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Pojo's Yu-Gi-Oh Card of the Day
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Enemy Controller
Common
Select and activate 1 of these effects:
Change the Battle Position of 1 face-up monster on
your oppoennt's side of the field.
Tribute 1 monster. Select 1 face-up monster on your
oppoennt's side of the field. Take control of the
selected card until the end of this turn.
Type - Spell
Card Number -
SD10-EN027
Card Ratings
Traditional: 3.6
Advanced:
4.1
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.16.07 |
ExMinion OfDarkness |
Enemy Controller
Enemy Controller, recently re-released as a common
in Machine Re-Volt, is the ultimate argument of
versatility vs. raw advantage.
Enemy Controller either costs you 1 card to block 1
attack or shift 1 monster, or costs you two cards
(itself and the Tribute) to steal one opponent's
monster. Odds are, if you're doing the 2nd effect,
you're attacking to win the Duel (where card
advantage doesn't matter), or going to Tribute that
monster off later. If you Tribute it, you're still
down in the card count unless you're tributing off a
reviving monster (Treeborn) or something you can't
Tribute for a monster normally, like a Sheep Token.
Most decks can get good use out of 1 or 2 copies of
this card; it's great for decks that want to use
Royal Decree and still have defense, it can end
games by forcing through an attack or damage, and it
can save your butt for one more turn. This is one of
the few -1 cards that are worth playing.
4.5/5
|
Dark Paladin |
Enemy Controller has always been one of my favorite
Magic cards, and what a picture it has. However, is
it still worth using? Is it still a good card?
Arguably.
It's an excellent Advanced alternative for Change of
Heart (even with Brain Control now available) This
also will be seen more if we lose Book of Moon.
Enemy Controller has two effects, and both are
pretty damn nice.
First, before the effects, EC is a Quickplay Spell
which is always nice. As for the first effect, you
can simply change the battle posistion of one
opponent's monster. That is quite useful.
Or, you can use Enemy Controller to take control of
one of your opponent's monsters for a turn. The only
catch is that you have sacrifice one of your
monsters, but no big deal...its a 1 for 1. (2 for
1 I know, you count EC too)
I believe Enemy Controller is a good side-deck card
at the least, and this is another card who may be
used more or less, depending on the next Ban List.
Ratings:
Traditional: 2.75/5
Advanced: 3.75/5
Advanced Side-Deck: 4.25/5
Art: 5/5
You stay classy, Planet Earth :)
|
Ryoga |
Enemy Controller :
A card I live eternally annoyed I can't play. My
brother uses all of our copies and I can't be
bothered to buy any.
I like Enemy, though the Vs one is better. You
either get a balanced Change of Heart, which has
enormous chain abuse and combo potential. Mostly,
though, Enemy is used as a defensive card that can
get around Jinzo and Decree. Enemy also scores
because it can turn large Monarchs, sorry monsters,
to a more managable sideways. Enemy is a lovely
utility card, but doesn't fit many decks or
playstyles. However, if you haven't tried this
before, give it a go.
Traditional: 3.5/5
Advanced: 4/5
Share and enjoy,
Ryoga
|
Tebezu |
Enemy Controller
This is a card I have been messing with for the past
two weeks. I've always considered this cards
playability dependant upon the metagame. This
current metagame gives us reason to use it simply
because it turns a one for one situation into a 2
for 2. Not to mention it hurts G-Spy, Spirit Reaper,
Phoenix, Mobius, Breaker, ends games, and can stop a
Chimera in its nasty evil tracks. If your running
Chimera or an aggressive deck this should be used
due to the fact it generates a lot of versetility
and stops turtleing. It can be chai9ned to Creature
Swap thus making an opponent put themselves in a bad
situation. It has utility and that is why it is
good. It provides defensive set options when a
decree is out, ruins the day of Asura Priest and
gives Hyrdrogeddon something to trample faster. In
the hands of a skilled player it will always pay for
itself, if your inexperienced you may find yourself
not liking it. One rule to remember is never turn a
monster to def. unless it is destroyed by mst or
something if you have the life points to spare. I've
seen too many players to count stop a breaker from
attacking them for one turn (after it broke their
widespread and they could afford the 1600 damage)
only to here them dis the card afterward. If you use
this be smart.
4/5
|
Turkeyspit |
Enemy Controller
I figure there are two types of people reading this
review:
Type A: those who know how good this card is.
Type B: those who don't.
I'm a genius, 'aint I?
So I'm going to break this review into two different
sections, and you choose which of them to read,
depending on which Type you are.
Type A Review:
ZOMG, this card is totally hawt, and r0x0rs my
b0x0rs with BBQhawtsauce. You run as many of these
as you have room.
Type B Review:
Normal Spell cards are quick and can be played from
your hand, but cannot be added to a chain, and can
only be activated during your turn.
Trap cards can be chained to other effects and can
be activated during your opponent's turn, but are
slow because they must first be set on the field for
a turn.
Enter the Quick-Play Spell, the Ultimate Weapon!
