Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Destroyersaurus

Card Number - FOTB-EN017

Card Ratings
Traditional: 1.55
Advanced: 2.13

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 06.12.0
7

 

Creator
OfThePoint
System
Tuesday:
Destroyersaurus

Even with a similar effect as yesterday's card...the deck is only good as the field spell that needs it to be there. I don't see a lot going for Dinosaurs even with Jurassic World, so this guy is a bit lower in my mind.

1800 ATK is respectable, but would it have killed them to throw on the extra 100 ATK? Defense is 100 lower than Atlantis as well. Jurassic World's big trick is Volcanic Eruption...which blows up the field on your End Phase, leaving you WIDE open next turn. Not exactly a smart play. That ranks up there with such follies as not activating a Pulling the Rug against a Raiza that would have saved the game, or setting off firecrackers in a hotel that you're attending a major tournament in.

Despite the extra support, Dinosaurs still blow. Which means this card still blows.

2.25/5

Dark Paladin
Tuesday

All right, for today, just replace anytime I said "A Legendary Ocean"
yesterday with "Jurassic World" today, and we're good. Well, not quite. Dinosaur decks are finally nearing a time where they have an incredible amount of potential, yet; this card isn't going to help them win anything anytime soon.

Like yesterday's card, Destroyersaurus allows you to add a certain Field Magic card to your Hand from your Deck by sending itself to the Graveyard. In this case, we're talking about "Jurassic World" which in short, is crap.

If you're smart enough to use a Dinosaur Deck, you are smart enough NOT to use Destroyersaurus. Outside of the effect, he is a decent card, with 1800 attack and 1100 defense, but you can probably get by just find without him.

Ratings:

1.75/5 all around, even in a dedicated Dino Deck

Art: 4/5

You stay classy, Planet Earth :)

Ryoga

Level 2 YGO Judge
Destroyersaurus :
Is it just me or is the place on Jurassic World straight out of The Land Before Time? The safe place at the end?

Like yesterday's card, in a deck that wants Jurassic World out there is no reason not to run this card.
However, the slightly lower attack and lower utility of Jurassic World bring this card down in comparison.
It's not bad, but I don't know how much Dinosaur decks would want Jurassic World in play. 300 ATK isn't that much.

Traditional: 2.5/5
Advanced: 2.5/5

Share and enjoy,
Ryoga
---------------

Tebezu
Destroyersaurus
A nice attempt to give dino's some edge. The only problem being that dino's still lack viable spell support. Jurassic World does absolutely nothing special. The card is well built, but the theme is still dead.

2/5 as a result of no other support
Turkeyspit Destroyersaurus

Let me just preface this review by saying that Destroyersaurus looks HAWT as an Ultimate Rare. Sadly, that's pretty much all it has going for it.

Dinosaurs as a whole are not a competitive deck, despite how cool Yu-Gi-Oh GX! makes them look. The best monsters are all two-tributes, and are nothing more than giant beatsticks.

Having said that, a number of other Dinosaurs have been teched into various decks, simply because of their effects. Hydrogeddon and Hyper Hammerhead both offer advantages to their user, and can often aid an Aggro based deck in pushing through damage.

None of this justifies running Jurassic World though, which makes Destroyersaurus rather useless. It is true that Hydrogeddon becomes a 1900 ATK monster, but then what it can't kill with 1600 ATK, can't be killed with 1900 ATK either. The only exceptions I can think of would be Elemental Hero Stratos and Legendary Jujitsu Master.

Black Stego and Dark Driceratops also get better with the 300 ATK and 300 DEF boost of Jurassic World, but that's hardly a compelling reason to run the field spell.

If you love the Dino theme, and have no problem running Jurassic World, then this card is for you.

----------------------------------

Traditional:
1/5 - How much wood could a woodchuck chuck if a woodchuck could chuck wood?

Advanced:
1/5 - Only to be used in a Dino deck.

Card Art:
1/5 - Forget about the art, WTH is up with the name? Ugh.

