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Pojo's Yu-Gi-Oh Card of the Day
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Warrior of
Atlantis
Card Number -
FOTB-EN016
Card Ratings
Traditional: 1.75
Advanced:
3.67
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 06.11.07 |
Creator
OfThePoint
System |
Monday:
Warrior of Atlantis
This guy's an all-around good card for any Water
deck that wants to use A Legendary Ocean.
Being able to discard it to search out a field spell
when you do need it is great; you don't have to run
Terraforming, and you can also do stuff with it
afterward while it's in the Graveyard like
Call/Premature/Avarice. Being able to throw out a
1900 ATK monster when you DON'T need the field spell
is even better...because if you already have the
spell, he's 2,100, and can kamikaze (or as I like to
say, "go to Magical Emo Land") against Cyber Dragon
if it needs to.
Usually, I don't see many water decks that depend
on, or even use its field spell. This could change
that.
3.5/5 |
Dark Paladin |
Monday
Welcome to a fresh week of cards! This week, we seem
to have a little bit of variety for you, starting
with a monster known as Warrior of Atlantis.
I've always been a fan of the card, "A Legendary
Ocean." If you are playing the ALO Deck, then this
is a good card for you. Warrior of Atlantis is a
good monster. A powerful attack at 1900 and an
equally balanced defense at 1200. He is Level 4, but
if you choose discard him to the Graveyard, you can
add one "A Legendary Ocean" Field Magic card from
your Deck to your Hand.
Adding an essential card of your strategy from your
Deck to your Hand is always a good thing. It's a
general rule of thumb that Field Magic cards aren't
worth using, at least in my opinion...however; A
Legendary Ocean is usually an exception.
For an added bonus, if you manage to summon one of
these while you have A Legendary Ocean active, it
becomes a 2100 attack Level 3 monster, which is
strong enough to suicide into a Cyber Dragon :)
Ratings:
Traditional: 2/5 The only Water monster I think of
here is TIV...although I'm not sure how successful
an ALO Deck could be in this format.
Advanced: 3.95/5 (ALO Deck) A solid monster with a
decent effect.
Use him.
Art: meh/5 = 3.25/5
You stay classy, Planet Earth :) |
Ryoga
Level 2 YGO Judge |
Warrior of Atlantis :
Submariner seems to be more useful, but that's a
different game.
Ok, this is how you support a theme. As far as I'm
concerned the Legendary Ocean Deck is about playing
really big monsters really cheaply. As it was
willing to play a yellow 1850, I think 1900 fits
fine. Then, even though you could have Terraform,
this is more useful since after you've drawn ALO,
you can just summon this and enjoy the beatdown.
Traditional: 3/5
Advanced: 3.5/5
Water: 5/5
Share and enjoy,
Ryoga |
Tebezu |
Warrior of Atlantis
5/5
This is solid theme support for water decks. Cards
like this are what give underdeveloped themes a
chance to compete. We have both a nice sized monster
and a 1900 beat stick which will only grow larger
upon AOL intervention.
I think this card makes the AOL theme viable again,
simply because the deck offers massive amounts of
destruction, stall, aggro, control, etc. in so many
ways that a one turn surprise almost always exists.
|
Turkeyspit |
Warrior of Atlantis
Another of the Legacy Support cards released in FOTB,
the Warrior of Atlantis isn't as exciting as the
other two we have previously reviewed.
Unless you run a fully dedicated ALO deck, with
support cards like Tornado Wall, getting the field
spell to the field isn't as critical is it is for
decks like Harpies or Gravekeepers.
By itself, Warrior of Atlantis is a decent monster,
boasting an impressive 1900 ATK, which boosts nicely
to 2100 ATK when A Legendary Ocean is in play. With
Abyss Soldier and Mobius, I could see the Warrior of
Atlantis becoming part of a Fenrir-Return deck;
flipping over Return from the Different Dimension to
summon a swarm of 1800, 1900 and 2400 ATK monsters
is enough for game!
Water themed decks have great potential, but they
are just shy of being competitive because they lack
a themed based draw engine. Should Konami actually
release a "Destiny Draw" type card for Aqua/Water
monsters, expect Warrior of Atlantis to show up big
time.
