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Pojo's Yu-Gi-Oh Card of the Day

Super Vehicroid Jumbo Drill
Ultimate Rare

A Fusion Summon of this car can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Type - Machine/Fusion/Effect LV8
Card Number - POTD-EN036

Card Ratings
Traditional:
Advanced:

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 02.15.0
7

 

Dark Paladin
"I'll take monsters with 3000 attack that have Trample for $1000,"
Alex. That seems to be a very popular monster to make these days, as though 3000 attack isn't enough, perhaps Konami is trying to make Trample cards more playable? Who knows.

There really isn't a whole lot to say about this card. It's a Fusion, it has 3000 attack, and its only effect is that it has Trample. I personally believe Trample to be an overlooked Yugioh strategy, but there are better Trample options that require less resources, ie Airknight and even Ancient Gear Golem.

Plus Saber Bettle or Dark Driceratops, both 2400 attack one tribute Tramplers.

Ratings:

2/5 all around, Trample is good
4/5 Roid deck

Art: 4/5

You stay classy, Planet Earth :)
 

Ryoga
Super Vechroid Jumbo Drill
Fusion... Tut... Tut... Tut...

3000 ATK is good, especially with trample hooked on there. OK, it is vulnerable to everything, but all you need is one attack to clinch a game with this if played properly.

Oh, it needs three fusion materials. Well, that screws that then. Move along. Nothing to see here.

Traditional: 1/5
Advanced: 1/5

Share and enjoy,
Ryoga
 

Tebezu
Super Vechroid Jumbo Drill

It is a fusion thus it gets a 5/5. Pretty devastating when used with that spell card that makes it almost invincible (Vechroid Connection Zone). Future Fusion provides a quick three card dump. It trample ability owns. But unless your running vechroids stay with Cyber End Dragon.
 

Lonely Wolf

POTD-EN036

 SUPER VEHICROID JUMBO DRILL

 Earth

 8 Stars

 ATK/3000 DEF/2000

 [Machine/Fusion/Effect]

 "Steamroid" + "Submarineroid" + "Drillroid"

 A Fusion Summon of this card can only be conducted with the above Fusion-Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

This card itself is a 3000 Attack Machine Trampler.  It combos with Limiter Removal, so that’s good.  But, obviously, Cyber End Dragon screams being the better card, even with Cyber Stein banned.  It’s a shame that this card didn’t get the effects of its fusion materials as well, and it’s a fusion of THREE monsters.  THREE!!! All three of these monsters, while not incredibly, are actually not bad.  Decent stats, decent effects.  But then you are talking about running Polymerization or another equivalent. That screams bad hand management, but at least it doesn’t hurt your deck count as it is a Fusion.  If you happen to bring it out by Vehicroid Connection Zone, however, then you have a SERIOUS force to be reckoned with.  A 3000, basically invincible, except to DDA and DDWL, trampler.   This also makes it an even deadlier combo with Limiter Removal.  The only other cards that can really counter something like a VCZ’ed Jumbo Drill is an Enemy Controller or Book of Moon, with a 2100 attack or more monster to follow it up.

 

To put it simply, this card belongs in a dedicated ROID deck.  Make sure you include Future Version, Limiter Removal, and some draw power to help maintain your hand, namely Dekoichi and Cyber Pheonix go with the Machine theme.

 

Or, in a format where stein is unbanned, and you don’t own any Cyber End Dragons.

 

Traditional: 1/5 (You don’t want bad hand management here, of all places)

Advanced: 5/5 (In a dedicated ROID deck)

Art: 3/5

 
Aaron Fletcher
 
It has piercing! It can be special summoned! But let me explain to you why this card is bad. In order to summon this card you typically have to waste 3 resources (fusion monsters and polymerisation) and to protect it is worse.

I can see the play now, "I fusion summon Super Vechroid Jumbo Drill! You will now perish to my YGO skills" only to the opponent to sakurestu armor you, mirror force you, widespread ruin you, torrential tribute you, bottomless trap hole you, compulsory evacuation device you or do unmentionable things to you… do you see where I'm going here?

You could boost it, but it would be a waste. You could protect it, but it would be a waste. You could even try de fusing the monster after you've attacked, but id rather save the melodrama and actually win a game without this card.

For some reason I feel like I should be referring you all to Monday's Review, and play none of these cards except for that one. But wait… there is tomorrow.

Ratings
Machine – 1
Traditional – 1
Advanced – 1
 

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