Tomas Mijares
Top 8 SJC
San Jose
THe ONe PG 16 on the Pojo Boards
Destroyersaurus
Level 4
Earth
[Dinosaur/Effect]
You can discard this card to the graveyard to add 1 "Jurassic World" from your Deck to your hand.
1800/1100

So another card that gets a field card. Jurassic World is a Field Spell Card that gives Dinosaurs a boost of 300 ATK and DEF. Now this makes Destroyersaurus a 2100 with Jurassic World on the field. So it can stand up to Cyber Dragon just like other monsters like Warrior of Atlantis. Though this card isn't really playable at all. With not many good dinosaurs out there, this card isn't really a viable on and won't really affect the metagame too much. Yes it does add power to dinosaur decks, but it really can't do much against the tier one decks that are out there. It has potential if better offensive dinosaurs are released (even though there is Dark Tyranno) but Dinosaurs need strong non-tribute monsters to make it work at all. Dinosaurs have good defense already with Black Stego which is really nice with Jurassic World to boost the Defense but making it a 1500 ATK monster won't do much.

Traditional: 1/5 - does nothing.
Advanced: 1/5 - Until better dinosaurs are released, it will stay this way.

- Tomas Mijares

Ryan Spicer
Top 8 SJC-Arlington
Top 8 SJC Austin
Team Outphase
Destroyersaurus

Sorry for missing the COTD review yesterday. But now, to the card of today. Or should i say past? Destroyersaurus like many of the new cards in FOTB, is one of the new cards designed to give more support to decks that are undersupported, or that run field spell cards. This bad boy, comes in at 1800 attack, which is impressive for todays metagame. Its effect allows it to search for the field card, jurrasic world, which beefs up dinosaurs by 300 attack and def. Not too impressive, but could be used to help get over some high attack monsters. I dont see many uses for destroyersaurus other than it is an 1800 attack dinosaur.

Searching for a field spell card that is close to useless doesnt seem to good. Its a good start for dino support, but they need alot more to get them where they need to be. Overall, if you run dinosaurs, this card could have been what you needed, but probrably not.

Ratings:
Traditional: 1/5
Advanced: 5/5 in dino decks. 2/5 everywhere else

Art: 3/5 its pretty average

Ryan Spicer
Team Outphase

Aim: blackluster777
pojo sn: ryan spicer

if u would like to contact me or talk, you can reach me through pojo or aim.
Amp
Dominick

Destroyersaurus-You can discard this card to the Graveyard to add 1 "Jurassic World" from your Deck to your hand.

 

This is another one of the field searchers such as Warrior of Atlantis, Elemental Hero Captain Gold, and Gravekeeper’s Commandant. However, unlike the previously stated searchers, Destroyersaurus searches out a sub par field spell for a sub par deck theme. The others search out field spells that are important, and in Commandant’s case, vital to their themes.  However, Destroyersaurus searches out Jurassic World, which only serves as a minimal stat booster. Its better used as a 1800 beater, but if you need one of those just use 7 Colored Fish.
 

 

Advanced- 1/5

Traditional- 1/5

 This was short, but not much to say.
 

-AmpDominick

Alex Davis Destroyersaurus

Yay! We get a new Dino after about a year! This guy is only an 1800 ATK monster, the 2nd lowest out of the new Field Spell Searchers. This guy shoulda been 1900 really, it only goes up to 2100 with Jurassic World on the field. It does boost the deck by quickly getting the field card that powers up all Dino’s by 300 ATK and DEF. That means that Hydrogeddon will be 1900 ATK, Sabersaurus will be 2200, Ultimate Tyranno will be 3300, some good attacks. The problem with the deck as a whole though is that it has to get it’s attacks in, it doesn’t have many tricks to it other than simply attacking. It does have an OTK-ish type of trick with Tyranno Infinity. Using the card “Survival Instinct”, you can remove all Dino’s from the graveyard from the game and gain 400 LP’s for each one. This not only loads you up for Dimension Fusion, but also Return from the different dimension, and finally Tyranno Infinity. Tyranno infinity is easily the best thing Dino’s have going for them, and having out Jurassic World helps them stay on the field long enough to get a good foothold on the duel. Overall though, Destroyersaurus is good for the deck, I’d include the 3 you’re allowed for the speed and potential attack it can have. Plus you can always just discard it to get JW, then at some point later, remove them all for Survival Instinct, then win with Infinity.

RATINGS:

Traditional: 1/5

Advanced: 4/5 in Dino decks obviously. I’d give it a better rating if Dino decks were actually good at all in the first place.
 

Copyright© 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.