-------------------------------------
Traditional:
1/5 - the only Water monsters you will ever see are
Sinister Serpent and TIV.
Advanced:
2/5 - Legacy Support is good, but Water decks just
aren't competitive enough to really benefit from the
release of this card. And obviously you only use
Warrior of Atlantis in his own deck.
Card Art:
3/5 - Blue skin aside, doesn't this guy remind you
of a certain antagonist from "The Road Warrior"? |
Tomas Mijares
Top 8
SJC
San Jose
THe ONe PG 16 on the Pojo Boards |
Warrior of Atlantis
Level 4
Water
[Aqua/Effect]
You can discard this card to the graveyard to add 1
"A Legendary Ocean" from your deck to your hand.
1900/1200
Well here is major support for water decks. With A
Legendary Ocean on the field, Warrior of Atlantis
will become a 3 star 2100 ATK monster. This is
really great because many water decks use cards like
Gravity Bind and Level Limit Area - B so this will
for sure get under those and be a huge beatstick at
the same time. Though water decks aren't really seen
in the meta, this can give it a great boost. It can
get through Gravekeeper's Spy, Dark Scorpion -
Meanae the Thorn, and other high DEF monsters, not
to mention monsters in Attack Position, it can go
heads up with Cyber Dragon. Water decks become a lot
more competitive than they were before now that
there isn't a need for Terraforming and now Warrior
of Atlantis. This card can make water decks more
successful, though I don't think Water decks will
see much play even with this great addition to the
deck.
Traditional: 1/5 - 2100 is nice, but being a water
type, it's not as good
Advanced: 3.5/5 - With cards like Magic Reflector
and Field Barrier, Warrior of Atlantis can be
protected even better with Level Limit Area - B and
Gravity Bind and from Field Barrier's effect, A
Legendary Ocean won't be destroyed so easily. Being
able to be a beatstick and a tutor gives it a lot of
versatility.
- Tomas Mijares |
Alex Davis |
Warrior of Atlantis
First of all, I’ll say what everyone is saying, all
of these new Field spell searchers are GREAT for
their theme’s. All of the field spells these guys
can search are the good ones that at least have the
potential to be good. Harpies Queen pushed the
Harpie theme into Teir 1.5-1. It’s T8ing and x-2ing
regionals all over the country for people who have
tried it. Captain Gold made Hero Decks much faster
and gave them a huge monster to beat down cyber
dragons with, but the one theme we’ll look at today
is still not quite up there yet. WoA searches “A
Legendary Ocean” from your deck by discarding
himself from your hand to the graveyard. ALO has
long been one of those theme decks that are great
fun to play, and good, but never really quite
competitive enough, since you literally have to have
ALO on the field at all times to win with the deck.
Having WoA out now not only speeds the deck up, but
also gives the water theme it’s first solid 1900
attacking monster, that can be a 2100 LV3 monster
when ALO is already out.
The water theme already has several great tricks, it
has Amphibious Bugroth MKII for 1700 direct attacks,
Mermaid Knight for a double attacking 1700 monster,
and those LV5-6 normal monsters that can be 2500+
when ALO is out. Now, unlike a few of the field
searchers, WoA isn’t destroyed when ALO isn’t on the
field, meaning you have a solid 1900 monster on the
field If you need it that way. I hardly think Water
decks will be that much closer to competitive play
with the addition of WoA, since outside of the Field
Spell itself, Water monsters don’t really have that
many tricks other than beating you over the head
with huge monsters, but even still, this card is a
great addition to the ALO deck, 3 each for that deck
is the norm now, hell, 3 of each of the new field
spell searchers are staple for each of their theme’s
in my opinion now.
RATINGS:
Traditional: 3/5 – Even with the broken cards in the
format, an ALO deck isn’t an ALO deck without it’s
field spell on the field, so a few of these can
still help the deck greatly.
Advanced: 5/5 – 3 in every ALO deck is absolutely
necessary. Speed, power, and most of all specific
searching for the deck’s keystone card is about as
good as you can get.
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