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Pojo's Yu-Gi-Oh Card of the Day
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Shrink
Card Number - SCJ-EN003
Card Ratings
Traditional: 3.40
Advanced:
4.46
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.27.07 |
Dark Paladin |
Tuesday
Today we're reviewing a card many people are
anxiously awaiting a mass release of--Shrink. This
is to be released soon in an easy to obtain form.
Shrink, simply put, is an amazing card. It is a
Quickplay magic card, which is excellent. It
wouldn't be anywhere near as powerful if it weren't.
For being so fantastic, the effect is actually
incredibly simple. It's sort of like a superior
version of Rush Recklessly.
When activated, you select one monster on the field.
That monster then has its attack cut in half until
the End Phase of the turn (assuming it survives the
turn.) You may be familiar with Kaiba using this in
combo with his own monster on the anime to pull off
the Crush Card combo.
(Something you could also do pending its release.)
However, outside of the combo use, it can be used in
pretty much any deck. Almost every deck needs to
attack sometimes, so why not surprise your opponent
who thinks that they have the upper hand controlling
a Jinzo, Monarch, Phoenix, or what not against your
weak monster.
Shrink will be an excellent card, I await it
eagerly.
Ratings:
4/5 all around
Art: 4/5
You stay classy, Planet Earth :) |
Bob Doily |
Shrink
Finally, it’s finally coming out in mass production
for the TCG. It is Rush Recklessly on crack. This
will see heavy play upon release and then slowly
curb off as players find out the niche where Shrink
does best. It’ll also be interesting to see how this
affects the play of Don Zaloog, especially
considering that this format has no PoG or GC and it
seems Warrior friendly at first glance. I could see
some warrior-toolbox being made with this in it.
Naturally Gadgets will abuse this card to death.
Traditional: 3.0/5 not really needed for anything
Advanced: 4.5/5 it’s about time |
Tebezu |
Shrink
4.8/5
This is the card we need to make Horus playable.
This is what we need to make a lot of decks
playable. It is a form of removal that almost
guarantees Jinzo will die out. Zombie Decks can
flourish with this thing. Phoenix needs to be smart
when playing against it. Gadget decks swarm even
deadlier, etc. It gives us a reason to run 3x Royal
Decree. |
Turkeyspit |
Shrink
One of the most widely anticipated cards is finally
coming to the TCG. So why is this simple Quick-Play
card so sought after?
Shrink by itself is nothing but a useless card.
Shrink is an enabler; it makes other cards more
effective.
Take for example Elemental Hero Wildheart:
- Searchable via Sangan, Wildheart, Giant Rat, The
Warrior Lady of the Wasteland and Reinforcement of
the Army, and has great synergy with Call of the
Haunted.
- Is immune to the effects of all Trap Cards.
- Has 1500 ATK and 1600 DEF.
So why isn't Wildheart seen in every deck in 3's?
Well, it's 1500 ATK means that it cannot defeat the
'usual' suspects on your opponent's side of the
field, namely Cyber Dragon and Monarchs.
If we decide to run Rush Recklessly with Wildheart,
we will now have a monster with 2200 ATK that cannot
be stopped by Sakuretsu Armor and Mirror Force;
good, but that still leaves the 2400 ATK Monarch to
deal with.
Enter Shrink!
With Shrink, Monarchs and Jinzo become 1200 ATK
weenies, while cards like Sangan can defeat Kycoo,
D.D. Survivor and Chiron the Mage.
What's more is that since Shrink is a Quick-Play
spell, you can set it face-down and use it as a
defensive card, baiting your opponent into suiciding
their monster into yours!
Imagine your opponent attacking your Don Zaloog with
their Cyber Dragon, only to see you flip over Shrink
in the Damage step for the 2-for-1 (you lose Shrink,
they lose their Cyber Dragon and a card from their
hand!).
- Don Zaloog
- Cliff the Trap Remover
- Airknight Parshath / Mefist the Infernal General
- Ancient Gear Engineer
- Hydrogeddon
- Meanae the Thorn
- Vampire Lord
all become better cards with Shrink in the game.
---------------------------------
Traditional:
3/5 - not really needed, but still of use
Advanced:
5/5 - once mass released, this card will appear in
every Aggro based deck in the TCG.
Card Art:
4/5 - "Honey, I shrunk the Orc!" |
Lonely Wolf |
Tuesday, February 27
Today’s card is rarely seen in any decks simply
because it is hard to attain, for now…..
Shrink
Quick-Play Spell
Select 1 faced-up monster on the field. That
monster`s original ATK is reduced to half the end
phase.
This card’s effect is self explanatory. You activate
it, and just like that a monster on the field loses
half its attack. On it’s own, this isn’t very good.
Sure, it can kill a repear, or save you from losing
for a turn because you only took 1200 from a
monarch, but for those purposes why not just use
Sakuretsu?
This card become great when combo’ed with other
cards, like Hydrogeddon, Don Zaloog, several Lv
monsters, as well as others. If you have one of
these out and your opponent attacks with a big
monster, like Cyber Dragon, you can chain this in
the Damage step and decrease that monsters attack by
half, then your monster wins the battle and you
either get to discard a card from the opponents hand
for Don, or get another Hydrogeddon, or be able to
level up a level monster at the end of the turn.
PLUS you’ll have an incredible field position, and
it will knock your opponent for a loop. (And I would
know, it’s happened to me)
You can also use this against a Bottomless Trap
Hole, or regular Trap Hole. When you summon a
monster, and your opponent tries one of the above,
you can chain Shrink, dropping your monster below
what BTH and TH can destroy. Or you can use it save
yourself from losing to a Ring of Destruction. Or
for those lucky, or extremely skilled duelists out
there who have Shrink AND Crush Card Virus, you can
use Shrink on your Dark monster so that it is usable
with Crush Card.
The ways you can use this card could go on and on.
If you happen to have this card, you might as well
try it out with some of the ideas I’ve mentioned
above.
Traditional: 2/5 (This isn’t going to save you from
Yata or CED)
Advanced: 4/5 (In a deck it compliments)
Art: 5/5
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