Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's Yu-Gi-Oh Card of the Day
|
|
Magic Drain
Counter Trap
You can activate this card when your opponent
activates a Magic Card. If your opponent cannot
immediately discard 1 Magic Card from his/her hand,
negate the activation of the Magic Card and destroy
it.
PSV-071
Rare
Card Ratings
Traditional: 2.43
Advanced:
3.25
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.22.07 |
Creator
OfThePoint
System |
Thursday:
Magic Drain
Yet another blast from the past. What is this,
"Traps we used to play" week or something?
Magic Drain was the smart man's Magic Jammer. Magic
Drain either forced a 1 for 1 trade of a Spell
discard -- a card type you usually DON'T want to be
discarding without getting its effect, or a 1 for 1
trade with a free negation of a Spell. For decks
that want soft protection from certain effects,
instead of discarding for Jammer or paying half your
LP for Solemn -- those that wanted to simply the
field and then take control -- they could really get
some use out of this card.
Yet again, it's another card I could see coming back
into play someday, should the ban/restriction
changeup warrant it, or if new releases make old
decks not worth playing anymore and this type of
control card ends up being worthwhile.
3/5 Advanced
1/5 Traditional due to Imperial Order |
Dark Paladin |
Magic Drain is another fairly underlooked card, and
one you may want to consider using. The effect is
simple, when your opponent activates a Magic card,
activate this. Then, their card is null and void
unless they discard another Magic card from their
hand.
So, either you negate their Magic card, a 1 for 1,
or you force them to discard another Magic card,
making this a +1 for you, at least in terms that
your opponent had to give up another card.
Magic Drain may not be main-deck worthy, but it's
definately worthy of a spot in the side-deck, much
like yesterday's card, in my opinon.
Ratings:
Traditional: 2.5/5
Traditional Side-deck: 3.25/5
Advanced: 3.5/5
Advanced Side-deck: 4.25/5
Art: 4/5
You stay classy, Planet Earth :) |
Ryoga |
Magic Drain :
I actually think this is good, just underused.
Magic Drain is at least a 1-4-1, and possibly a
2-4-1.
Late game, it can counter topdecked spells, and in
the early game empties you opponent's hand. So, why
doesn't it see much play? Partially because people
have better things to do with trap slots. Partially
because control now prefers to draw for itself
rather than discard something you don't want.
Partially because not that many huge spells crop up
at the right time to counter. However, if you are
looking for a cheap answer to spells, this could be
your card.
Traditional: 3/5
Advanced: 3/5
Share and enjoy,
Ryoga |
Tebezu |
Magic Drain
4/5
Magic Cards change games faster than you can say
NEMO! Even if they drop a Nobleman of Crossout or
Pot of Avarice that is one less spell you have to
worry about. Sometimes the card gives their hand
away. If they lose a graceful Charity to this odds
are they have no other spells. They could be setting
you up or not, but odds are they don't. Next turn do
not fret setting an extra spell or something:)
Game Changing. |
DeathJester |
Magic Drain
Magic Drain is a card that has the
potential to see a lot of play. Spell recursion will
be at an all-time low and negating vital Spells will
be essential. Throwing away a Spell to activate a
Spell will be tough on some decks with proprietary
Spells like Dark World w/ Dark World Lightning or
Destiny Heroes w/ Destiny Draw.
Magic Drain makes playing a Spell
into a long run disadvantage. You lose another Spell
that you could use later. It’s like paying a tax to
play a Spell you would other wise play for free.
Very effective, in my opinion.
Last Word:
Don’t think about playing Magic
Drain, just play it. We don’t know yet if the format
will shift to more Spells or stay the same.
Regardless, Spells will be important and Spell
negation will be important.
Ratings:
Traditional: 3/5
Advanced: 4/5
It seems that UDE did follow the
OCG Ban List. It’s official! Now we have to prepare
and start testing. I’ve already started discussing
this on my Yugioh blog.
Visit
www.thebestyugiohblog.blogspot.com to get all
the information on this format’s growing trends and
possible trends. |
Lonely Wolf |
Today we look at one of the best spell negators that
we have…..
Magic Drain
Counter Trap
You can activate this card when your opponent
activates a Magic Card. If your opponent cannot
immediately discard a Magic Card from his/her hand,
negate the activation of the Magic Card and destroy
it.
So, it’s a counter trap, which is good. There won’t
be any chaining Royal Decree to stop it. So, it is
obviously great in a counter fairy deck, but it
could also find a place in other decks as well.
When your opponent activates a spell card, you can
activate this. If they choose to not discard a spell
card, their spell is negated and your Magic Drain
becomes a 1 for 1. If they decide to discard, the
spell cards resolves as normal, but Magic Drain is a
2 for 1. Most decks play around 15 spells, all of
which are very powerful. In the early game, they
might likely have another Spell card, but they might
regret discarding it later. In the late game,
especially when top decking, it’s likely they won’t
have another spell. Either way, you gain something.
Spell negation, however, doesn’t seem to be a
priority in this format, or any of the past few
years of formats, ever since we lost Imperial Order.
Since then, players, in general, seem to be more
interested in monster and spell/trap destruction,
instead of negation. But if you are one of those odd
ones out there *raises hand*, then you might want to
try some of these.
Traditional: 1.5/5 (Imperial Order anyone?)
Advanced: 3/5 (5/5 in Counter Fairy)
Art: 5/5 |
Aaron Fletcher
|
Magic Drain Again another card which is
perfectly good but hasn’t been adopted in the meta.
This is a good week. It’s a counter trap, we all
understand how that works (i.e its very good)
This card is revolutionary in its approach, it
gives your opponent options, both equally bad. If
you chain it to a magic card, and they choose NOT to
discard it’s a straight 1 for 1, if they choose to
discard, it’s a straight 2 for 1. Spell are the most
playable cards in the game, they are fast, and are
very powerful. That’s one of the reasons why Spell
Cancellor has such low stats – it’s a compromise. If
we played a 2400 Spell Negator the game would look
very different.
George Bush: I play After Genocide
Tony Blair: I chain Magic Drain
George Bush: I can’t discard, that’s
straight negation
DAM!
George Bush:
I play Smoke
Grenade of the Thief
Tony Blair: I chain Magic Drain
George Bush: I discard Reinforcement of the
Army
George Bush: That’s a two for 1, DAM!
It’s a deck that allows you to win when your
winning, it stops against miraculous top decks. If
your opponent has 0 cards in their hand, that Pot of
Avarice that they top decked or Premature Burial is
NOT going to help. All this with a card with 0
costs, and only 1 stipulation, a stipulation which
is very easily met: Opponent Plays 1 spell.
That being said it is a bad top deck yourself.
Related Rulings
You cannot negate a magic card put on the
field through Destiny Board with this card
If you chain Magic Drain to Smoke Grenade of
the Thief to negate and destroy this card, the
secondary effect isn’t activated
Ratings
Advanced: 3
Traditional: 3 |
BobDoily |
Magic Drain
Another old school trap card: but one that has a
unique purpose. On the surface it’s simple magic
countering, but as most players know it’s best used
as a form of hand depletion. Usually used in more
stall oriented decks like the Camel Control. Outside
of that no deck really has much room to be running
this.
Traditional: 1.5/5 (Imperial Order maybe……..)
Advanced: 2.5/5
|
|