Gadgets. Are
they going to preemptively Ban certain cards
before they become problems? Or will they manage
the List better and maintain it as we go like
UDE has done with Cyber-Stein?
-
Shrink is
also becoming widely available in the new
Special Edition packs for Strike of Neos. This
isn’t confirmed, but I’ll be looking into it
today.
Check out the latest Ban List
discussion at:
www.thebestyugiohblog.blogspot.com today!
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