If Enemy Controller were a Normal Spell, it would
suck, plain and simple. But because it's a
Quick-Play Spell, it has to be one of the most
versatile cards played in the current format. It's
ability to be played from your hand or during your
opponent's turn when set face-down, allows it to be
used for both Offense and Defense.
Offense:
- turn your opponent's Treeborn Frog / Sheep Token
into ATK position to land the killing blow.
- turn your opponent's Jinzo into defense position
so your Cyber Dragon can kill it.
- tribute your Treeborn Frog / Sheep Token to take
control of your opponent's monster and using it as a
Tribute for one of your own.
Defense:
- turn your opponent's Pitch Black Warwolf /
Elemental Hero Wildheart into Defense Position,
denying them what they thought was a sure hit.
- chaining this card to Breaker the Magical Warrior
/ Mobius the Frost Monarchs effect, preventing them
from following through with an attack.
The list goes on and on...
I have personally noted that Enemy Controller has
been a huge factor in many of the Shonen Jump
Feature Matches posted over the interweb, with
skillful usage of this card often leading a duelist
to victory.
Since Book of Moon and Scapegoat are both still
limited to 1, Enemy Controller remains one of the
few "spell based" defense cards we have.
As for how many to run, it really all depends on
your deck. Cards like Drillroid, Hydrogeddon and
Vampire Lord all greatly benefit from running this
card in multiples. Just be careful of the fact that
this card does target (which is great for killing
Spirit Reaper) so if your opponent has Cyber Phoenix
on the field in attack mode, don't try and switch
your opponent's Cyber Dragon into defense position.
Thankfully this card has finally become easier to
get thanks to Champion Pack Game One, and the
Machine Re-Volt Structure Deck. When I once had
none, I am now the proud owner of 9 copies of this
great card, and I can't imagine what I used to do
without it.
If you don't already have a copy or three,
definately trade for some copies, or just pick up
one of the Machine Re-Volt Structure decks.
This card is good.
--------------------------
Traditional:
5/5 - I don't know if this card is actually played
in Traditional, but it's good enough that it would
still be of use.
Advanced:
5/5 - Outside of a Burn/Stall deck, I can't see any
reason why you wouldn't run at least one copy of
this card. It is that good.
Card Art:
4/5 - SEGA!!!
|
Lonely Wolf |
SD10-EN027
ENEMY CONTROLLER
[Quick-Play Spell Card]
Select and activate 1 of the following effects:
•Change the Battle Position of 1 face-up monster on
your opponent's side of the field.
•Tribute 1 monster on your side of the field. Select
1 face-up monster on your opponent's side of the
field. Take control of the selected card until the
End Phase of the turn this card is activated.
At first glance this card is almost always a -1. In
the end, you aren’t directly improving your
situation, at least not without help. It is a
quickplay though, and it has two different effects
making it versatile. You can switch a monster on the
opponent’s side of the field to the other battle
position, or you can tribute one of your own to take
their monster for the remainder of the turn. This
card doesn’t bring any destruction, all it does is
manipulate your opponent’s field ever so slightly.
Obviously, this card can be worth it if combo’ed
correctly. If you chain to a Mobius’s effect putting
it in defense, and then follow up with a monster to
destroy Mobius then your Enemy Controller wasn’t put
to complete waste. You can chain Enemy Controller
tributing your face down Sangan to take their Cyber
Dragon in order to save Sangan from a Nobleman so
you can search out a monster. Or, you can tribute a
Scapegoat token with Enemy Controller to take their
Monarch to tribute for one of your own, but then you
might as well use Brain Control. This card also
makes for a nifty way to kill a Spirit Repaer or
Beserk Goriilla. And the ways you can use this card
can go on and on.
Probably the BEST time to run this card is if you
run Royal Decree/Jinzo. In those decks, it likely
that you won’t run very many trap cards as they
would interfere with your Decree/Jinzo. You’re going
to need some way of protecting your life points.
If you’re looking for a versatile card that doesn’t
do much on it’s own, but you play cards that work
well with it, or you run Royal Decrees and/or Jinzo,
give this a whirl.
Traditional: 2.5/5 (Imperial Order is here, but
taking a Chaos monster for a moment could be fun,
but we also have Change of Heart)
Advanced: 3.5/5
Art: 2.5/5
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Aaron Fletcher
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Yeah a card which I play, and seemingly a card of
debate for hot topics in the YGO world.
This card seems to go round in roundabouts, one-week
people love it, and one-week people don't. This
cards main rise to fame was during the goat era when
people were playing loads of goats' surprisingly so
the cost of this card was pretty low. But now we as
duelists have fallen on hard times in the expendable
monster department, so its play has decreased.
The main argument that people have with this card is
that it can so easily be a –1, but in the hands of a
bad player it always is. This is one of the cards
that can decide between a good player and a bad
player.
This card for me always changes the flow of the
duel, it always is a pleasure to draw. It can tackle
the monarch, cyber dragons and save you that one
turn if you have something to back it up. It also
can clear the way for that win, target spirit reaper
and has natural synergy with treeborn frog. Its
quickplay, so in short it's good.
Ratings
Traditional – 3
Advanced – 4
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